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authorDiego Borghetti <bdiego@gmail.com>2009-05-06 03:10:32 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-05-06 03:10:32 +0400
commit405cf80eb8dc2df8ae160aee70aef34052add24a (patch)
treef03cc27e95bdf91b25ea9d2a0dffb28ccef666be /config/win32-vc-config.py
parent71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff)
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'config/win32-vc-config.py')
-rw-r--r--config/win32-vc-config.py5
1 files changed, 0 insertions, 5 deletions
diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py
index b5ad19890e1..b94a9c4effe 100644
--- a/config/win32-vc-config.py
+++ b/config/win32-vc-config.py
@@ -87,11 +87,6 @@ BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gnu_gettext'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
-WITH_BF_FTGL = True
-BF_FTGL = LIBDIR + '/ftgl'
-BF_FTGL_INC = '${BF_FTGL}/include'
-BF_FTGL_LIB = 'extern_ftgl'
-
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True