Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorluzpaz <luzpaz>2021-11-17 02:44:04 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-11-17 02:45:10 +0300
commitdea26253a0bb2e2be5c38c0c10dd0a43d8801903 (patch)
treeac2189e1bd2b7b011ed31d4848f9ca1d11987430 /build_files/cmake
parent8290edefadcbbacc46807166743741b130e70dd5 (diff)
cleanup: fix typos in comments and docs
Followup to https://developer.blender.org/D10288 Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10346
Diffstat (limited to 'build_files/cmake')
-rw-r--r--build_files/cmake/macros.cmake2
-rw-r--r--build_files/cmake/platform/platform_win32_bundle_crt.cmake2
2 files changed, 2 insertions, 2 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 1471aa21505..34c2c9a684d 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -529,7 +529,7 @@ function(SETUP_LIBDIRS)
# NOTE: For all new libraries, use absolute library paths.
# This should eventually be phased out.
- # APPLE plaform uses full paths for linking libraries, and avoids link_directories.
+ # APPLE platform uses full paths for linking libraries, and avoids link_directories.
if(NOT MSVC AND NOT APPLE)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
diff --git a/build_files/cmake/platform/platform_win32_bundle_crt.cmake b/build_files/cmake/platform/platform_win32_bundle_crt.cmake
index 7b2e1edb1b3..699c89e29de 100644
--- a/build_files/cmake/platform/platform_win32_bundle_crt.cmake
+++ b/build_files/cmake/platform/platform_win32_bundle_crt.cmake
@@ -27,7 +27,7 @@ if(WITH_WINDOWS_BUNDLE_CRT)
# Install the CRT to the blender.crt Sub folder.
install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION ./blender.crt COMPONENT Libraries)
- # Generating the manifest is a relativly expensive operation since
+ # Generating the manifest is a relatively expensive operation since
# it is collecting an sha1 hash for every file required. so only do
# this work when the libs have either changed or the manifest does
# not exist yet.