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authorPhilipp Oeser <info@graphics-engineer.com>2021-09-21 14:11:08 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-27 09:37:11 +0300
commit08fe34b7fdc982af0b01b8a0fecf39ed3e31f367 (patch)
treeb47c92ef5fe24a3f5d377a500c4c2aef8a199d37
parent87237df4fd9ab070bcd313a8cbf3f58ce55bc865 (diff)
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer
Choosing a UV layer would actually affect the overlay in the viewport and also painting with the mask brush was in that UV space, but the resulting stencil mask was always applied with the active UV (not the explicitly selected stencil UV -- the one one is looking at in the viewport!) to painting. This has been like that as far as I have checked back (at least 2.79b), I am surprised this has not come up before, but it does not seem to make sense at all... Now use the UV specified for the stencil layer when applying the mask for painting, so it corresponds to the stencil mask one is looking at in the viewport. Maniphest Tasks: T91557 Differential Revision: https://developer.blender.org/D12583
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 92ca082311a..832f56738ce 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1670,7 +1670,9 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
const MLoopTri *lt_other = &ps->mlooptri_eval[tri_index];
- const float *lt_other_tri_uv[3] = {PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt_other)};
+ const float *lt_other_tri_uv[3] = {ps->mloopuv_stencil_eval[lt_other->tri[0]].uv,
+ ps->mloopuv_stencil_eval[lt_other->tri[1]].uv,
+ ps->mloopuv_stencil_eval[lt_other->tri[2]].uv};
/* BKE_image_acquire_ibuf - TODO - this may be slow */
uchar rgba_ub[4];