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authorAntony Riakiotakis <kalast@gmail.com>2014-10-08 14:18:53 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-10-08 14:19:06 +0400
commite1ef4519961ad80ff4643246e14c73173d913c22 (patch)
tree71ec205294bc470934defdc01435623dc5a56b6a
parent7a76b1a003271ebb2f2dae348726992d85fbbb53 (diff)
Fix OpenGL error on cycles rendered viewport.
We queried the wrong value when looking for the bound 2D texture. This is not totally robust because currently bound texture may not be a 2D one, but this should work for now.
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 62290a325b4..de89ea72f3c 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -260,7 +260,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
*state_r = allocateOpenGLState();
state = *state_r;
- glGetIntegerv(GL_TEXTURE_2D, &state->last_texture);
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &state->last_texture);
glGetIntegerv(GL_ACTIVE_TEXTURE, &state->last_texture_unit);
if (!ensureLUT3DAllocated(state)) {