diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2015-10-21 18:30:35 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2015-10-21 18:30:35 +0300 |
commit | 0775680e4d05eda3c495a56dc0b6eafbe96dc586 (patch) | |
tree | 4f3286eef96dec6ababe43467ed2a4f50388b988 /doc/python_api/rst/bge_types | |
parent | 4ade467fc6adfc13ce9e21d7e50b366fce70ea5f (diff) | |
parent | 6bc007610263c879f6bb30b844ba9d9a0fb9433c (diff) |
Merge branch 'master' into UI-graphical-redesignUI-graphical-redesign
Conflicts:
source/blender/blenkernel/BKE_blender.h
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/interface/interface.c
source/blender/editors/interface/interface_handlers.c
source/blender/editors/interface/interface_intern.h
source/blender/editors/interface/resources.c
Diffstat (limited to 'doc/python_api/rst/bge_types')
4 files changed, 25 insertions, 12 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst b/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst index e326892a824..adff6e0a2ad 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_CharacterWrapper.rst @@ -25,7 +25,7 @@ base class --- :class:`PyObjectPlus` The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc. - :type: int + :type: int in [0, 255], default 1 .. attribute:: jumpCount diff --git a/doc/python_api/rst/bge_types/bge.types.KX_ConstraintWrapper.rst b/doc/python_api/rst/bge_types/bge.types.KX_ConstraintWrapper.rst index 59bd836d90e..d9f03395c34 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_ConstraintWrapper.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_ConstraintWrapper.rst @@ -133,10 +133,11 @@ base class --- :class:`PyObjectPlus` Returns the contraint type (read only) :type: integer - - 1 = :class:`~bge.constraints.POINTTOPOINT_CONSTRAINT` - - 2 = :class:`~bge.constraints.LINEHINGE_CONSTRAINT` - - 3 = :class:`~bge.constraints.ANGULAR_CONSTRAINT` - - 4 = :class:`~bge.constraints.CONETWIST_CONSTRAINT` - - 11 = :class:`~bge.constraints.VEHICLE_CONSTRAINT` - - 12 = :class:`~bge.constraints.GENERIC_6DOF_CONSTRAINT` + + - :class:`~bge.constraints.POINTTOPOINT_CONSTRAINT` + - :class:`~bge.constraints.LINEHINGE_CONSTRAINT` + - :class:`~bge.constraints.ANGULAR_CONSTRAINT` + - :class:`~bge.constraints.CONETWIST_CONSTRAINT` + - :class:`~bge.constraints.VEHICLE_CONSTRAINT` + - :class:`~bge.constraints.GENERIC_6DOF_CONSTRAINT` diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index a24aa546cb9..d8cc5e45e83 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -137,7 +137,7 @@ base class --- :class:`SCA_IObject` .. note:: - A value of 0.0 disables this option (rather then setting it stationary). + A value of 0.0 disables this option (rather than setting it stationary). .. attribute:: angularVelocityMin @@ -799,7 +799,7 @@ base class --- :class:`SCA_IObject` :return: the first object hit or None if no object or object does not match prop :rtype: :class:`KX_GameObject` - .. method:: rayCast(objto, objfrom, dist, prop, face, xray, poly) + .. method:: rayCast(objto, objfrom, dist, prop, face, xray, poly, mask) Look from a point/object to another point/object and find first object hit within dist that matches prop. if poly is 0, returns a 3-tuple with object reference, hit point and hit normal or (None, None, None) if no hit. @@ -851,6 +851,8 @@ base class --- :class:`SCA_IObject` * 2: return value is a 5-tuple and the 5th element is a 2-tuple (u, v) with the UV mapping of the hit point or None if no hit, or the object doesn't use a mesh collision shape, or doesn't have a UV mapping. :type poly: integer + :arg mask: collision mask: The collision mask (16 layers mapped to a 16-bit integer) is combined with each object's collision group, to hit only a subset of the objects in the scene. Only those objects for which ``collisionGroup & mask`` is true can be hit. + :type mask: bitfield :return: (object, hitpoint, hitnormal) or (object, hitpoint, hitnormal, polygon) or (object, hitpoint, hitnormal, polygon, hituv). * object, hitpoint and hitnormal are None if no hit. @@ -972,6 +974,16 @@ base class --- :class:`SCA_IObject` :return: The current frame of the action :rtype: float + .. method:: getActionName(layer=0) + + Gets the name of the current action playing in the supplied layer. + + :arg layer: The layer that you want to get the action name from. + :type layer: integer + + :return: The name of the current action + :rtype: string + .. method:: setActionFrame(frame, layer=0) Set the current frame of the action playing in the supplied layer. diff --git a/doc/python_api/rst/bge_types/bge.types.KX_WorldInfo.rst b/doc/python_api/rst/bge_types/bge.types.KX_WorldInfo.rst index a636af4f083..1501d85b86c 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_WorldInfo.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_WorldInfo.rst @@ -63,17 +63,17 @@ base class --- :class:`PyObjectPlus` The color of the mist. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]. Mist and background color sould always set to the same color. - :type: :class:`mathutils.Vector` + :type: :class:`mathutils.Color` .. attribute:: backgroundColor The color of the background. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]. Mist and background color sould always set to the same color. - :type: :class:`mathutils.Vector` + :type: :class:`mathutils.Color` .. attribute:: ambientColor The color of the ambient light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]. - :type: :class:`mathutils.Vector` + :type: :class:`mathutils.Color` |