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authorChris Blackbourn <chrisbblend@gmail.com>2022-06-15 10:39:28 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-06-16 12:00:49 +0300
commitd57f57717ad5b39a8d16d9704cad414bce516fcc (patch)
tree6cb92943fea5c3cacbc21eed42b4dce4b029dd3f
parent8f530d6a47d8a0fa9e8d8f4bdb66510a4f18b664 (diff)
Fix T98699: Face dot colors in UV editor was using wrong color from theme
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
index 4cdfe867840..65dbc5fa7a2 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
@@ -13,6 +13,6 @@ void main()
vec3 world_pos = point_object_to_world(vec3(au, 0.0));
gl_Position = point_world_to_ndc(world_pos);
- finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0);
+ finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
gl_PointSize = pointSize;
}