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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-03 04:04:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-03 04:04:44 +0400
commit164463e2008a50f98f50baef2f60a0b5b4cff0b1 (patch)
tree6ca09a0242386d7c21b142e920c7f0671c9cf45b
parent34ecd03f7d0e2a3e11b8528aee9cd8766a5dd5a8 (diff)
#define some constants for physics engines in DNA world types.
-rw-r--r--source/blender/makesdna/DNA_world_types.h7
-rw-r--r--source/blender/src/buttons_shading.c4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp136
3 files changed, 76 insertions, 71 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index 47ac0d337c3..efa17af4996 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -124,5 +124,12 @@ typedef struct World {
#define WOMAP_ZENUP 4
#define WOMAP_ZENDOWN 8
+/* physicsEngine */
+#define WOPHY_NONE 0
+#define WOPHY_ENJI 1
+#define WOPHY_SUMO 2
+#define WOPHY_DYNAMO 3
+#define WOPHY_ODE 4
+
#endif
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 1ddecaa5832..8f4ced19085 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1526,13 +1526,13 @@ static void world_panel_mistaph(World *wrld)
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Mist Stars Physics", "World", 640, 0, 318, 204)==0) return;
+ if(uiNewPanel(curarea, block, "Mist / Stars / Physics", "World", 640, 0, 318, 204)==0) return;
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
#if GAMEBLENDER == 1
uiDefButI(block, MENU, 1,
- "Physics %t|None %x1|Sumo %x2|ODE %x3 |Dynamo %x4|",
+ "Physics %t|None %x0|Sumo %x2",
10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
"Physics Engine");
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 4f5804da9b6..ff22e003d75 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -170,92 +170,90 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas)
{
-//find out which physics engine
- Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
+ //find out which physics engine
+ Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
- e_PhysicsEngine physics_engine = UseSumo;
+ e_PhysicsEngine physics_engine = UseSumo;
- /* FIXME: Force physics engine = sumo.
- This isn't really a problem - no other physics engines are available.
- if (blenderscene)
+ /* FIXME: Force physics engine = sumo.
+ This isn't really a problem - no other physics engines are available.
+ if (blenderscene)
{
- int i=0;
-
- if (blenderscene->world)
+ int i=0;
+
+ if (blenderscene->world)
{
- switch (blenderscene->world->physicsEngine)
+ switch (blenderscene->world->physicsEngine)
{
- case 4:
- {
- physics_engine = UseODE;
- break;
- }
- case 3:
- {
- physics_engine = UseDynamo;
- break;
- }
- case 2:
- {
- physics_engine = UseSumo;
- break;
- };
- case 0:
- {
- physics_engine = UseNone;
- }
+ case WOPHY_ODE:
+ {
+ physics_engine = UseODE;
+ break;
+ }
+ case WOPHY_DYNAMO:
+ {
+ physics_engine = UseDynamo;
+ break;
+ }
+ case WOPHY_SUMO:
+ {
+ physics_engine = UseSumo;
+ break;
+ }
+ case WOPHY_NONE:
+ {
+ physics_engine = UseNone;
+ }
}
}
}
-*/
- switch (physics_engine)
+ */
+ switch (physics_engine)
{
-
+
#ifdef USE_SUMO_SOLID
- case UseSumo:
- destinationscene ->SetPhysicsEnvironment(new SumoPhysicsEnvironment());
- break;
+ case UseSumo:
+ destinationscene ->SetPhysicsEnvironment(new SumoPhysicsEnvironment());
+ break;
#endif
#ifdef USE_ODE
- case UseODE:
- destinationscene ->SetPhysicsEnvironment(new ODEPhysicsEnvironment());
- break;
+ case UseODE:
+ destinationscene ->SetPhysicsEnvironment(new ODEPhysicsEnvironment());
+ break;
#endif //USE_ODE
-
- case UseDynamo:
- {
- }
-
- case UseNone:
- {
- }
- default:
- physics_engine = UseNone;
- destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
- break;
+
+ case UseDynamo:
+ {
+ }
+
+ default:
+ case UseNone:
+ physics_engine = UseNone;
+ destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment());
+ break;
}
- BL_ConvertBlenderObjects(m_maggie,
- scenename,
- destinationscene,
- m_ketsjiEngine,
- physics_engine,
- dictobj,
- keyinputdev,
- rendertools,
- canvas,
- this,
- m_alwaysUseExpandFraming
- );
-
- m_map_blender_to_gameactuator.clear();
- m_map_blender_to_gamecontroller.clear();
-
- m_map_blender_to_gameobject.clear();
- m_map_mesh_to_gamemesh.clear();
- m_map_gameobject_to_blender.clear();
+ BL_ConvertBlenderObjects(m_maggie,
+ scenename,
+ destinationscene,
+ m_ketsjiEngine,
+ physics_engine,
+ dictobj,
+ keyinputdev,
+ rendertools,
+ canvas,
+ this,
+ m_alwaysUseExpandFraming
+ );
+
+ m_map_blender_to_gameactuator.clear();
+ m_map_blender_to_gamecontroller.clear();
+
+ m_map_blender_to_gameobject.clear();
+ m_map_mesh_to_gamemesh.clear();
+ m_map_gameobject_to_blender.clear();
}