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authorJacques Lucke <jacques@blender.org>2021-11-24 13:40:26 +0300
committerJacques Lucke <jacques@blender.org>2021-11-24 13:40:26 +0300
commit050b205a97c4dc0b9819fd2eea1fbe78cc1981ec (patch)
treecfe1ae1efdb1974ef61b19fce62dc527dd0ef44d /CMakeLists.txt
parent3850fdd5b957aa3b8f70d3c0b952b07af6b07fe1 (diff)
CMake: add WITH_UNITY_BUILD option to improve compile times
Unity builds are only used in the `bf_nodes_geometry` module for now. This module has been prepared to support unity builds already. Usually, there is a 2-4x speedup when building `bf_nodes_geometry` compared to without unity builds (e.g. 145s to 55s). For more information about how unity builds work and how they help with compile times, see D13341. Differential Revision: https://developer.blender.org/D13341
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a9c29101123..bdb798228e1 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -187,6 +187,13 @@ mark_as_advanced(CPACK_OVERRIDE_PACKAGENAME)
mark_as_advanced(BUILDINFO_OVERRIDE_DATE)
mark_as_advanced(BUILDINFO_OVERRIDE_TIME)
+if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.16")
+ option(WITH_UNITY_BUILD "Enable unity build for modules that support it to improve compile times" ON)
+ mark_as_advanced(WITH_UNITY_BUILD)
+else()
+ set(WITH_UNITY_BUILD OFF)
+endif()
+
option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)" ON)
option(WITH_IK_SOLVER "Enable Legacy IK solver (only disable for development)" ON)
option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke, ocean sim, and audio effects)" ON)