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authorSebastian Parborg <darkdefende@gmail.com>2019-04-11 19:28:20 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-04-11 19:28:20 +0300
commitadaa7688ee77f4bce284b99ef5ac19a7c7a8ae42 (patch)
tree7b3dba7f17393d6be87f08086b946b085d4bd14d
parent6b06440ed867189262034c26b483474fae670e60 (diff)
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to 1. Now the code takes this into account so that you can still select visible mesh elements in X-ray edit mode. view3d_draw_legacy need to be updated with the new XRAY flag macros to avoid crashes. Additional cleanup of the XRAY macro flags were done.
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_render.c2
-rw-r--r--source/blender/draw/modes/edit_armature_mode.c3
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c4
-rw-r--r--source/blender/draw/modes/object_mode.c6
-rw-r--r--source/blender/draw/modes/overlay_mode.c2
-rw-r--r--source/blender/draw/modes/pose_mode.c3
-rw-r--r--source/blender/editors/include/ED_view3d.h11
-rw-r--r--source/blender/editors/mesh/editmesh_select.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c5
10 files changed, 24 insertions, 28 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index a6c41f41198..85596b22225 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -382,7 +382,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
/* TODO(campbell): displays but masks geometry,
* only use with wire or solid-without-xray for now. */
- if (((wpd->shading.type != OB_WIRE && XRAY_FLAG(wpd) == 0)) &&
+ if ((wpd->shading.type != OB_WIRE && !XRAY_FLAG_ENABLED(wpd)) &&
(draw_ctx->rv3d && (draw_ctx->rv3d->rflag & RV3D_CLIPPING) && draw_ctx->rv3d->clipbb))
{
psl->background_pass = DRW_pass_create(
@@ -408,7 +408,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
noise_offset = fmodf(noise_offset + 1.0f / 8.0f, 1.0f);
}
- if (wpd->shading.flag & XRAY_FLAG(wpd)) {
+ if (XRAY_FLAG_ENABLED(wpd)) {
blend_threshold = 1.0f - XRAY_ALPHA(wpd) * 0.9f;
}
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index 7ad8eea1c6e..663727285a1 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -137,7 +137,7 @@ void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *r
return;
}
- const bool deferred = (scene->display.shading.flag & XRAY_FLAG(&scene->display)) == 0;
+ const bool deferred = !XRAY_FLAG_ENABLED(&scene->display);
if (deferred) {
/* Init engine. */
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
index 26d232600d0..e2af2f10779 100644
--- a/source/blender/draw/modes/edit_armature_mode.c
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -114,8 +114,7 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
const DRWContextState *draw_ctx = DRW_context_state_get();
int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
- bool transp = (stl->g_data->transparent_bones || (ob->dt <= OB_WIRE)) ||
- (draw_ctx->v3d->shading.flag & XRAY_FLAG(draw_ctx->v3d)) != 0;
+ bool transp = (stl->g_data->transparent_bones || (ob->dt <= OB_WIRE)) || XRAY_FLAG_ENABLED(draw_ctx->v3d);
DRWArmaturePasses passes = {
.bone_solid = (transp) ? psl->bone_transp[ghost] : psl->bone_solid[ghost],
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 01bd43d9c6e..dedf7eac00a 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -387,7 +387,7 @@ static void EDIT_MESH_cache_init(void *vedata)
stl->g_data->do_faces = true;
stl->g_data->do_edges = true;
- stl->g_data->do_zbufclip = ((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0;
+ stl->g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
stl->g_data->data_mask[0] = 0xFF; /* Face Flag */
stl->g_data->data_mask[1] = 0xFF; /* Edge Flag */
@@ -742,7 +742,7 @@ static void EDIT_MESH_draw_scene(void *vedata)
DRW_draw_pass(psl->normals);
DRW_draw_pass(psl->edit_face_overlay);
- if (v3d->shading.type == OB_SOLID && (v3d->shading.flag & XRAY_FLAG(v3d)) == 0 &&
+ if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) &&
stl->g_data->ghost_ob == 1 && stl->g_data->edit_ob == 1)
{
/* In the case of single ghost object edit (common case for retopology):
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 11575cbf227..7b6519a6863 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1840,8 +1840,7 @@ static void camera_view3d_reconstruction(
BLI_assert(BLI_listbase_is_empty(&sgl->camera_path));
const bool is_solid_bundle = (v3d->bundle_drawtype == OB_EMPTY_SPHERE) &&
- ((v3d->shading.type != OB_SOLID) ||
- ((v3d->shading.flag & XRAY_FLAG(v3d)) == 0));
+ ((v3d->shading.type != OB_SOLID) || !XRAY_FLAG_ENABLED(v3d));
MovieTracking *tracking = &clip->tracking;
/* Index must start in 1, to mimic BKE_tracking_track_get_indexed. */
@@ -3155,8 +3154,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
bArmature *arm = ob->data;
if (arm->edbo == NULL) {
if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
- bool is_wire = (v3d->shading.type == OB_WIRE) || (ob->dt <= OB_WIRE) ||
- (v3d->shading.flag & XRAY_FLAG(v3d)) != 0;
+ bool is_wire = (v3d->shading.type == OB_WIRE) || (ob->dt <= OB_WIRE) || XRAY_FLAG_ENABLED(v3d);
DRWArmaturePasses passes = {
.bone_solid = (is_wire) ? NULL : sgl->bone_solid,
.bone_outline = sgl->bone_outline,
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 99102a22622..f2cafd51666 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -423,7 +423,7 @@ static void overlay_cache_finish(void *vedata)
View3D *v3d = ctx->v3d;
/* only in solid mode */
- if (v3d->shading.type == OB_SOLID && (v3d->shading.flag & XRAY_FLAG(v3d)) == 0) {
+ if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d)) {
if (stl->g_data->ghost_stencil_test) {
DRW_pass_state_add(psl->face_wireframe_pass, DRW_STATE_STENCIL_EQUAL);
}
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index ec61eb99d52..cb90f944cbd 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -200,8 +200,7 @@ static void POSE_cache_populate(void *vedata, Object *ob)
}
if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
- bool transp = (ppd->transparent_bones || (ob->dt <= OB_WIRE)) ||
- (draw_ctx->v3d->shading.flag & XRAY_FLAG(draw_ctx->v3d)) != 0;
+ bool transp = (ppd->transparent_bones || (ob->dt <= OB_WIRE)) || XRAY_FLAG_ENABLED(draw_ctx->v3d);
DRWArmaturePasses passes = {
.bone_solid = (transp) ? psl->bone_transp[ghost] : psl->bone_solid[ghost],
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index e34014d179c..4c03be3bd5a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -556,12 +556,11 @@ void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx,
void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar);
void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
-#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
-#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
-#define XRAY_ENABLED(v3d) ((((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0) && (XRAY_ALPHA(v3d) < 1.0f))
-#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
-
-#define V3D_IS_ZBUF(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) == 0)
+#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
+#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
+#define XRAY_FLAG_ENABLED(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0)
+#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f))
+#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))
/* view3d_draw_legacy.c */
/* Try avoid using these more move out of legacy. */
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 155c91ec037..8b75b511319 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -215,7 +215,7 @@ bool EDBM_backbuf_border_init(
{
uint *buf, *dr, buf_len;
- if (vc->obedit == NULL || XRAY_ENABLED(vc->v3d)) {
+ if (vc->obedit == NULL || XRAY_FLAG_ENABLED(vc->v3d)) {
return false;
}
@@ -292,7 +292,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short
return false;
}
}
- else if (XRAY_ENABLED(vc->v3d)) {
+ else if (XRAY_FLAG_ENABLED(vc->v3d)) {
return false;
}
@@ -342,7 +342,7 @@ bool EDBM_backbuf_circle_init(
return false;
}
}
- else if (XRAY_ENABLED(vc->v3d)) {
+ else if (XRAY_FLAG_ENABLED(vc->v3d)) {
return false;
}
@@ -464,7 +464,7 @@ BMVert *EDBM_vert_find_nearest_ex(
{
BMesh *bm = vc->em->bm;
- if (!XRAY_ENABLED(vc->v3d)) {
+ if (!XRAY_FLAG_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
unsigned int index;
BMVert *eve;
@@ -655,7 +655,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
{
BMesh *bm = vc->em->bm;
- if (!XRAY_ENABLED(vc->v3d)) {
+ if (!XRAY_FLAG_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
unsigned int index;
BMEdge *eed;
@@ -825,7 +825,7 @@ BMFace *EDBM_face_find_nearest_ex(
{
BMesh *bm = vc->em->bm;
- if (!XRAY_ENABLED(vc->v3d)) {
+ if (!XRAY_FLAG_ENABLED(vc->v3d)) {
float dist_test = 0.0f;
unsigned int index;
BMFace *efa;
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 4a1fd58b48a..f7fcd5cb11f 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -81,6 +81,7 @@
#include "ED_space_api.h"
#include "ED_screen_types.h"
#include "ED_transform.h"
+#include "ED_view3d.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
@@ -174,12 +175,12 @@ static void validate_object_select_id(
/* do nothing */
}
else if ((obact_eval && (obact_eval->mode & OB_MODE_PARTICLE_EDIT)) &&
- V3D_IS_ZBUF(v3d))
+ !XRAY_ENABLED(v3d))
{
/* do nothing */
}
else if ((obedit && (obedit->mode & OB_MODE_EDIT)) &&
- V3D_IS_ZBUF(v3d))
+ !XRAY_FLAG_ENABLED(v3d))
{
/* do nothing */
}