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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
commitef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch)
tree8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /SConstruct
parentb11c92c66e437166197fed77be698392f941b3a5 (diff)
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct8
1 files changed, 1 insertions, 7 deletions
diff --git a/SConstruct b/SConstruct
index 14bf6d032d7..f8662792681 100644
--- a/SConstruct
+++ b/SConstruct
@@ -38,6 +38,7 @@ import os.path
import string
import shutil
import glob
+import re
import tools.Blender
import tools.btools
@@ -227,13 +228,6 @@ thesyslibs = B.setup_syslibs(env)
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
- playerlist += B.create_blender_liblist(env, 'core')
- playerlist += B.create_blender_liblist(env, 'common')
- playerlist += B.create_blender_liblist(env, 'intern')
- playerlist += B.create_blender_liblist(env, 'international')
- playerlist += B.create_blender_liblist(env, 'game')
- playerlist += B.create_blender_liblist(env, 'game2')
- playerlist += B.create_blender_liblist(env, 'player2')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets