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authorChris Want <cwant@ualberta.ca>2006-01-22 06:27:45 +0300
committerChris Want <cwant@ualberta.ca>2006-01-22 06:27:45 +0300
commit788b4528e0544100c74281024995b7775789fa0f (patch)
tree1413ad02e22ab73a11c0db6b7a2671082ed09570
parent5adb0101018362389c1b24a66b3b52b7ccab2322 (diff)
The decimate modifier had a slider to control the level of mesh
reduction that was labeled "Percent" but was on a scale from 0.0 to 1.0. The word percent implies a scale for 0 to 100, so I've relabeled this slider as "Ratio".
-rw-r--r--source/blender/src/buttons_editing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 53460d316a9..4c29b1698bd 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -1300,7 +1300,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiDefButBitS(block, TOG, MOD_MIR_CLIPPING, B_MODIFIER_RECALC, "Do Clipping", lx+60, cy, buttonWidth-60,19, &mmd->flag, 1, 2, 0, 0, "Prevents during Transform vertices to go through Mirror");
} else if (md->type==eModifierType_Decimate) {
DecimateModifierData *dmd = (DecimateModifierData*) md;
- uiDefButF(block, NUM, B_MODIFIER_RECALC, "Percent:", lx,(cy-=19),buttonWidth,19, &dmd->percent, 0.0, 1.0, 10, 0, "Defines the percentage of triangles to reduce to");
+ uiDefButF(block, NUM, B_MODIFIER_RECALC, "Ratio:", lx,(cy-=19),buttonWidth,19, &dmd->percent, 0.0, 1.0, 10, 0, "Defines the percentage of triangles to reduce to");
sprintf(str, "Face Count: %d", dmd->faceCount);
uiDefBut(block, LABEL, 1, str, lx, (cy-=19), 160,19, NULL, 0.0, 0.0, 0, 0, "Displays the current number of faces in the decimated mesh");
} else if (md->type==eModifierType_Wave) {