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author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-29 11:44:59 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2022-06-29 17:18:30 +0300 |
commit | 9a07e7722b8e8ad9df399b3b5fbe9ff654003186 (patch) | |
tree | 7ab089de6a7be3e2b09379a1bfc66ed294d6a9a4 | |
parent | 7b0ccaed7f17b4e4f7acc4e1457c916ebaa1eeb1 (diff) |
Fix T99138: EEVEE: Regression: World volume shader incorrect texture coords
The ORCO property was not being properly initialized in this case.
Candidate for 3.2.1 corrective release.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index d6eeedd8640..b4aa03b9162 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -86,6 +86,8 @@ void main() discard; return; } +#else /* WORLD_SHADER */ + volumeOrco = worldPosition; #endif #ifdef CLEAR |