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authorGermano Cavalcante <germano.costa@ig.com.br>2022-01-11 16:38:22 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-01-11 16:39:39 +0300
commit6774cae3f25bba4c08d338656f913a36bde4af35 (patch)
treeb6fca2f12ebe679efd1d5e171b1504775c15cb6e
parentfc0f315106a609d255eb252829f1aebafec47573 (diff)
Fix T94728: Auto Depth problem with Cliping Region
Issue introduced in rB1d49293b80446b89b5b12fa0eeefaf14e5051e48 `drw_manager_init` must be called after `drw_context_state_init` as `DST.draw_ctx.sh_cfg` (indicating when the view is clipped) must be set first. Differential Revision: https://developer.blender.org/D13795
-rw-r--r--source/blender/draw/intern/draw_manager.c54
1 files changed, 22 insertions, 32 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index ac44279e971..7365ebf59c2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2534,13 +2534,19 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
- GPUViewport *viewport)
+ GPUViewport *viewport,
+ const bool use_gpencil,
+ const bool use_basic,
+ const bool use_overlay)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = region->regiondata;
+ /* Reset before using it. */
+ drw_state_prepare_clean_for_draw(&DST);
+
DST.options.is_depth = true;
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
@@ -2555,6 +2561,18 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
.depsgraph = depsgraph,
};
drw_context_state_init();
+ drw_manager_init(&DST, viewport, NULL);
+
+ if (use_gpencil) {
+ use_drw_engine(&draw_engine_gpencil_type);
+ }
+ if (use_basic) {
+ drw_engines_enable_basic();
+ }
+ if (use_overlay) {
+ drw_engines_enable_overlays();
+ }
+
drw_task_graph_init();
/* Setup frame-buffer. */
@@ -2629,26 +2647,8 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
View3D *v3d,
GPUViewport *viewport)
{
- /* Reset before using it. */
- drw_state_prepare_clean_for_draw(&DST);
-
- /* Required by `drw_manager_init()` */
- DST.draw_ctx.region = region;
- DST.draw_ctx.rv3d = region->regiondata;
- drw_manager_init(&DST, viewport, NULL);
-
- /* Get list of enabled engines */
- {
- /* Required by `DRW_state_draw_support()` */
- DST.draw_ctx.v3d = v3d;
-
- drw_engines_enable_basic();
- if (DRW_state_draw_support()) {
- drw_engines_enable_overlays();
- }
- }
-
- drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport);
+ drw_draw_depth_loop_impl(
+ depsgraph, region, v3d, viewport, false, true, DRW_state_draw_support());
}
void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
@@ -2656,17 +2656,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
View3D *v3d,
GPUViewport *viewport)
{
- /* Reset before using it. */
- drw_state_prepare_clean_for_draw(&DST);
-
- /* Required by `drw_manager_init()` */
- DST.draw_ctx.region = region;
- DST.draw_ctx.rv3d = region->regiondata;
- drw_manager_init(&DST, viewport, NULL);
-
- use_drw_engine(&draw_engine_gpencil_type);
-
- drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport);
+ drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, true, false, false);
}
void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)