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authorClément Foucault <foucault.clem@gmail.com>2018-08-24 17:46:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-24 17:46:59 +0300
commit0ba3a1a6863a4b5960933df7d5a12d158da5d0d0 (patch)
tree63658c12166b668d2de3d58882ea0dd8e07c4e96
parentc899f21800533f0d188c505e3909a3e1f2a0c7f2 (diff)
Sculpt: Optimize Mask Overlay drawing
* Remove support for diffuse color in the pbvh buffers. * Upload raw data to GPU. * Only draw nodes that have mask data when drawing the overlay. This should fix T56466
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c38
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
-rw-r--r--source/blender/draw/modes/sculpt_mode.c47
-rw-r--r--source/blender/draw/modes/shaders/sculpt_mask_vert.glsl19
-rw-r--r--source/blender/gpu/GPU_buffers.h6
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c268
8 files changed, 114 insertions, 269 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 095f442ca50..a0c8cab10fc 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -130,7 +130,7 @@ bool BKE_pbvh_node_find_nearest_to_ray(
/* Drawing */
void BKE_pbvh_draw_cb(
- PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast,
+ PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, bool only_mask,
void (*draw_fn)(void *user_data, struct GPUBatch *batch), void *user_data);
/* PBVH Access */
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 3e7a9b7ce24..00d6fa96856 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1107,7 +1107,6 @@ void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag)
static int pbvh_get_buffers_update_flags(PBVH *bvh)
{
int update_flags = 0;
- update_flags |= bvh->show_diffuse_color ? GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR : 0;
update_flags |= bvh->show_mask ? GPU_PBVH_BUFFERS_SHOW_MASK : 0;
return update_flags;
}
@@ -2053,33 +2052,11 @@ bool BKE_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data)
return test_planes_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
}
-static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
-{
- if (!node->draw_buffers)
- return;
-
- if (GPU_pbvh_buffers_diffuse_changed(node->draw_buffers, node->bm_faces, bvh->show_diffuse_color))
- node->flag |= PBVH_UpdateDrawBuffers;
-}
-
-/* TODO: not needed anymore in 2.8? */
-#if 0
-static void pbvh_node_check_mask_changed(PBVH *bvh, PBVHNode *node)
-{
- if (!node->draw_buffers) {
- return;
- }
- if (GPU_pbvh_buffers_mask_changed(node->draw_buffers, bvh->show_mask)) {
- node->flag |= PBVH_UpdateDrawBuffers;
- }
-}
-#endif
-
struct PBVHNodeDrawCallbackData {
-
void (*draw_fn)(void *user_data, GPUBatch *batch);
void *user_data;
bool fast;
+ bool only_mask; /* Only draw nodes that have mask data. */
};
static void pbvh_node_draw_cb(PBVHNode *node, void *data_v)
@@ -2088,8 +2065,11 @@ static void pbvh_node_draw_cb(PBVHNode *node, void *data_v)
if (!(node->flag & PBVH_FullyHidden)) {
GPUBatch *triangles = GPU_pbvh_buffers_batch_get(node->draw_buffers, data->fast);
- if (triangles != NULL) {
- data->draw_fn(data->user_data, triangles);
+ bool show_mask = GPU_pbvh_buffers_has_mask(node->draw_buffers);
+ if (!data->only_mask || show_mask) {
+ if (triangles != NULL) {
+ data->draw_fn(data->user_data, triangles);
+ }
}
}
}
@@ -2098,10 +2078,11 @@ static void pbvh_node_draw_cb(PBVHNode *node, void *data_v)
* Version of #BKE_pbvh_draw that runs a callback.
*/
void BKE_pbvh_draw_cb(
- PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast,
+ PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, bool only_mask,
void (*draw_fn)(void *user_data, GPUBatch *batch), void *user_data)
{
struct PBVHNodeDrawCallbackData draw_data = {
+ .only_mask = only_mask,
.fast = fast,
.draw_fn = draw_fn,
.user_data = user_data,
@@ -2109,9 +2090,6 @@ void BKE_pbvh_draw_cb(
PBVHNode **nodes;
int totnode;
- for (int a = 0; a < bvh->totnode; a++)
- pbvh_node_check_diffuse_changed(bvh, &bvh->nodes[a]);
-
BKE_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(PBVH_UpdateNormals | PBVH_UpdateDrawBuffers),
&nodes, &totnode);
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 035a5b9295b..bac3a2f02fb 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -311,6 +311,7 @@ data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC)
data_to_c_simple(modes/shaders/particle_strand_frag.glsl SRC)
data_to_c_simple(modes/shaders/particle_strand_vert.glsl SRC)
+data_to_c_simple(modes/shaders/sculpt_mask_vert.glsl SRC)
data_to_c_simple(modes/shaders/volume_velocity_vert.glsl SRC)
data_to_c_simple(engines/gpencil/shaders/gpencil_fill_vert.glsl SRC)
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 08045687795..96e862d2439 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -539,7 +539,7 @@ static void sculpt_draw_cb(
if (pbvh) {
BKE_pbvh_draw_cb(
- pbvh, NULL, NULL, false,
+ pbvh, NULL, NULL, false, false,
(void (*)(void *, GPUBatch *))draw_fn, shgroup);
}
}
diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c
index 56b5898a6cf..c80fd40cf27 100644
--- a/source/blender/draw/modes/sculpt_mode.c
+++ b/source/blender/draw/modes/sculpt_mode.c
@@ -43,6 +43,10 @@
#include "draw_mode_engines.h"
+extern char datatoc_sculpt_mask_vert_glsl[];
+extern char datatoc_gpu_shader_flat_color_frag_glsl[];
+extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
+
/* *********** LISTS *********** */
/* All lists are per viewport specific datas.
* They are all free when viewport changes engines
@@ -121,26 +125,14 @@ static void SCULPT_engine_init(void *vedata)
UNUSED_VARS(txl, fbl, stl);
- /* Init Framebuffers like this: order is attachment order (for color texs) */
- /*
- * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
- * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
- */
-
- /* DRW_framebuffer_init takes care of checking if
- * the framebuffer is valid and has the right size*/
- /*
- * float *viewport_size = DRW_viewport_size_get();
- * DRW_framebuffer_init(&fbl->occlude_wire_fb,
- * (int)viewport_size[0], (int)viewport_size[1],
- * tex, 2);
- */
-
if (!e_data.shader_flat) {
- e_data.shader_flat = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR);
+ e_data.shader_flat = DRW_shader_create(datatoc_sculpt_mask_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ "#define SHADE_FLAT");
}
if (!e_data.shader_smooth) {
- e_data.shader_smooth = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR);
+ e_data.shader_smooth = DRW_shader_create(datatoc_sculpt_mask_vert_glsl, NULL,
+ datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL);
}
}
@@ -183,6 +175,21 @@ static bool object_is_flat(const Object *ob)
}
}
+static void sculpt_draw_mask_cb(
+ DRWShadingGroup *shgroup,
+ void (*draw_fn)(DRWShadingGroup *shgroup, struct GPUBatch *geom),
+ void *user_data)
+{
+ Object *ob = user_data;
+ PBVH *pbvh = ob->sculpt->pbvh;
+
+ if (pbvh) {
+ BKE_pbvh_draw_cb(
+ pbvh, NULL, NULL, false, true,
+ (void (*)(void *, struct GPUBatch *))draw_fn, shgroup);
+ }
+}
+
/* Add geometry to shadingGroups. Execute for each objects */
static void SCULPT_cache_populate(void *vedata, Object *ob)
{
@@ -210,8 +217,7 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
/* Get geometry cache */
DRWShadingGroup *shgroup = object_is_flat(ob) ? stl->g_data->group_flat : stl->g_data->group_smooth;
- /* Add geom to a shading group */
- DRW_shgroup_call_sculpt_add(shgroup, ob, ob->obmat);
+ DRW_shgroup_call_generate_add(shgroup, sculpt_draw_mask_cb, ob, ob->obmat);
}
}
}
@@ -260,7 +266,8 @@ static void SCULPT_draw_scene(void *vedata)
* Mostly used for freeing shaders */
static void SCULPT_engine_free(void)
{
- // DRW_SHADER_FREE_SAFE(custom_shader);
+ DRW_SHADER_FREE_SAFE(e_data.shader_flat);
+ DRW_SHADER_FREE_SAFE(e_data.shader_smooth);
}
static const DrawEngineDataSize SCULPT_data_size = DRW_VIEWPORT_DATA_SIZE(SCULPT_Data);
diff --git a/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl b/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
new file mode 100644
index 00000000000..e76d21eb43a
--- /dev/null
+++ b/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
@@ -0,0 +1,19 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec3 pos;
+in float msk;
+
+#ifdef SHADE_FLAT
+flat out vec4 finalColor;
+#else
+out vec4 finalColor;
+#endif
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+
+ float mask = 1.0 - msk * 0.75;
+ finalColor = vec4(mask, mask, mask, 1.0);
+}
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 77801256463..e60b5d60c30 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -66,7 +66,6 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
/* update */
enum {
- GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR = (1 << 0),
GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
};
@@ -93,12 +92,11 @@ void GPU_pbvh_grid_buffers_update(
/* draw */
struct GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast);
+bool GPU_pbvh_buffers_has_mask(GPU_PBVH_Buffers *buffers);
+
/* debug PBVH draw */
void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos);
-bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, struct GSet *bm_faces, bool show_diffuse_color);
-bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask);
-
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
void GPU_pbvh_multires_buffers_free(struct GridCommonGPUBuffer **grid_common_gpu_buffer);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 16590785af6..458486584a7 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -85,7 +85,6 @@ struct GPU_PBVH_Buffers {
const int *face_indices;
int face_indices_len;
- const float *vmask;
/* grid pointers */
CCGKey gridkey;
@@ -105,25 +104,13 @@ struct GPU_PBVH_Buffers {
* smooth-shaded or all faces are flat-shaded */
bool smooth;
- bool show_diffuse_color;
bool show_mask;
-
- float diffuse_color[4];
};
static struct {
- uint pos, nor, col;
+ uint pos, nor, msk;
} g_vbo_id = {0};
-static void gpu_material_diffuse_get(int UNUSED(nr), float diff[4])
-{
- /* TODO: sculpt diffuse color option not supported in 2.8 yet. */
- diff[0] = 0.8f;
- diff[1] = 0.8f;
- diff[2] = 0.8f;
- diff[3] = 1.0f;
-}
-
/* Allocates a non-initialized buffer to be sent to GPU.
* Return is false it indicates that the memory map failed. */
static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int vert_len)
@@ -136,7 +123,7 @@ static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int v
if (format.attr_len == 0) {
g_vbo_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
g_vbo_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- g_vbo_id.col = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ g_vbo_id.msk = GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
#if 0
buffers->vert_buf = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_DYNAMIC);
@@ -175,67 +162,17 @@ static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers)
}
}
-static float gpu_color_from_mask(float mask)
-{
- return 1.0f - mask * 0.75f;
-}
-
-static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], unsigned char out[3])
-{
- float mask_color;
-
- mask_color = gpu_color_from_mask(mask) * 255.0f;
-
- out[0] = diffuse_color[0] * mask_color;
- out[1] = diffuse_color[1] * mask_color;
- out[2] = diffuse_color[2] * mask_color;
-}
-
-static void gpu_color_from_mask_quad_copy(const CCGKey *key,
- CCGElem *a, CCGElem *b,
- CCGElem *c, CCGElem *d,
- const float *diffuse_color,
- unsigned char out[3])
-{
- float mask_color =
- gpu_color_from_mask((*CCG_elem_mask(key, a) +
- *CCG_elem_mask(key, b) +
- *CCG_elem_mask(key, c) +
- *CCG_elem_mask(key, d)) * 0.25f) * 255.0f;
-
- out[0] = diffuse_color[0] * mask_color;
- out[1] = diffuse_color[1] * mask_color;
- out[2] = diffuse_color[2] * mask_color;
-}
-
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
const int (*face_vert_indices)[3],
const int update_flags)
{
- const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
-
- buffers->vmask = vmask;
- buffers->show_diffuse_color = show_diffuse_color;
- buffers->show_mask = show_mask;
+ bool empty_mask = true;
{
int totelem = (buffers->smooth ? totvert : (buffers->tot_tri * 3));
- float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 0.8f};
-
- if (show_diffuse_color) {
- const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
- const MPoly *mp = &buffers->mpoly[lt->poly];
-
- gpu_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
- }
-
- copy_v4_v4(buffers->diffuse_color, diffuse_color);
-
- uchar diffuse_color_ub[4];
- rgba_float_to_uchar(diffuse_color_ub, diffuse_color);
/* Build VBO */
if (gpu_pbvh_vert_buf_data_set(buffers, totelem)) {
@@ -249,18 +186,15 @@ void GPU_pbvh_mesh_buffers_update(
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, i, v->no);
}
- for (uint i = 0; i < buffers->face_indices_len; i++) {
- const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
- for (uint j = 0; j < 3; j++) {
- int vidx = face_vert_indices[i][j];
- if (vmask && show_mask) {
+ if (vmask && show_mask) {
+ for (uint i = 0; i < buffers->face_indices_len; i++) {
+ const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
+ for (uint j = 0; j < 3; j++) {
+ int vidx = face_vert_indices[i][j];
int v_index = buffers->mloop[lt->tri[j]].v;
- uchar color_ub[3];
- gpu_color_from_mask_copy(vmask[v_index], diffuse_color, color_ub);
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, color_ub);
- }
- else {
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, diffuse_color_ub);
+ float fmask = vmask[v_index];
+ GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vidx, &fmask);
+ empty_mask = empty_mask && (fmask == 0.0f);
}
}
}
@@ -291,13 +225,9 @@ void GPU_pbvh_mesh_buffers_update(
mpoly_prev = lt->poly;
}
- uchar color_ub[3];
+ float fmask = 0.0f;
if (vmask && show_mask) {
- float fmask = (vmask[vtri[0]] + vmask[vtri[1]] + vmask[vtri[2]]) / 3.0f;
- gpu_color_from_mask_copy(fmask, diffuse_color, color_ub);
- }
- else {
- copy_v3_v3_uchar(color_ub, diffuse_color_ub);
+ fmask = (vmask[vtri[0]] + vmask[vtri[1]] + vmask[vtri[2]]) / 3.0f;
}
for (uint j = 0; j < 3; j++) {
@@ -305,10 +235,12 @@ void GPU_pbvh_mesh_buffers_update(
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.pos, vbo_index, v->co);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, vbo_index, no);
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, color_ub);
+ GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vbo_index, &fmask);
vbo_index++;
}
+
+ empty_mask = empty_mask && (fmask == 0.0f);
}
}
@@ -316,6 +248,8 @@ void GPU_pbvh_mesh_buffers_update(
}
}
+ buffers->show_mask = !empty_mask;
+ printf("buffers->show_mask %d\n", buffers->show_mask);
buffers->mvert = mvert;
}
@@ -339,8 +273,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
buffers->smooth = (mpoly[0].flag & ME_SMOOTH) != 0;
#endif
- buffers->show_diffuse_color = false;
- buffers->show_mask = true;
+ buffers->show_mask = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < face_indices_len; ++i) {
@@ -407,26 +340,15 @@ void GPU_pbvh_grid_buffers_update(
int totgrid, const CCGKey *key,
const int update_flags)
{
- const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
+ bool empty_mask = true;
int i, j, k, x, y;
- buffers->show_diffuse_color = show_diffuse_color;
- buffers->show_mask = show_mask;
buffers->smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
/* Build VBO */
if (buffers->index_buf) {
const int has_mask = key->has_mask;
- float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
-
- if (show_diffuse_color) {
- const DMFlagMat *flags = &grid_flag_mats[grid_indices[0]];
-
- gpu_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
- }
-
- copy_v4_v4(buffers->diffuse_color, diffuse_color);
uint vbo_index_offset = 0;
/* Build VBO */
@@ -445,16 +367,10 @@ void GPU_pbvh_grid_buffers_update(
normal_float_to_short_v3(no_short, CCG_elem_no(key, elem));
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, vbo_index, no_short);
- if (has_mask) {
- uchar color_ub[3];
- if (show_mask) {
- gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
- diffuse_color, color_ub);
- }
- else {
- unit_float_to_uchar_clamp_v3(color_ub, diffuse_color);
- }
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, color_ub);
+ if (has_mask && show_mask) {
+ float fmask = *CCG_elem_mask(key, elem);
+ GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vbo_index, &fmask);
+ empty_mask = empty_mask && (fmask == 0.0f);
}
}
vbo_index += 1;
@@ -483,21 +399,13 @@ void GPU_pbvh_grid_buffers_update(
normal_float_to_short_v3(no_short, fno);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, vbo_index, no_short);
- if (has_mask) {
- uchar color_ub[3];
- if (show_mask) {
- gpu_color_from_mask_quad_copy(key,
- elems[0],
- elems[1],
- elems[2],
- elems[3],
- diffuse_color,
- color_ub);
- }
- else {
- unit_float_to_uchar_clamp_v3(color_ub, diffuse_color);
- }
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, color_ub);
+ if (has_mask && show_mask) {
+ float fmask = (*CCG_elem_mask(key, elems[0]) +
+ *CCG_elem_mask(key, elems[1]) +
+ *CCG_elem_mask(key, elems[2]) +
+ *CCG_elem_mask(key, elems[3])) * 0.25f;
+ GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vbo_index, &fmask);
+ empty_mask = empty_mask && (fmask == 0.0f);
}
}
}
@@ -515,6 +423,7 @@ void GPU_pbvh_grid_buffers_update(
buffers->totgrid = totgrid;
buffers->grid_flag_mats = grid_flag_mats;
buffers->gridkey = *key;
+ buffers->show_mask = !empty_mask;
//printf("node updated %p\n", buffers);
}
@@ -628,8 +537,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
buffers->grid_hidden = grid_hidden;
buffers->totgrid = totgrid;
- buffers->show_diffuse_color = false;
- buffers->show_mask = true;
+ buffers->show_mask = false;
/* Count the number of quads */
totquad = BKE_pbvh_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
@@ -689,36 +597,23 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn(
const float fno[3],
const float *fmask,
const int cd_vert_mask_offset,
- const float diffuse_color[4],
- const bool show_mask)
+ const bool show_mask,
+ bool *empty_mask)
{
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
/* Set coord, normal, and mask */
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.pos, *v_index, v->co);
- {
- short no_short[3];
- normal_float_to_short_v3(no_short, fno ? fno : v->no);
- GPU_vertbuf_attr_set(vert_buf, g_vbo_id.nor, *v_index, no_short);
- }
-
- {
- uchar color_ub[3];
- float effective_mask;
- if (show_mask) {
- effective_mask = fmask ? *fmask
- : BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
- }
- else {
- effective_mask = 0.0f;
- }
+ short no_short[3];
+ normal_float_to_short_v3(no_short, fno ? fno : v->no);
+ GPU_vertbuf_attr_set(vert_buf, g_vbo_id.nor, *v_index, no_short);
- gpu_color_from_mask_copy(
- effective_mask,
- diffuse_color,
- color_ub);
- GPU_vertbuf_attr_set(vert_buf, g_vbo_id.col, *v_index, color_ub);
+ if (show_mask) {
+ float effective_mask = fmask ? *fmask
+ : BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
+ GPU_vertbuf_attr_set(vert_buf, g_vbo_id.msk, *v_index, &effective_mask);
+ *empty_mask = *empty_mask && (effective_mask == 0.0f);
}
/* Assign index for use in the triangle index buffer */
@@ -776,17 +671,13 @@ void GPU_pbvh_bmesh_buffers_update(
GSet *bm_other_verts,
const int update_flags)
{
- const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
int tottri, totvert, maxvert = 0;
- float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
+ bool empty_mask = true;
/* TODO, make mask layer optional for bmesh buffer */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
- buffers->show_diffuse_color = show_diffuse_color;
- buffers->show_mask = show_mask;
-
/* Count visible triangles */
tottri = gpu_bmesh_face_visible_count(bm_faces);
@@ -805,17 +696,6 @@ void GPU_pbvh_bmesh_buffers_update(
return;
}
- if (show_diffuse_color) {
- /* due to dynamic nature of dyntopo, only get first material */
- GSetIterator gs_iter;
- BMFace *f;
- BLI_gsetIterator_init(&gs_iter, bm_faces);
- f = BLI_gsetIterator_getKey(&gs_iter);
- gpu_material_diffuse_get(f->mat_nr + 1, diffuse_color);
- }
-
- copy_v4_v4(buffers->diffuse_color, diffuse_color);
-
/* Fill vertex buffer */
if (gpu_pbvh_vert_buf_data_set(buffers, totvert)) {
int v_index = 0;
@@ -831,16 +711,16 @@ void GPU_pbvh_bmesh_buffers_update(
gpu_bmesh_vert_to_buffer_copy__gwn(
BLI_gsetIterator_getKey(&gs_iter),
buffers->vert_buf, &v_index, NULL, NULL,
- cd_vert_mask_offset, diffuse_color,
- show_mask);
+ cd_vert_mask_offset,
+ show_mask, &empty_mask);
}
GSET_ITER (gs_iter, bm_other_verts) {
gpu_bmesh_vert_to_buffer_copy__gwn(
BLI_gsetIterator_getKey(&gs_iter),
buffers->vert_buf, &v_index, NULL, NULL,
- cd_vert_mask_offset, diffuse_color,
- show_mask);
+ cd_vert_mask_offset,
+ show_mask, &empty_mask);
}
maxvert = v_index;
@@ -855,7 +735,7 @@ void GPU_pbvh_bmesh_buffers_update(
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BMVert *v[3];
- float fmask = 0;
+ float fmask = 0.0f;
int i;
#if 0
@@ -873,8 +753,8 @@ void GPU_pbvh_bmesh_buffers_update(
gpu_bmesh_vert_to_buffer_copy__gwn(
v[i], buffers->vert_buf,
&v_index, f->no, &fmask,
- cd_vert_mask_offset, diffuse_color,
- show_mask);
+ cd_vert_mask_offset,
+ show_mask, &empty_mask);
}
}
}
@@ -934,6 +814,8 @@ void GPU_pbvh_bmesh_buffers_update(
buffers->is_index_buf_global = false;
}
+ buffers->show_mask = !empty_mask;
+
gpu_pbvh_batch_init(buffers);
}
@@ -944,7 +826,6 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading)
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
buffers->use_bmesh = true;
buffers->smooth = smooth_shading;
- buffers->show_diffuse_color = false;
buffers->show_mask = true;
return buffers;
@@ -956,48 +837,9 @@ GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast)
buffers->triangles_fast : buffers->triangles;
}
-bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces, bool show_diffuse_color)
-{
- float diffuse_color[4];
-
- if (buffers->show_diffuse_color != show_diffuse_color)
- return true;
-
- if (buffers->show_diffuse_color == false)
- return false;
-
- if (buffers->looptri) {
- const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
- const MPoly *mp = &buffers->mpoly[lt->poly];
-
- gpu_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
- }
- else if (buffers->use_bmesh) {
- /* due to dynamic nature of dyntopo, only get first material */
- if (BLI_gset_len(bm_faces) > 0) {
- GSetIterator gs_iter;
- BMFace *f;
-
- BLI_gsetIterator_init(&gs_iter, bm_faces);
- f = BLI_gsetIterator_getKey(&gs_iter);
- gpu_material_diffuse_get(f->mat_nr + 1, diffuse_color);
- }
- else {
- return false;
- }
- }
- else {
- const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
-
- gpu_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
- }
-
- return !equals_v3v3(diffuse_color, buffers->diffuse_color);
-}
-
-bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask)
+bool GPU_pbvh_buffers_has_mask(GPU_PBVH_Buffers *buffers)
{
- return (buffers->show_mask != show_mask);
+ return buffers->show_mask;
}
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers)