diff options
author | James Yonan <james@openvpn.net> | 2013-12-09 15:26:52 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-09 15:28:38 +0400 |
commit | 1831c930a5a2144e7941407e2a283cd168897626 (patch) | |
tree | 53a979c4efe12074a7a9eb07ef7a721cc8f0d93d /doc | |
parent | 964252cdda6feedab58d42fc3fe92a42cd47501d (diff) |
Game Engine: Option to record static objects animation
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index 5d699637eb7..af4852d6ab1 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -151,11 +151,17 @@ base class --- :class:`SCA_IObject` visibility flag. :type: boolean - + .. note:: - + Game logic will still run for invisible objects. + .. attribute:: record_animation + + Record animation for this object. + + :type: boolean + .. attribute:: color The object color of the object. [r, g, b, a] |