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authorClément Foucault <foucault.clem@gmail.com>2022-04-19 10:57:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-19 13:09:18 +0300
commit1e3f4c70ab56578b8b0e0056870bd17cc118982a (patch)
tree3656653a343b807ef2ed308f604b02dad5e1a5b5
parentc2c17cc076a4ade5da7b396d7b3d3155cc9c5a84 (diff)
Material: Add name to default shaders
Improve debugging experience.
-rw-r--r--source/blender/blenkernel/intern/material.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 4caaf314888..002b496393f 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1943,6 +1943,8 @@ static void material_default_gpencil_init(Material *ma)
static void material_default_surface_init(Material *ma)
{
+ strcpy(ma->id.name, "MADefault Surface");
+
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
ma->use_nodes = true;
@@ -1969,6 +1971,8 @@ static void material_default_surface_init(Material *ma)
static void material_default_volume_init(Material *ma)
{
+ strcpy(ma->id.name, "MADefault Volume");
+
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
ma->use_nodes = true;
@@ -1992,6 +1996,8 @@ static void material_default_volume_init(Material *ma)
static void material_default_holdout_init(Material *ma)
{
+ strcpy(ma->id.name, "MADefault Holdout");
+
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
ma->use_nodes = true;