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author | Campbell Barton <ideasman42@gmail.com> | 2018-11-30 00:38:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-30 00:38:25 +0300 |
commit | 8ac2d85d2fd3f8b997e9c9bddadada0dc7bdaf37 (patch) | |
tree | d53542fd29020a213c441b50ca514f8507b7f03d /doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst | |
parent | 3c767ceccea9c9719fcd885a9ef8b78792cdf2a4 (diff) |
Cleanup: trailing space
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst b/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst index 4c8ddb9bcf5..be8893d03dd 100644 --- a/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst +++ b/doc/python_api/rst/bge_types/bge.types.PyObjectPlus.rst @@ -8,11 +8,11 @@ PyObjectPlus .. attribute:: invalid Test if the object has been freed by the game engine and is no longer valid. - - Normally this is not a problem but when storing game engine data in the GameLogic module, + + Normally this is not a problem but when storing game engine data in the GameLogic module, KX_Scenes or other KX_GameObjects its possible to hold a reference to invalid data. Calling an attribute or method on an invalid object will raise a SystemError. - + The invalid attribute allows testing for this case without exception handling. :type: boolean |