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authorCampbell Barton <campbell@blender.org>2022-07-15 15:14:04 +0300
committerCampbell Barton <campbell@blender.org>2022-07-15 15:16:44 +0300
commit00dc7477022acdd969e4d709a235c0be819efa6c (patch)
treeb6bd65095c8ce50520a638cddf2d843963369fc1 /CMakeLists.txt
parent180db0f752c88d3bbd47774a0f7c9a31de5a3864 (diff)
Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing. Previously GPU_backend_init was called indirectly from DRW_opengl_context_create, a new function is now called from the window manager (GPU_backend_init_once), so it's possible to check if the GPU has a back-end. This also disables the `bgl` Python module when building WITH_HEADLESS. Reviewed By: fclem Ref D15463
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 33064864be6..c998919622e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -574,6 +574,10 @@ mark_as_advanced(
WITH_GPU_BUILDTIME_SHADER_BUILDER
)
+if(WITH_HEADLESS)
+ set(WITH_OPENGL OFF)
+endif()
+
# Metal
if (APPLE)