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author | Dalai Felinto <dfelinto@gmail.com> | 2012-09-14 03:39:09 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-09-14 03:39:09 +0400 |
commit | 622ac250f94c6855d4deb5cee7156385badf62ae (patch) | |
tree | acb86b589f8f895720e1ca430ebace42f45693b3 | |
parent | 888c4fd2534ec33ec05c5f2cd96d936a9a1b6e35 (diff) |
bge cleanup caught by accident while going over the code, it seems someone forgot to use rect_height everywhere (no functional change)
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 92c390efd39..06251cd2282 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -431,7 +431,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) // reverting to texunit 0, without this we get bug [#28462] glActiveTextureARB(GL_TEXTURE0); - glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect.GetHeight()+1); + glViewport(rect.GetLeft(), rect.GetBottom(), rect_width, rect_height); glDisable(GL_DEPTH_TEST); // in case the previous material was wire |