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authorHans Lambermont <hans@lambermont.dyndns.org>2004-04-30 21:50:48 +0400
committerHans Lambermont <hans@lambermont.dyndns.org>2004-04-30 21:50:48 +0400
commitdcb83e27a2439a44ab382313f5af255de91aa4f2 (patch)
treebf2566c4df3d7c61cf0e0774abb786ba15f491ff
parent298922ce390d7a59243205e9a31a79ce8c227925 (diff)
- use SDL sound on FreeBSD too.
- add solid include path to unix common makefile ... this is not FreeBSD specific, so I'm a bit confused as this wasn't corrected before.
-rw-r--r--intern/SoundSystem/Makefile2
-rw-r--r--source/gameengine/GamePlayer/common/unix/Makefile1
2 files changed, 2 insertions, 1 deletions
diff --git a/intern/SoundSystem/Makefile b/intern/SoundSystem/Makefile
index 20e37c26a33..0aa46de4b74 100644
--- a/intern/SoundSystem/Makefile
+++ b/intern/SoundSystem/Makefile
@@ -48,7 +48,7 @@ ifneq ($(NAN_NO_OPENAL),true)
DIRS += openal
endif
ifeq ($(OS),freebsd)
- DIRS += openal
+ DIRS += openal sdl
endif
ifeq ($(OS),$(findstring $(OS), "linux"))
DIRS += openal sdl
diff --git a/source/gameengine/GamePlayer/common/unix/Makefile b/source/gameengine/GamePlayer/common/unix/Makefile
index ce06ab98808..9073bf02d11 100644
--- a/source/gameengine/GamePlayer/common/unix/Makefile
+++ b/source/gameengine/GamePlayer/common/unix/Makefile
@@ -63,6 +63,7 @@ CPPFLAGS += -I$(NAN_SUMO)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I$(NAN_BMFONT)/include
+CPPFLAGS += -I$(NAN_SOLID)/include
# Blender stuff
CPPFLAGS += -I../../../../blender/blenkernel