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authorBrecht Van Lommel <brecht@blender.org>2020-09-03 16:26:52 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-03 16:49:41 +0300
commitf0c376a52a53db98bd8d8db3c79116f71001fb5c (patch)
tree6553e87a82f831c3e6f6bbdb527fda8337ab06ac
parent96439de784801c7ed0072408a5238bb877af828e (diff)
Fix T80332: principle volume shader not working for world in Eevee
The handling of missing volume grids for the principled volume shader was incomplete, different inputs need different default values.
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c49
-rw-r--r--source/blender/gpu/GPU_material.h10
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.c6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.c8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.c6
6 files changed, 58 insertions, 34 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index e81d15d1e31..4a0eaf2698a 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -59,10 +59,9 @@ static struct {
GPUTexture *depth_src;
- GPUTexture *dummy_density;
- GPUTexture *dummy_color;
+ GPUTexture *dummy_zero;
+ GPUTexture *dummy_one;
GPUTexture *dummy_flame;
- GPUTexture *dummy_missing;
GPUTexture *dummy_scatter;
GPUTexture *dummy_transmit;
@@ -137,14 +136,24 @@ static void eevee_create_shader_volumes(void)
e_data.volumetric_accum_sh = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_volumetric_accum_frag_glsl, lib, SHADER_DEFINES);
- const float density[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- e_data.dummy_density = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, density);
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ e_data.dummy_zero = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, zero);
+
+ const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ e_data.dummy_one = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, one);
const float flame = 0.0f;
e_data.dummy_flame = DRW_texture_create_3d(1, 1, 1, GPU_R8, DRW_TEX_WRAP, &flame);
+}
- const float missing[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- e_data.dummy_missing = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, missing);
+static GPUTexture *eevee_volume_default_texture(eGPUVolumeDefaultValue default_value)
+{
+ switch (default_value) {
+ case GPU_VOLUME_DEFAULT_0:
+ return e_data.dummy_zero;
+ case GPU_VOLUME_DEFAULT_1:
+ return e_data.dummy_one;
+ }
}
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, uint current_sample)
@@ -359,7 +368,8 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* Fix principle volumetric not working with world materials. */
ListBase gpu_grids = GPU_material_volume_grids(mat);
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, &gpu_grids) {
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_missing);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]);
@@ -449,7 +459,9 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS
NULL;
DRW_shgroup_uniform_texture(
- grp, gpu_grid->sampler_name, (drw_grid) ? drw_grid->texture : e_data.dummy_missing);
+ grp,
+ gpu_grid->sampler_name,
+ (drw_grid) ? drw_grid->texture : eevee_volume_default_texture(gpu_grid->default_value));
if (drw_grid && multiple_transforms) {
/* Specify per-volume transform matrix that is applied after the
@@ -497,21 +509,20 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
if (STREQ(gpu_grid->name, "density")) {
- DRW_shgroup_uniform_texture_ref(grp,
- gpu_grid->sampler_name,
- fds->tex_density ? &fds->tex_density :
- &e_data.dummy_density);
+ DRW_shgroup_uniform_texture_ref(
+ grp, gpu_grid->sampler_name, fds->tex_density ? &fds->tex_density : &e_data.dummy_one);
}
else if (STREQ(gpu_grid->name, "color")) {
DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_density);
+ grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_one);
}
else if (STREQ(gpu_grid->name, "flame") || STREQ(gpu_grid->name, "temperature")) {
DRW_shgroup_uniform_texture_ref(
grp, gpu_grid->sampler_name, fds->tex_flame ? &fds->tex_flame : &e_data.dummy_flame);
}
else {
- DRW_shgroup_uniform_texture_ref(grp, gpu_grid->sampler_name, &e_data.dummy_density);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
}
@@ -527,7 +538,8 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
}
else {
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
}
@@ -836,10 +848,9 @@ void EEVEE_volumes_free(void)
DRW_TEXTURE_FREE_SAFE(e_data.dummy_scatter);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_transmit);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_density);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_zero);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_one);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_flame);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_color);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_missing);
DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh);
DRW_SHADER_FREE_SAFE(e_data.scatter_sh);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 680e717e615..12152a937d9 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -128,6 +128,11 @@ typedef enum eGPUMaterialStatus {
GPU_MAT_SUCCESS,
} eGPUMaterialStatus;
+typedef enum eGPUVolumeDefaultValue {
+ GPU_VOLUME_DEFAULT_0,
+ GPU_VOLUME_DEFAULT_1,
+} eGPUVolumeDefaultValue;
+
typedef void (*GPUMaterialEvalCallbackFn)(GPUMaterial *mat,
int options,
const char **vert_code,
@@ -148,7 +153,9 @@ GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
eGPUSamplerState sampler_state);
GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
-GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name);
+GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
+ const char *name,
+ eGPUVolumeDefaultValue default_value);
GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
bool GPU_link(GPUMaterial *mat, const char *name, ...);
@@ -242,6 +249,7 @@ typedef struct GPUMaterialTexture {
typedef struct GPUMaterialVolumeGrid {
struct GPUMaterialVolumeGrid *next, *prev;
char *name;
+ eGPUVolumeDefaultValue default_value;
char sampler_name[32]; /* Name of sampler in GLSL. */
char transform_name[32]; /* Name of 4x4 matrix in GLSL. */
int users;
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 1b8a5e20240..b48b1d53dee 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -333,13 +333,15 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
return tex;
}
-static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph, const char *name)
+static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph,
+ const char *name,
+ eGPUVolumeDefaultValue default_value)
{
/* Find existing volume grid. */
int num_grids = 0;
GPUMaterialVolumeGrid *grid = graph->volume_grids.first;
for (; grid; grid = grid->next) {
- if (STREQ(grid->name, name)) {
+ if (STREQ(grid->name, name) && grid->default_value == default_value) {
break;
}
num_grids++;
@@ -349,6 +351,7 @@ static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph
if (grid == NULL) {
grid = MEM_callocN(sizeof(*grid), __func__);
grid->name = BLI_strdup(name);
+ grid->default_value = default_value;
BLI_snprintf(grid->sampler_name, sizeof(grid->sampler_name), "vsamp%d", num_grids);
BLI_snprintf(grid->transform_name, sizeof(grid->transform_name), "vtfm%d", num_grids);
BLI_addtail(&graph->volume_grids, grid);
@@ -442,14 +445,16 @@ GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *ro
return link;
}
-GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name)
+GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
+ const char *name,
+ eGPUVolumeDefaultValue default_value)
{
/* NOTE: this could be optimized by automatically merging duplicate
* lookups of the same attribute. */
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_VOLUME_GRID;
- link->volume_grid = gpu_node_graph_add_volume_grid(graph, name);
+ link->volume_grid = gpu_node_graph_add_volume_grid(graph, name, default_value);
GPUNodeLink *transform_link = gpu_node_link_create();
transform_link->link_type = GPU_NODE_LINK_VOLUME_GRID_TRANSFORM;
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c
index 116bc181997..4fd0ce4f1ef 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.c
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c
@@ -44,13 +44,13 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
if (GPU_material_is_volume_shader(mat)) {
if (out[0].hasoutput) {
- out[0].link = GPU_volume_grid(mat, attr->name);
+ out[0].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
}
if (out[1].hasoutput) {
- out[1].link = GPU_volume_grid(mat, attr->name);
+ out[1].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
}
if (out[2].hasoutput) {
- out[2].link = GPU_volume_grid(mat, attr->name);
+ out[2].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
}
return 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.c b/source/blender/nodes/shader/nodes/node_shader_volume_info.c
index 7ccc00f1af3..6cafc991e13 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.c
@@ -34,16 +34,16 @@ static int node_shader_gpu_volume_info(GPUMaterial *mat,
GPUNodeStack *out)
{
if (out[0].hasoutput) {
- out[0].link = GPU_volume_grid(mat, "color");
+ out[0].link = GPU_volume_grid(mat, "color", GPU_VOLUME_DEFAULT_0);
}
if (out[1].hasoutput) {
- out[1].link = GPU_volume_grid(mat, "density");
+ out[1].link = GPU_volume_grid(mat, "density", GPU_VOLUME_DEFAULT_0);
}
if (out[2].hasoutput) {
- out[2].link = GPU_volume_grid(mat, "flame");
+ out[2].link = GPU_volume_grid(mat, "flame", GPU_VOLUME_DEFAULT_0);
}
if (out[3].hasoutput) {
- out[3].link = GPU_volume_grid(mat, "temperature");
+ out[3].link = GPU_volume_grid(mat, "temperature", GPU_VOLUME_DEFAULT_0);
}
return true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
index b581a4bd3a6..1a25aec5cb8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
@@ -78,13 +78,13 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
}
if (STREQ(sock->name, "Density Attribute")) {
- density = GPU_volume_grid(mat, attribute_name);
+ density = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_1);
}
else if (STREQ(sock->name, "Color Attribute")) {
- color = GPU_volume_grid(mat, attribute_name);
+ color = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_1);
}
else if (use_blackbody && STREQ(sock->name, "Temperature Attribute")) {
- temperature = GPU_volume_grid(mat, attribute_name);
+ temperature = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_0);
}
}