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authorCampbell Barton <ideasman42@gmail.com>2008-08-27 10:02:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-27 10:02:10 +0400
commit6cccdf0cb2602b46e9c1e0a0a7f40853626735cf (patch)
treee04e8d5c63e90464fc48842482bb4051c01fa3f5
parentd5667656353a6ce8247d1e1c125471688c679bd8 (diff)
BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.
-rw-r--r--source/blender/src/buttons_logic.c2
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 78bab43a3c1..b7ce16f50a6 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1857,7 +1857,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE,
"Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19,
&ia->flag, 0, 0, 0, 0,
- "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag");
+ "Apply Ipo as a global or local force depending on the local option (dynamic objects only)");
uiButSetFunc(but, change_ipo_actuator, but, ia);
but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD,
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index d3aa924665e..6223643f75a 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -143,7 +143,7 @@ bool KX_IpoSGController::Update(double currentTime)
{
if (m_ipo_as_force == true)
{
- if (m_game_object && ob)
+ if (m_game_object && ob && m_game_object->GetPhysicsController())
{
m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :