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authorClément Foucault <foucault.clem@gmail.com>2019-03-22 01:53:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-22 02:13:18 +0300
commit1ae6aaad43ad1e021b2e8d8298bb389a4271d185 (patch)
treea8473b475281cef58ea942ee902f1f167f736dee
parent8b00712b55e79a550fc02e7237b8d8fdb5fc35ef (diff)
Eevee: Cleanup
Remove unneeded normalization.
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index ef7213cd21e..141d3363a09 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -61,7 +61,7 @@ void main()
worldPosition = pos;
hairTangent = normalize(hairTangent);
worldNormal = cross(binor, hairTangent);
- viewNormal = normalize(mat3(ViewMatrix) * worldNormal);
+ viewNormal = mat3(ViewMatrix) * worldNormal;
#else
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz;