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author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-07 14:27:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-17 15:48:48 +0300 |
commit | 4649deaab7c5f66005cce844c73bc275c60aea0a (patch) | |
tree | af774564b9d78300f5a6d590c4357301a4c1c003 | |
parent | 405460c8caba4c3bcb6e9da8c082a620e8528b5b (diff) |
DRW: Remove common_view_lib uniform default values
Thoses default values makes the uniform never disabled so they
are updated even if not used.
-rw-r--r-- | source/blender/draw/modes/shaders/common_view_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/common_view_lib.glsl b/source/blender/draw/modes/shaders/common_view_lib.glsl index e7bffaa7455..4cbb2c34aeb 100644 --- a/source/blender/draw/modes/shaders/common_view_lib.glsl +++ b/source/blender/draw/modes/shaders/common_view_lib.glsl @@ -24,14 +24,14 @@ layout(std140) uniform viewBlock _world_clip_planes_calc_clip_distance(p, clipPlanes) #endif -uniform int resourceChunk = 0; +uniform int resourceChunk; #ifdef GPU_VERTEX_SHADER # ifdef GL_ARB_shader_draw_parameters # define resource_id (gl_BaseInstanceARB + gl_InstanceID) # else /* no ARB_shader_draw_parameters */ -uniform int baseInstance = 0; +uniform int baseInstance; # define resource_id (baseInstance + gl_InstanceID) # endif |