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authorCampbell Barton <ideasman42@gmail.com>2021-02-04 05:08:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-04 05:10:29 +0300
commit4895d1f9cec43cd0c24f019c3d6de4cbc39d63af (patch)
treef08a8c22d38d72c77db42f25228d865c2908536c
parent54cb9e1d798c873da840d72e18611068f14d57b1 (diff)
Cleanup: replace '_imp' function suffix with '_impl'
Use the more common abbreviation for `implementation`.
-rw-r--r--source/blender/draw/intern/draw_manager.c14
-rw-r--r--source/blender/editors/transform/transform_constraints.c12
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c16
3 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f474ae542d9..cf78959e712 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2484,11 +2484,11 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
/**
* object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
*/
-static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
- ARegion *region,
- View3D *v3d,
- GPUViewport *viewport,
- const bool use_opengl_context)
+static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
+ ARegion *region,
+ View3D *v3d,
+ GPUViewport *viewport,
+ const bool use_opengl_context)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
@@ -2611,7 +2611,7 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
}
}
- drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, use_opengl_context);
+ drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, use_opengl_context);
}
/**
@@ -2627,7 +2627,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
use_drw_engine(&draw_engine_gpencil_type);
- drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, true);
+ drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, true);
}
void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index fc8e823f050..cf5d26191c8 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -549,10 +549,10 @@ static void applyObjectConstraintSize(TransInfo *t,
}
}
-static void constraints_rotation_imp(TransInfo *t,
- float axismtx[3][3],
- float r_vec[3],
- float *r_angle)
+static void constraints_rotation_impl(TransInfo *t,
+ float axismtx[3][3],
+ float r_vec[3],
+ float *r_angle)
{
BLI_assert(t->con.mode & CON_APPLY);
int mode = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
@@ -598,7 +598,7 @@ static void applyAxisConstraintRot(
TransInfo *t, TransDataContainer *UNUSED(tc), TransData *td, float vec[3], float *angle)
{
if (!td && t->con.mode & CON_APPLY) {
- constraints_rotation_imp(t, t->spacemtx, vec, angle);
+ constraints_rotation_impl(t, t->spacemtx, vec, angle);
}
}
@@ -637,7 +637,7 @@ static void applyObjectConstraintRot(
axismtx = td->axismtx;
}
- constraints_rotation_imp(t, axismtx, vec, angle);
+ constraints_rotation_impl(t, axismtx, vec, angle);
}
}
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 1a174549d66..b2603c75c3f 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -169,12 +169,12 @@ static PyObject *py_shader_uniform_block_from_name(BPyGPUShader *self, PyObject
return PyLong_FromLong(uniform);
}
-static bool py_shader_uniform_vector_imp(PyObject *args,
- int elem_size,
- int *r_location,
- int *r_length,
- int *r_count,
- Py_buffer *r_pybuffer)
+static bool py_shader_uniform_vector_impl(PyObject *args,
+ int elem_size,
+ int *r_location,
+ int *r_length,
+ int *r_count,
+ Py_buffer *r_pybuffer)
{
PyObject *buffer;
@@ -223,7 +223,7 @@ static PyObject *py_shader_uniform_vector_float(BPyGPUShader *self, PyObject *ar
Py_buffer pybuffer;
- if (!py_shader_uniform_vector_imp(args, sizeof(float), &location, &length, &count, &pybuffer)) {
+ if (!py_shader_uniform_vector_impl(args, sizeof(float), &location, &length, &count, &pybuffer)) {
return NULL;
}
@@ -244,7 +244,7 @@ static PyObject *py_shader_uniform_vector_int(BPyGPUShader *self, PyObject *args
Py_buffer pybuffer;
- if (!py_shader_uniform_vector_imp(args, sizeof(int), &location, &length, &count, &pybuffer)) {
+ if (!py_shader_uniform_vector_impl(args, sizeof(int), &location, &length, &count, &pybuffer)) {
return NULL;
}