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authorMaarten Gribnau <mail@maartengribnau.com>2002-12-20 01:06:32 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-12-20 01:06:32 +0300
commit59cee3c47f369e88cfd5dd679cc2de76525e2fcc (patch)
tree9104f86ac6289067e217cca790585b97fd2b3b46 /README
parentf8ef8814749d3bb3a052122d2278f51c58eba207 (diff)
Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list.
Maarten
Diffstat (limited to 'README')
-rw-r--r--README6
1 files changed, 6 insertions, 0 deletions
diff --git a/README b/README
index 5123c17c408..a2d92c59516 100644
--- a/README
+++ b/README
@@ -60,6 +60,12 @@ Then edit source/nan_definitions.mk to fit you're environment.
(You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc..
to point to where you have it installed)
+If you want to integrate the game-engine in Blender, you might want
+to uncomment the following line in nan_compile.mk:
+#CFLAGS += -DGAMEBLENDER=1
+The define is disabled by default because there still are still some
+problems with this at the moment.
+
If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and it will get created automatically