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authorGermano Cavalcante <mano-wii>2021-08-03 19:39:30 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-08-05 17:56:51 +0300
commitcc4e674e41f9ddca9d3b6aee8c21ddcb3fdfea26 (patch)
tree533ae983e35b1c34bc9538b1100213e9642aa47f
parente844e9e8f3bb6814e24749316003814156e2e2ce (diff)
DRW: New Select Debug Engine
This is a simple engine used only to debug the texture of select ids. It is only used when the `WITH_DRAW_DEBUG` option is enabled and the debug value is 31. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5490
-rw-r--r--CMakeLists.txt4
-rw-r--r--source/blender/blenkernel/BKE_global.h1
-rw-r--r--source/blender/draw/CMakeLists.txt7
-rw-r--r--source/blender/draw/engines/select/select_debug_engine.c135
-rw-r--r--source/blender/draw/engines/select/select_engine.h6
-rw-r--r--source/blender/draw/intern/draw_manager.c9
6 files changed, 162 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b7dfb56ff02..3baebba4678 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -428,6 +428,10 @@ mark_as_advanced(WITH_CYCLES_NETWORK)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime" ON)
mark_as_advanced(WITH_CUDA_DYNLOAD)
+# Draw Manager
+option(WITH_DRAW_DEBUG "Add extra debug capabilities to Draw Manager" OFF)
+mark_as_advanced(WITH_DRAW_DEBUG)
+
# LLVM
option(WITH_LLVM "Use LLVM" OFF)
if(APPLE)
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 69c950a86dc..31928b5e80a 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -70,6 +70,7 @@ typedef struct Global {
* * -16384 and below: Reserved for python (add-ons) usage.
* * -1: Disable faster motion paths computation (since 08/2018).
* * 1 - 30: EEVEE debug/stats values (01/2018).
+ * * 31: Enable the Select Debug Engine. Only available with #WITH_DRAW_DEBUG (08/2021).
* * 101: Enable UI debug drawing of fullscreen area's corner widget (10/2014).
* * 666: Use quicker batch delete for outliners' delete hierarchy (01/2019).
* * 777: Enable UI node panel's sockets polling (11/2011).
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 930d82fa225..257eb80ae0b 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -483,6 +483,13 @@ data_to_c_simple(engines/image/shaders/engine_image_vert.glsl SRC)
list(APPEND INC
)
+if(WITH_DRAW_DEBUG)
+ list(APPEND SRC
+ engines/select/select_debug_engine.c
+ )
+ add_definitions(-DWITH_DRAW_DEBUG)
+endif()
+
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/mantaflow/extern
diff --git a/source/blender/draw/engines/select/select_debug_engine.c b/source/blender/draw/engines/select/select_debug_engine.c
new file mode 100644
index 00000000000..ded96be23f3
--- /dev/null
+++ b/source/blender/draw/engines/select/select_debug_engine.c
@@ -0,0 +1,135 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ *
+ * Engine for debuging the selection map drawing.
+ */
+
+#include "DNA_ID.h"
+#include "DNA_vec_types.h"
+
+#include "DRW_engine.h"
+#include "DRW_select_buffer.h"
+
+#include "draw_cache.h"
+#include "draw_manager.h"
+
+#include "select_engine.h"
+
+#define SELECT_DEBUG_ENGINE "SELECT_DEBUG_ENGINE"
+
+/* -------------------------------------------------------------------- */
+/** \name Structs and static variables
+ * \{ */
+
+typedef struct SELECTIDDEBUG_PassList {
+ struct DRWPass *debug_pass;
+} SELECTIDDEBUG_PassList;
+
+typedef struct SELECTIDDEBUG_Data {
+ void *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ SELECTIDDEBUG_PassList *psl;
+ DRWViewportEmptyList *stl;
+} SELECTIDDEBUG_Data;
+
+static struct {
+ struct GPUShader *select_debug_sh;
+} e_data = {{NULL}}; /* Engine data */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Engine Functions
+ * \{ */
+
+static void select_debug_engine_init(void *vedata)
+{
+ SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl;
+
+ if (!e_data.select_debug_sh) {
+ e_data.select_debug_sh = DRW_shader_create_fullscreen(
+ "uniform usampler2D image;"
+ "in vec4 uvcoordsvar;"
+ "out vec4 fragColor;"
+ "void main() {"
+ " uint px = texture(image, uvcoordsvar.xy).r;"
+ " fragColor = vec4(1.0, 1.0, 1.0, 0.0);"
+ " if (px != 0u) {"
+ " fragColor.a = 1.0;"
+ " px &= 0x3Fu;"
+ " fragColor.r = ((px >> 0) & 0x3u) / float(0x3u);"
+ " fragColor.g = ((px >> 2) & 0x3u) / float(0x3u);"
+ " fragColor.b = ((px >> 4) & 0x3u) / float(0x3u);"
+ " }"
+ "}\n",
+ NULL);
+ }
+
+ psl->debug_pass = DRW_pass_create("Debug Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA);
+ GPUTexture *texture_u32 = DRW_engine_select_texture_get();
+ if (texture_u32) {
+ DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.select_debug_sh, psl->debug_pass);
+ DRW_shgroup_uniform_texture(shgrp, "image", texture_u32);
+ DRW_shgroup_call_procedural_triangles(shgrp, NULL, 1);
+ }
+}
+
+static void select_debug_draw_scene(void *vedata)
+{
+ SELECTIDDEBUG_PassList *psl = ((SELECTIDDEBUG_Data *)vedata)->psl;
+ DRW_draw_pass(psl->debug_pass);
+}
+
+static void select_debug_engine_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.select_debug_sh);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Engine Type
+ * \{ */
+
+static const DrawEngineDataSize select_debug_data_size = DRW_VIEWPORT_DATA_SIZE(
+ SELECTIDDEBUG_Data);
+
+DrawEngineType draw_engine_debug_select_type = {
+ NULL,
+ NULL,
+ N_("Select ID Debug"),
+ &select_debug_data_size,
+ &select_debug_engine_init,
+ &select_debug_engine_free,
+ NULL,
+ NULL,
+ NULL,
+ &select_debug_draw_scene,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+};
+
+/** \} */
+
+#undef SELECT_DEBUG_ENGINE
diff --git a/source/blender/draw/engines/select/select_engine.h b/source/blender/draw/engines/select/select_engine.h
index 2b35cf6bee5..d6192103178 100644
--- a/source/blender/draw/engines/select/select_engine.h
+++ b/source/blender/draw/engines/select/select_engine.h
@@ -22,9 +22,15 @@
#pragma once
+/* select_engine.c */
extern DrawEngineType draw_engine_select_type;
extern RenderEngineType DRW_engine_viewport_select_type;
+#ifdef WITH_DRAW_DEBUG
+/* select_debug_engine.c */
+extern DrawEngineType draw_engine_debug_select_type;
+#endif
+
struct SELECTID_Context *DRW_select_engine_context_get(void);
struct GPUFrameBuffer *DRW_engine_select_framebuffer_get(void);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 11e2856147f..027ab8ce32b 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1281,6 +1281,12 @@ static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
use_drw_engine(&draw_engine_gpencil_type);
}
drw_engines_enable_overlays();
+
+#ifdef WITH_DRAW_DEBUG
+ if (G.debug_value == 31) {
+ use_drw_engine(&draw_engine_debug_select_type);
+ }
+#endif
}
static void drw_engines_disable(void)
@@ -2940,6 +2946,9 @@ void DRW_engines_register(void)
DRW_engine_register(&draw_engine_overlay_type);
DRW_engine_register(&draw_engine_select_type);
DRW_engine_register(&draw_engine_basic_type);
+#ifdef WITH_DRAW_DEBUG
+ DRW_engine_register(&draw_engine_debug_select_type);
+#endif
DRW_engine_register(&draw_engine_image_type);
DRW_engine_register(DRW_engine_viewport_external_type.draw_engine);