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authorKent Mein <mein@cs.umn.edu>2003-01-07 00:30:28 +0300
committerKent Mein <mein@cs.umn.edu>2003-01-07 00:30:28 +0300
commit08c8cac6c73c061c7576d20bb5d9e7bbe53826ce (patch)
tree9faef32dc77a9c8cee49f42386e931adf9ff5609 /README
parentfaa1d1483474a503843d5868154b8c7c53e1d0d5 (diff)
Ok hopefully this is the last one for macosX ;)
Added this: Step 4: cd /System/Library/Frameworks/OpenGL.framework/ ln -s Headers GL Kent
Diffstat (limited to 'README')
-rw-r--r--README12
1 files changed, 8 insertions, 4 deletions
diff --git a/README b/README
index 541480902ff..0f870b39e6a 100644
--- a/README
+++ b/README
@@ -205,7 +205,11 @@ update your system, you might want to add a symbolic link in the
$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
ln -s darwin-6.1-powerpc darwin-6.2-powerpc
-Step 4:
+Step 4:
+cd /System/Library/Frameworks/OpenGL.framework/
+ln -s Headers GL
+
+Step 5:
Start the build process by building Blender's "intern" libraries. Navigate to
$NANBLENDERHOME/intern and type make. This will build the intern libaries which
will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
@@ -213,16 +217,16 @@ the symbolic link).
Now you can choose how to build Blender itself; using the Makefiles or the
Project Builder project.
-Step 5 METHOD 1:
+Step 6 METHOD 1:
Navigate to $NANBLENDERHOME/source and type make.
-Step 5 METHOD 3:
+Step 6 METHOD 3:
The project Builder project can be found in the directory:
$NANBLENDERHOME/projectfiles/pb_2_0_1
Start Project Builder open the blender.pbproj project, choose a target (blender
or player) and build.
-Step 6:
+Step 7:
Although the Makefiles in the intern directory run ranlib on the libraries
built, the gcc linker complains about ranlib not being run. Until there is a
solution, you will need to run ranlib by hand once in a while when the make