diff options
author | Rob Haarsma <phaseIV@zonnet.nl> | 2004-04-09 18:09:56 +0400 |
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committer | Rob Haarsma <phaseIV@zonnet.nl> | 2004-04-09 18:09:56 +0400 |
commit | a7354ea007aab2e1017940cad3d7aa634fe31bde (patch) | |
tree | 696f460bf0f4e28006e9f55ec01e6f44c8e849a1 | |
parent | c9d7d11215a5638bd1112320def6de7cc9f8e318 (diff) |
Fix for bug #1100
Under Windows, Quicktime images with a depth < 32 didn't
show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232)
I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and
should be replaced by a transparency check function.
-rw-r--r-- | source/blender/quicktime/apple/quicktime_import.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/quicktime/apple/quicktime_import.c b/source/blender/quicktime/apple/quicktime_import.c index 27270e56ee3..4530921aefe 100644 --- a/source/blender/quicktime/apple/quicktime_import.c +++ b/source/blender/quicktime/apple/quicktime_import.c @@ -51,6 +51,7 @@ #endif /* _WIN32 */ #include "quicktime_import.h" +#include "quicktime_export.h" #define RECT_WIDTH(r) (r.right-r.left) @@ -652,16 +653,21 @@ bail: } if(ibuf) { + #ifdef _WIN32 - // add alpha layer, might also be nescessary for OSX +// add non transparent alpha layer, so images without alpha show up in the sequence editor +// exception for GIF images since these can be transparent without being 32 bit +// (might also be nescessary for OSX) int i; int box = x * y; unsigned char *arect = (unsigned char *) ibuf->rect; - if(depth < 32) + if( depth < 32 && (**desc).cType != kGIFCodecType) { for(i = 0; i < box; i++, arect+=4) arect[3] = 0xFF; + } #endif + IMB_flipy(ibuf); ibuf->ftype = QUICKTIME; } |