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authorChris Blackbourn <chrisbblend@gmail.com>2022-11-13 02:27:28 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-11-13 02:48:17 +0300
commit721fc9c1c95017d55785ea42e7ba473a0285b9ad (patch)
tree89d080fe16fddc3d63762c8ea61c47b746514da7
parent533c396898c170a0e55993d7ce6af04ca6efce32 (diff)
UV: implement copy and paste for uv
Implement a new topology-based copy and paste solution for UVs. Usage notes: * Open the UV Editor * Use the selection tools to select a Quad joined to a Triangle joined to another Quad. * From the menu, choose UV > UV Copy * The UV co-ordinates for your quad<=>tri<=>quad are now stored internally * Use the selection tools to select a different Quad joined to a Triangle joined to a Quad. * (Optional) From the menu, choose UV > Split > Selection * From the menu, choose UV > UV Paste * The UV co-ordinates for the new selection will be moved to match the stored UVs. Repeat selection / UV Paste steps as many times as desired. For performance considerations, see https://en.wikipedia.org/wiki/Graph_isomorphism_problem In theory, UV Copy and Paste should work with all UV selection modes. Please report any problems. A copy has been made of the Graph Isomorphism code from https://github.com/stefanoquer/graphISO Copyright (c) 2019 Stefano Quer stefano.quer@polito.it GPL v3 or later. Additional integration code Copyright (c) 2022 by Blender Foundation, GPL v2 or later. Maniphest Tasks: T77911 Differential Revision: https://developer.blender.org/D16278
-rw-r--r--release/scripts/startup/bl_ui/space_image.py5
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h3
-rw-r--r--source/blender/editors/uvedit/CMakeLists.txt3
-rw-r--r--source/blender/editors/uvedit/uvedit_clipboard.cc369
-rw-r--r--source/blender/editors/uvedit/uvedit_clipboard_graph_iso.cc419
-rw-r--r--source/blender/editors/uvedit/uvedit_clipboard_graph_iso.hh40
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h12
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c3
9 files changed, 856 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index fcbd7bb423d..f4c64831b3e 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -440,6 +440,11 @@ class IMAGE_MT_uvs(Menu):
layout.separator()
+ layout.operator("uv.copy")
+ layout.operator("uv.paste")
+
+ layout.separator()
+
layout.menu("IMAGE_MT_uvs_showhide")
layout.separator()
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index 705158bec0b..c5c81b31b79 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -343,6 +343,9 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
#endif
#ifdef __cplusplus
+
+# include "DNA_meshdata_types.h" /* MPoly */
+
namespace blender::bke::mesh_topology {
Array<int> build_loop_to_poly_map(Span<MPoly> polys, int loops_num);
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 4574c745d93..9a9f79b7972 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -21,6 +21,8 @@ set(INC
set(SRC
uvedit_buttons.c
+ uvedit_clipboard.cc
+ uvedit_clipboard_graph_iso.cc
uvedit_draw.c
uvedit_islands.cc
uvedit_ops.c
@@ -30,6 +32,7 @@ set(SRC
uvedit_smart_stitch.c
uvedit_unwrap_ops.c
+ uvedit_clipboard_graph_iso.hh
uvedit_intern.h
)
diff --git a/source/blender/editors/uvedit/uvedit_clipboard.cc b/source/blender/editors/uvedit/uvedit_clipboard.cc
new file mode 100644
index 00000000000..7e6d6a2e0d0
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_clipboard.cc
@@ -0,0 +1,369 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup eduv
+ *
+ * Attempt to find a graph isomorphism between the topology of two different UV islands.
+ *
+ * \note On terminology, for the purposes of this file:
+ * * An iso_graph is a "Graph" in Graph Theory.
+ * * An iso_graph has an unordered set of iso_verts.
+ * * An iso_graph has an unordered set of iso_edges.
+ * * An iso_vert is a "Vertex" in Graph Theory
+ * * Each iso_vert has a label.
+ * * An iso_edge is an "Edge" in Graph Theory
+ * * Each iso_edge connects two iso_verts.
+ * * An iso_edge is undirected.
+ */
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_editmesh.h"
+#include "BKE_layer.h"
+#include "BKE_mesh_mapping.h" /* UvElementMap */
+
+#include "DEG_depsgraph.h"
+
+#include "ED_mesh.h"
+#include "ED_screen.h"
+#include "ED_uvedit.h" /* Own include. */
+
+#include "WM_api.h"
+
+#include "uvedit_clipboard_graph_iso.hh"
+#include "uvedit_intern.h" /* linker, extern "C" */
+
+extern "C" {
+void UV_clipboard_free(void);
+}
+
+class UV_ClipboardBuffer {
+ public:
+ ~UV_ClipboardBuffer();
+
+ void append(UvElementMap *element_map, const int cd_loop_uv_offset);
+ bool find_isomorphism(UvElementMap *dest_element_map,
+ int island_index,
+ blender::Vector<int> &r_label,
+ int cd_loop_uv_offset);
+
+ void write_uvs(UvElementMap *element_map,
+ int island_index,
+ const int cd_loop_uv_offset,
+ const blender::Vector<int> &label);
+
+ private:
+ blender::Vector<GraphISO *> graph;
+ blender::Vector<int> offset;
+ blender::Vector<std::pair<float, float>> uv;
+};
+
+static UV_ClipboardBuffer *uv_clipboard = nullptr;
+
+UV_ClipboardBuffer::~UV_ClipboardBuffer()
+{
+ for (const int index : graph.index_range()) {
+ delete graph[index];
+ }
+ graph.clear();
+ offset.clear();
+ uv.clear();
+}
+
+/* Given a `BMLoop`, possibly belonging to an island in a `UvElementMap`,
+ * return the `iso_index` corresponding to it's representation
+ * in the `iso_graph`.
+ *
+ * If the `BMLoop` is not part of the `iso_graph`, return -1.
+ */
+static int iso_index_for_loop(const BMLoop *loop,
+ UvElementMap *element_map,
+ const int island_index)
+{
+ UvElement *element = BM_uv_element_get(element_map, loop->f, loop);
+ if (!element) {
+ return -1; /* Either unselected, or a different island. */
+ }
+ const int index = BM_uv_element_get_unique_index(element_map, element);
+ const int base_index = BM_uv_element_get_unique_index(
+ element_map, element_map->storage + element_map->island_indices[island_index]);
+ return index - base_index;
+}
+
+/* Add an `iso_edge` to an `iso_graph` between two BMLoops.
+ */
+static void add_iso_edge(
+ GraphISO *graph, BMLoop *loop_v, BMLoop *loop_w, UvElementMap *element_map, int island_index)
+{
+ BLI_assert(loop_v->f == loop_w->f); /* Ensure on the same face. */
+ const int index_v = iso_index_for_loop(loop_v, element_map, island_index);
+ const int index_w = iso_index_for_loop(loop_w, element_map, island_index);
+ BLI_assert(index_v != index_w);
+ if (index_v == -1 || index_w == -1) {
+ return; /* Unselected. */
+ }
+
+ BLI_assert(0 <= index_v && index_v < graph->n);
+ BLI_assert(0 <= index_w && index_w < graph->n);
+
+ graph->add_edge(index_v, index_w);
+}
+
+/* Build an `iso_graph` representation of an island of a `UvElementMap`.
+ */
+GraphISO *build_iso_graph(UvElementMap *element_map, const int island_index, int cd_loop_uv_offset)
+{
+ GraphISO *g = new GraphISO(element_map->island_total_unique_uvs[island_index]);
+ for (int i = 0; i < g->n; i++) {
+ g->label[i] = i;
+ }
+
+ const int i0 = element_map->island_indices[island_index];
+ const int i1 = i0 + element_map->island_total_uvs[island_index];
+
+ /* Add iso_edges. */
+ for (int i = i0; i < i1; i++) {
+ const UvElement *element = element_map->storage + i;
+ /* Look forward around the current face. */
+ add_iso_edge(g, element->l, element->l->next, element_map, island_index);
+
+ /* Look backward around the current face.
+ * (Required for certain vertex selection cases.)
+ */
+ add_iso_edge(g, element->l->prev, element->l, element_map, island_index);
+ }
+
+ /* TODO: call g->sort_vertices_by_degree() */
+
+ return g;
+}
+
+/* Convert each island inside an `element_map` into an `iso_graph`, and append them to the
+ * clipboard buffer. */
+void UV_ClipboardBuffer::append(UvElementMap *element_map, const int cd_loop_uv_offset)
+{
+ for (int island_index = 0; island_index < element_map->total_islands; island_index++) {
+ offset.append(uv.size());
+ graph.append(build_iso_graph(element_map, island_index, cd_loop_uv_offset));
+
+ /* TODO: Consider iterating over `BM_uv_element_map_ensure_unique_index` instead. */
+ for (int j = 0; j < element_map->island_total_uvs[island_index]; j++) {
+ UvElement *element = element_map->storage + element_map->island_indices[island_index] + j;
+ if (!element->separate) {
+ continue;
+ }
+ MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(element->l, cd_loop_uv_offset));
+ uv.append(std::make_pair(luv->uv[0], luv->uv[1]));
+ }
+ }
+}
+
+/* Write UVs back to an island. */
+void UV_ClipboardBuffer::write_uvs(UvElementMap *element_map,
+ int island_index,
+ const int cd_loop_uv_offset,
+ const blender::Vector<int> &label)
+{
+ BLI_assert(label.size() == element_map->island_total_unique_uvs[island_index]);
+
+ /* TODO: Consider iterating over `BM_uv_element_map_ensure_unique_index` instead. */
+ int unique_uv = 0;
+ for (int j = 0; j < element_map->island_total_uvs[island_index]; j++) {
+ int k = element_map->island_indices[island_index] + j;
+ UvElement *element = element_map->storage + k;
+ if (!element->separate) {
+ continue;
+ }
+ BLI_assert(0 <= unique_uv);
+ BLI_assert(unique_uv < label.size());
+ const std::pair<float, float> &source_uv = uv_clipboard->uv[label[unique_uv]];
+ while (element) {
+ MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(element->l, cd_loop_uv_offset));
+ luv->uv[0] = source_uv.first;
+ luv->uv[1] = source_uv.second;
+ element = element->next;
+ if (!element || element->separate) {
+ break;
+ }
+ }
+ unique_uv++;
+ }
+ BLI_assert(unique_uv == label.size());
+}
+
+/* Call the external isomorphism solver. */
+static bool find_isomorphism(UvElementMap *dest,
+ const int dest_island_index,
+ GraphISO *graph_source,
+ blender::Vector<int> &r_label,
+ int cd_loop_uv_offset)
+{
+
+ const int island_total_unique_uvs = dest->island_total_unique_uvs[dest_island_index];
+ if (island_total_unique_uvs != graph_source->n) {
+ return false; /* Isomorphisms can't differ in |iso_vert|. */
+ }
+ r_label.resize(island_total_unique_uvs);
+
+ GraphISO *graph_dest = build_iso_graph(dest, dest_island_index, cd_loop_uv_offset);
+
+ int(*solution)[2] = (int(*)[2])MEM_mallocN(graph_source->n * sizeof(*solution), __func__);
+ int solution_length = 0;
+ const bool result = ED_uvedit_clipboard_maximum_common_subgraph(
+ graph_source, graph_dest, solution, &solution_length);
+
+ /* Todo: Implement "Best Effort" / "Nearest Match" paste functionality here. */
+
+ if (result) {
+ BLI_assert(solution_length == dest->island_total_unique_uvs[dest_island_index]);
+ for (int i = 0; i < solution_length; i++) {
+ int index_s = solution[i][0];
+ int index_t = solution[i][1];
+ BLI_assert(0 <= index_s && index_s < solution_length);
+ BLI_assert(0 <= index_t && index_t < solution_length);
+ r_label[index_t] = index_s;
+ }
+ }
+
+ MEM_SAFE_FREE(solution);
+ delete graph_dest;
+ return result;
+}
+
+bool UV_ClipboardBuffer::find_isomorphism(UvElementMap *dest_element_map,
+ int dest_island_index,
+ blender::Vector<int> &r_label,
+ int cd_loop_uv_offset)
+{
+ for (int source_island_index : graph.index_range()) {
+ if (::find_isomorphism(dest_element_map,
+ dest_island_index,
+ graph[source_island_index],
+ r_label,
+ cd_loop_uv_offset)) {
+ const int island_total_unique_uvs =
+ dest_element_map->island_total_unique_uvs[dest_island_index];
+ const int island_offset = offset[source_island_index];
+ BLI_assert(island_total_unique_uvs == r_label.size());
+ for (int i = 0; i < island_total_unique_uvs; i++) {
+ r_label[i] += island_offset; /* TODO: (minor optimization) Defer offset. */
+ }
+
+ /* TODO: There may be more than one match. How to choose between them? */
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static int uv_copy_exec(bContext *C, wmOperator *op)
+{
+ UV_clipboard_free();
+ uv_clipboard = new UV_ClipboardBuffer();
+
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ scene, view_layer, ((View3D *)NULL), &objects_len);
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *ob = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(ob);
+
+ const bool use_seams = false;
+ UvElementMap *element_map = BM_uv_element_map_create(
+ em->bm, scene, true, false, use_seams, true);
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ uv_clipboard->append(element_map, cd_loop_uv_offset);
+ BM_uv_element_map_free(element_map);
+ }
+
+ MEM_freeN(objects);
+
+ /* TODO: Serialize `UvClipboard` to system clipboard. */
+
+ return OPERATOR_FINISHED;
+}
+
+static int uv_paste_exec(bContext *C, wmOperator *op)
+{
+ /* TODO: Restore `UvClipboard` from system clipboard. */
+ if (!uv_clipboard) {
+ return OPERATOR_FINISHED; /* Nothing to do. */
+ }
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
+
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+ scene, view_layer, ((View3D *)NULL), &objects_len);
+
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *ob = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(ob);
+
+ const bool use_seams = false;
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+
+ UvElementMap *dest_element_map = BM_uv_element_map_create(
+ em->bm, scene, true, false, use_seams, true);
+
+ for (int i = 0; i < dest_element_map->total_islands; i++) {
+ blender::Vector<int> label;
+ const bool found = uv_clipboard->find_isomorphism(
+ dest_element_map, i, label, cd_loop_uv_offset);
+ if (!found) {
+ continue; /* No source UVs can be found that is isomorphic to this island. */
+ }
+
+ uv_clipboard->write_uvs(dest_element_map, i, cd_loop_uv_offset, label);
+ }
+
+ BM_uv_element_map_free(dest_element_map);
+ DEG_id_tag_update(static_cast<ID *>(ob->data), 0);
+ WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
+ }
+
+ MEM_freeN(objects);
+
+ return OPERATOR_FINISHED;
+}
+
+void UV_OT_copy(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Copy UVs";
+ ot->description = "Copy selected UV vertices";
+ ot->idname = "UV_OT_copy";
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* api callbacks */
+ ot->exec = uv_copy_exec;
+ ot->poll = ED_operator_uvedit;
+}
+
+void UV_OT_paste(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Paste UVs";
+ ot->description = "Paste selected UV vertices";
+ ot->idname = "UV_OT_paste";
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* api callbacks */
+ ot->exec = uv_paste_exec;
+ ot->poll = ED_operator_uvedit;
+}
+
+void UV_clipboard_free()
+{
+ delete uv_clipboard;
+ uv_clipboard = nullptr;
+}
diff --git a/source/blender/editors/uvedit/uvedit_clipboard_graph_iso.cc b/source/blender/editors/uvedit/uvedit_clipboard_graph_iso.cc
new file mode 100644
index 00000000000..43975d0d382
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_clipboard_graph_iso.cc
@@ -0,0 +1,419 @@
+/* SPDX-License-Identifier: GPL-3.0-or-later
+ * Copyright (c) 2019 Stefano Quer.
+ * Additional code, copyright 2022 Blender Foundation. All rights reserved.
+ *
+ * Originally 6846114 from https://github.com/stefanoquer/graphISO/blob/master/v3
+ * graphISO: Tools to compute the Maximum Common Subgraph between two graphs.
+ */
+
+#include "uvedit_clipboard_graph_iso.hh"
+
+#include "BLI_assert.h"
+
+#include "MEM_guardedalloc.h"
+
+#include <algorithm>
+#include <limits.h>
+
+#define L 0
+#define R 1
+#define LL 2
+#define RL 3
+#define ADJ 4
+#define P 5
+#define W 6
+#define IRL 7
+
+#define BDS 8
+
+GraphISO::GraphISO(int n)
+{
+ this->n = n;
+ label = static_cast<uint *>(MEM_mallocN(n * sizeof *label, __func__));
+ adjmat = static_cast<uint8_t **>(MEM_mallocN(n * sizeof *adjmat, __func__));
+
+ /* \note Allocation of `n * n` bytes total! */
+
+ for (int i = 0; i < n; i++) {
+ /* Caution, are you trying to change the representation of adjmat?
+ * Consider `blender::Vector<std::pair<int, int>> adjmat;` instead.
+ * Better still is to use a different algorithm. See for example:
+ * https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.190/Mitarbeiter/toran/beatcs09.pdf
+ */
+ adjmat[i] = static_cast<unsigned char *>(MEM_callocN(n * sizeof *adjmat[i], __func__));
+ }
+ degree = nullptr;
+}
+
+GraphISO::~GraphISO()
+{
+ for (int i = 0; i < n; i++) {
+ MEM_freeN(adjmat[i]);
+ }
+ MEM_freeN(adjmat);
+ MEM_freeN(label);
+ if (degree) {
+ MEM_freeN(degree);
+ }
+}
+
+void GraphISO::add_edge(int v, int w)
+{
+ BLI_assert(v != w);
+ adjmat[v][w] = 1;
+ adjmat[w][v] = 1;
+}
+
+void GraphISO::calculate_degrees() const
+{
+ if (degree) {
+ return;
+ }
+ degree = static_cast<unsigned int *>(MEM_mallocN(n * sizeof *degree, __func__));
+ for (int v = 0; v < n; v++) {
+ int row_count = 0;
+ for (int w = 0; w < n; w++) {
+ if (adjmat[v][w]) {
+ row_count++;
+ }
+ }
+ degree[v] = row_count;
+ }
+}
+
+class GraphISO_DegreeCompare {
+ public:
+ GraphISO_DegreeCompare(const GraphISO *g)
+ {
+ this->g = g;
+ }
+ const GraphISO *g;
+
+ bool operator()(int i, int j) const
+ {
+ return g->degree[i] < g->degree[j];
+ }
+};
+
+GraphISO *GraphISO::sort_vertices_by_degree() const
+{
+ calculate_degrees();
+
+ int *vv = static_cast<int *>(MEM_mallocN(n * sizeof *vv, __func__));
+ for (int i = 0; i < n; i++) {
+ vv[i] = i;
+ }
+ /* Currently ordering iso_verts by degree.
+ * Instead should order iso_verts by frequency of degree. */
+ GraphISO_DegreeCompare compare_obj(this);
+ std::sort(vv, vv + n, compare_obj);
+
+ GraphISO *subg = new GraphISO(n);
+ for (int i = 0; i < n; i++) {
+ for (int j = 0; j < n; j++) {
+ subg->adjmat[i][j] = adjmat[vv[i]][vv[j]];
+ }
+ }
+ for (int i = 0; i < n; i++) {
+ subg->label[i] = label[vv[i]];
+ }
+ subg->calculate_degrees();
+
+ MEM_freeN(vv);
+ return subg;
+}
+
+static void update_incumbent(uint8_t cur[][2], int inc[][2], int cur_pos, int *inc_pos)
+{
+ if (cur_pos > *inc_pos) {
+ *inc_pos = cur_pos;
+ for (int i = 0; i < cur_pos; i++) {
+ inc[i][L] = cur[i][L];
+ inc[i][R] = cur[i][R];
+ }
+ }
+}
+
+static void add_bidomain(uint8_t domains[][BDS],
+ int *bd_pos,
+ uint8_t left_i,
+ uint8_t right_i,
+ uint8_t left_len,
+ uint8_t right_len,
+ uint8_t is_adjacent,
+ uint8_t cur_pos)
+{
+ domains[*bd_pos][L] = left_i;
+ domains[*bd_pos][R] = right_i;
+ domains[*bd_pos][LL] = left_len;
+ domains[*bd_pos][RL] = right_len;
+ domains[*bd_pos][ADJ] = is_adjacent;
+ domains[*bd_pos][P] = cur_pos;
+ domains[*bd_pos][W] = UINT8_MAX;
+ domains[*bd_pos][IRL] = right_len;
+ (*bd_pos)++;
+}
+
+static int calc_bound(uint8_t domains[][BDS], int bd_pos, int cur_pos)
+{
+ int bound = 0;
+ for (int i = bd_pos - 1; i >= 0 && domains[i][P] == cur_pos; i--) {
+ bound += std::min(domains[i][LL], domains[i][IRL]);
+ }
+ return bound;
+}
+
+static int partition(uint8_t *arr, int start, int len, const uint8_t *adjrow)
+{
+ int i = 0;
+ for (int j = 0; j < len; j++) {
+ if (adjrow[arr[start + j]]) {
+ std::swap(arr[start + i], arr[start + j]);
+ i++;
+ }
+ }
+ return i;
+}
+
+static void generate_next_domains(uint8_t domains[][BDS],
+ int *bd_pos,
+ int cur_pos,
+ uint8_t *left,
+ uint8_t *right,
+ uint8_t v,
+ uint8_t w,
+ int inc_pos,
+ uint8_t **adjmat0,
+ uint8_t **adjmat1)
+{
+ int i;
+ int bd_backup = *bd_pos;
+ int bound = 0;
+ uint8_t *bd;
+ for (i = *bd_pos - 1, bd = &domains[i][L]; i >= 0 && bd[P] == cur_pos - 1;
+ i--, bd = &domains[i][L]) {
+
+ uint8_t l_len = partition(left, bd[L], bd[LL], adjmat0[v]);
+ uint8_t r_len = partition(right, bd[R], bd[RL], adjmat1[w]);
+
+ if (bd[LL] - l_len && bd[RL] - r_len) {
+ add_bidomain(domains,
+ bd_pos,
+ bd[L] + l_len,
+ bd[R] + r_len,
+ bd[LL] - l_len,
+ bd[RL] - r_len,
+ bd[ADJ],
+ (uint8_t)(cur_pos));
+ bound += std::min(bd[LL] - l_len, bd[RL] - r_len);
+ }
+ if (l_len && r_len) {
+ add_bidomain(domains, bd_pos, bd[L], bd[R], l_len, r_len, true, (uint8_t)(cur_pos));
+ bound += std::min(l_len, r_len);
+ }
+ }
+ if (cur_pos + bound <= inc_pos) {
+ *bd_pos = bd_backup;
+ }
+}
+
+static uint8_t select_next_v(uint8_t *left, uint8_t *bd)
+{
+ uint8_t min = UINT8_MAX;
+ uint8_t idx = UINT8_MAX;
+ if (bd[RL] != bd[IRL]) {
+ return left[bd[L] + bd[LL]];
+ }
+ for (uint8_t i = 0; i < bd[LL]; i++) {
+ if (left[bd[L] + i] < min) {
+ min = left[bd[L] + i];
+ idx = i;
+ }
+ }
+ std::swap(left[bd[L] + idx], left[bd[L] + bd[LL] - 1]);
+ bd[LL]--;
+ bd[RL]--;
+ return min;
+}
+
+static uint8_t find_min_value(uint8_t *arr, uint8_t start_idx, uint8_t len)
+{
+ uint8_t min_v = UINT8_MAX;
+ for (int i = 0; i < len; i++) {
+ if (arr[start_idx + i] < min_v) {
+ min_v = arr[start_idx + i];
+ }
+ }
+ return min_v;
+}
+
+static void select_bidomain(
+ uint8_t domains[][BDS], int bd_pos, uint8_t *left, int current_matching_size, bool connected)
+{
+ int i;
+ int min_size = INT_MAX;
+ int min_tie_breaker = INT_MAX;
+ int best = INT_MAX;
+ uint8_t *bd;
+ for (i = bd_pos - 1, bd = &domains[i][L]; i >= 0 && bd[P] == current_matching_size;
+ i--, bd = &domains[i][L]) {
+ if (connected && current_matching_size > 0 && !bd[ADJ]) {
+ continue;
+ }
+ int len = bd[LL] > bd[RL] ? bd[LL] : bd[RL];
+ if (len < min_size) {
+ min_size = len;
+ min_tie_breaker = find_min_value(left, bd[L], bd[LL]);
+ best = i;
+ }
+ else if (len == min_size) {
+ int tie_breaker = find_min_value(left, bd[L], bd[LL]);
+ if (tie_breaker < min_tie_breaker) {
+ min_tie_breaker = tie_breaker;
+ best = i;
+ }
+ }
+ }
+ if (best != INT_MAX && best != bd_pos - 1) {
+ uint8_t tmp[BDS];
+ for (i = 0; i < BDS; i++) {
+ tmp[i] = domains[best][i];
+ }
+ for (i = 0; i < BDS; i++) {
+ domains[best][i] = domains[bd_pos - 1][i];
+ }
+ for (i = 0; i < BDS; i++) {
+ domains[bd_pos - 1][i] = tmp[i];
+ }
+ }
+}
+
+static uint8_t select_next_w(uint8_t *right, uint8_t *bd)
+{
+ uint8_t min = UINT8_MAX;
+ uint8_t idx = UINT8_MAX;
+ for (uint8_t i = 0; i < bd[RL] + 1; i++) {
+ if ((right[bd[R] + i] > bd[W] || bd[W] == UINT8_MAX) && right[bd[R] + i] < min) {
+ min = right[bd[R] + i];
+ idx = i;
+ }
+ }
+ if (idx == UINT8_MAX) {
+ bd[RL]++;
+ }
+ return idx;
+}
+
+static void maximum_common_subgraph_internal(
+ int incumbent[][2], int *inc_pos, uint8_t **adjmat0, int n0, uint8_t **adjmat1, int n1)
+{
+ int min = std::min(n0, n1);
+
+ uint8_t cur[min][2];
+ uint8_t domains[min * min][BDS];
+ uint8_t left[n0], right[n1];
+ uint8_t v, w, *bd;
+ int bd_pos = 0;
+ for (int i = 0; i < n0; i++) {
+ left[i] = i;
+ }
+ for (int i = 0; i < n1; i++) {
+ right[i] = i;
+ }
+ add_bidomain(domains, &bd_pos, 0, 0, n0, n1, 0, 0);
+
+ int iteration_count = 0;
+
+ while (bd_pos > 0) {
+ if (iteration_count++ > 10000000) {
+ /* Unlikely to find a solution, may as well give up.
+ * Can occur with moderate sized inputs where the graph has lots of symmetry, e.g. a cube
+ * subdivided 3x times.
+ */
+ return;
+ }
+ bd = &domains[bd_pos - 1][L];
+ if (calc_bound(domains, bd_pos, bd[P]) + bd[P] <= *inc_pos ||
+ (bd[LL] == 0 && bd[RL] == bd[IRL])) {
+ bd_pos--;
+ }
+ else {
+ const bool connected = false;
+ select_bidomain(domains, bd_pos, left, domains[bd_pos - 1][P], connected);
+ v = select_next_v(left, bd);
+ if ((bd[W] = select_next_w(right, bd)) != UINT8_MAX) {
+ w = right[bd[R] + bd[W]]; /* Swap the W after the bottom of the current right domain. */
+ right[bd[R] + bd[W]] = right[bd[R] + bd[RL]];
+ right[bd[R] + bd[RL]] = w;
+ bd[W] = w; /* Store the W used for this iteration. */
+ cur[bd[P]][L] = v;
+ cur[bd[P]][R] = w;
+ update_incumbent(cur, incumbent, bd[P] + (uint8_t)1, inc_pos);
+ generate_next_domains(
+ domains, &bd_pos, bd[P] + 1, left, right, v, w, *inc_pos, adjmat0, adjmat1);
+ }
+ }
+ }
+}
+
+static bool check_automorphism(const GraphISO *g0,
+ const GraphISO *g1,
+ int solution[][2],
+ int *solution_length)
+{
+ if (g0->n != g1->n) {
+ return false;
+ }
+ for (int i = 0; i < g0->n; i++) {
+ if (g0->label[i] != g1->label[i]) {
+ return false;
+ }
+ for (int j = 0; j < g0->n; j++) {
+ if (g0->adjmat[i][j] != g1->adjmat[i][j]) {
+ return false;
+ }
+ }
+ solution[i][0] = i;
+ solution[i][1] = i;
+ }
+ *solution_length = g0->n;
+ return true;
+}
+
+bool ED_uvedit_clipboard_maximum_common_subgraph(GraphISO *g0_input,
+ GraphISO *g1_input,
+ int solution[][2],
+ int *solution_length)
+{
+ if (check_automorphism(g0_input, g1_input, solution, solution_length)) {
+ return true;
+ }
+
+ int n0 = g0_input->n;
+ int n1 = g1_input->n;
+
+ int min_size = std::min(n0, n1);
+ if (min_size >= UINT8_MAX - 2) {
+ return false;
+ }
+
+ GraphISO *g0 = g0_input->sort_vertices_by_degree();
+ GraphISO *g1 = g1_input->sort_vertices_by_degree();
+
+ int sol_len = 0;
+ maximum_common_subgraph_internal(solution, &sol_len, g0->adjmat, n0, g1->adjmat, n1);
+ *solution_length = sol_len;
+
+ bool result = (sol_len == n0);
+ if (result) {
+ for (int i = 0; i < sol_len; i++) {
+ solution[i][0] = g0->label[solution[i][0]]; /* Index from input. */
+ solution[i][1] = g1->label[solution[i][1]];
+ }
+ }
+
+ delete g1;
+ delete g0;
+
+ return result;
+}
diff --git a/source/blender/editors/uvedit/uvedit_clipboard_graph_iso.hh b/source/blender/editors/uvedit/uvedit_clipboard_graph_iso.hh
new file mode 100644
index 00000000000..adfe4de2367
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_clipboard_graph_iso.hh
@@ -0,0 +1,40 @@
+/* SPDX-License-Identifier: GPL-3.0-or-later
+ * Copyright (c) 2019 Stefano Quer.
+ * Additional code, copyright 2022 Blender Foundation. All rights reserved.
+ *
+ * Originally 6846114 from https://github.com/stefanoquer/graphISO/blob/master/v3
+ * graphISO: Tools to compute the Maximum Common Subgraph between two graphs.
+ */
+
+/** \file
+ * \ingroup eduv
+ */
+
+#pragma once
+
+#include <sys/types.h>
+
+/* A thin representation of a "Graph" in graph theory. */
+class GraphISO {
+ public:
+ GraphISO(int n);
+ ~GraphISO();
+ int n;
+ uint8_t **adjmat;
+ uint *label;
+ mutable uint *degree;
+
+ void add_edge(int v, int w);
+ GraphISO *sort_vertices_by_degree() const;
+
+ private:
+ void calculate_degrees() const;
+};
+
+/* Find the maximum common subgraph between two graphs.
+ * (Can be used to find graph ismorphism.)
+ */
+bool ED_uvedit_clipboard_maximum_common_subgraph(GraphISO *,
+ GraphISO *,
+ int solution[][2],
+ int *solution_length);
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 434bfbc64f9..098c6ad8655 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -7,6 +7,10 @@
#pragma once
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct BMFace;
struct BMLoop;
struct Object;
@@ -146,6 +150,10 @@ void UV_OT_rip(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
void UV_OT_smart_project(struct wmOperatorType *ot);
+/* uvedit_copy_paste.cc */
+void UV_OT_copy(wmOperatorType *ot);
+void UV_OT_paste(wmOperatorType *ot);
+
/* uvedit_path.c */
void UV_OT_shortest_path_pick(struct wmOperatorType *ot);
@@ -182,3 +190,7 @@ void UV_OT_select_overlap(struct wmOperatorType *ot);
void UV_OT_select_similar(struct wmOperatorType *ot);
/* Used only when UV sync select is disabled. */
void UV_OT_select_mode(struct wmOperatorType *ot);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 0e77a8ba4ad..dbbba2656fd 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -2091,6 +2091,8 @@ void ED_operatortypes_uvedit(void)
WM_operatortype_append(UV_OT_reveal);
WM_operatortype_append(UV_OT_hide);
+ WM_operatortype_append(UV_OT_copy);
+ WM_operatortype_append(UV_OT_paste);
WM_operatortype_append(UV_OT_cursor_set);
}
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index c5d7152246c..f7b24c998e6 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -428,6 +428,8 @@ void wm_exit_schedule_delayed(const bContext *C)
WM_event_add_mousemove(win); /* ensure handler actually gets called */
}
+void UV_clipboard_free(void);
+
void WM_exit_ex(bContext *C, const bool do_python)
{
wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
@@ -536,6 +538,7 @@ void WM_exit_ex(bContext *C, const bool do_python)
BKE_mask_clipboard_free();
BKE_vfont_clipboard_free();
BKE_node_clipboard_free();
+ UV_clipboard_free();
#ifdef WITH_COMPOSITOR_CPU
COM_deinitialize();