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authorBrecht Van Lommel <brecht>2021-12-13 15:48:36 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-12-13 15:57:13 +0300
commit3f96555123db2b48047c40a45a6b78d6cd760dc4 (patch)
tree711738d87051eb16eec538a0fa2d8116fc0f5336 /CMakeLists.txt
parent8ba63026964bce2b8e454f50766627ce629a0da4 (diff)
Cycles: enable Metal GPU rendering
This adds the remaining bits to enable Metal on macOS. There are still performance optimizations and other improvements planned, but it should now be ready for early testing. This is currently only enabled on in Arm builds for M1 GPUs. It is not yet working on AMD or Intel GPUs. Ref T92212 Differential Revision: https://developer.blender.org/D13503
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 59d07fd1a74..5c5b5eb317e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -463,6 +463,11 @@ if(NOT APPLE)
mark_as_advanced(CYCLES_HIP_BINARIES_ARCH)
endif()
+# Apple Metal
+if(APPLE)
+ option(WITH_CYCLES_DEVICE_METAL "Enable Cycles Apple Metal compute support" ON)
+endif()
+
# Draw Manager
option(WITH_DRAW_DEBUG "Add extra debug capabilities to Draw Manager" OFF)
mark_as_advanced(WITH_DRAW_DEBUG)