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authorDalai Felinto <dfelinto@gmail.com>2012-05-02 00:45:03 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-05-02 00:45:03 +0400
commitac4b757287efd4150499fd61eb623331e0df2652 (patch)
tree416af94121cf858f89841ee7ea57a75ce2e9a4a6 /doc
parent4cfa761951b885a06608b1f0f1feda4c8c617544 (diff)
patch [#31216] OpenGL urls updated by Julien DUROURE (julien)
update for the apidocs for the BGL module
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bgl.rst244
1 files changed, 122 insertions, 122 deletions
diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst
index 8fe765836a1..9f7817c6fa2 100644
--- a/doc/python_api/rst/bgl.rst
+++ b/doc/python_api/rst/bgl.rst
@@ -27,7 +27,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Operate on the accumulation buffer.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml>`_
:type op: Enumerated constant
:arg op: The accumulation buffer operation.
@@ -39,7 +39,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the alpha test function.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml>`_
:type func: Enumerated constant
:arg func: Specifies the alpha comparison function.
@@ -52,7 +52,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Determine if textures are loaded in texture memory
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glAreTexturesResident.xml>`_
:type n: int
:arg n: Specifies the number of textures to be queried.
@@ -68,7 +68,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Delimit the vertices of a primitive or a group of like primatives
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies the primitive that will be create from vertices between
@@ -79,7 +79,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Bind a named texture to a texturing target
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml>`_
:type target: Enumerated constant
:arg target: Specifies the target to which the texture is bound.
@@ -91,7 +91,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Draw a bitmap
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glBitmap.xml>`_
:type width, height: int
:arg width, height: Specify the pixel width and height of the bitmap image.
@@ -109,7 +109,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify pixel arithmetic
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml>`_
:type sfactor: Enumerated constant
:arg sfactor: Specifies how the red, green, blue, and alpha source blending factors are
@@ -123,7 +123,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Execute a display list
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCallList.xml>`_
:type list: unsigned int
:arg list: Specifies the integer name of the display list to be executed.
@@ -133,7 +133,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Execute a list of display lists
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCallLists.xml>`_
:type n: int
:arg n: Specifies the number of display lists to be executed.
@@ -149,7 +149,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Clear buffers to preset values
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClear.xml>`_
:type mask: Enumerated constant(s)
:arg mask: Bitwise OR of masks that indicate the buffers to be cleared.
@@ -159,7 +159,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify clear values for the accumulation buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClearAccum.xml>`_
:type red, green, blue, alpha: float
:arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
@@ -170,7 +170,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify clear values for the color buffers
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClearColor.xml>`_
:type red, green, blue, alpha: float
:arg red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
@@ -181,7 +181,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the clear value for the depth buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml>`_
:type depth: int
:arg depth: Specifies the depth value used when the depth buffer is cleared.
@@ -192,7 +192,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the clear value for the color index buffers
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClearIndex.xml>`_
:type c: float
:arg c: Specifies the index used when the color index buffers are cleared.
@@ -203,7 +203,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the clear value for the stencil buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClearStencil.xml>`_
:type s: int
:arg s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
@@ -213,7 +213,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify a plane against which all geometry is clipped
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml>`_
:type plane: Enumerated constant
:arg plane: Specifies which clipping plane is being positioned.
@@ -232,7 +232,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set a new color.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml>`_
:type red, green, blue, alpha: Depends on function prototype.
:arg red, green, blue: Specify new red, green, and blue values for the current color.
@@ -244,7 +244,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Enable and disable writing of frame buffer color components
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml>`_
:type red, green, blue, alpha: int (boolean)
:arg red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
@@ -256,7 +256,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Cause a material color to track the current color
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glColorMaterial.xml>`_
:type face: Enumerated constant
:arg face: Specifies whether front, back, or both front and back material parameters should
@@ -269,7 +269,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Copy pixels in the frame buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCopyPixels.xml>`_
:type x, y: int
:arg x, y: Specify the window coordinates of the lower left corner of the rectangular
@@ -314,7 +314,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify whether front- or back-facing facets can be culled
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies whether front- or back-facing facets are candidates for culling.
@@ -324,7 +324,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Delete a contiguous group of display lists
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDeleteLists.xml>`_
:type list: unsigned int
:arg list: Specifies the integer name of the first display list to delete
@@ -336,7 +336,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Delete named textures
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTextures.xml>`_
:type n: int
:arg n: Specifies the number of textures to be deleted
@@ -348,7 +348,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the value used for depth buffer comparisons
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml>`_
:type func: Enumerated constant
:arg func: Specifies the depth comparison function.
@@ -358,7 +358,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Enable or disable writing into the depth buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml>`_
:type flag: int (boolean)
:arg flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
@@ -370,7 +370,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify mapping of depth values from normalized device coordinates to window coordinates
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml>`_
:type zNear: int
:arg zNear: Specifies the mapping of the near clipping plane to window coordinates.
@@ -384,7 +384,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Disable server-side GL capabilities
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml>`_
:type cap: Enumerated constant
:arg cap: Specifies a symbolic constant indicating a GL capability.
@@ -394,7 +394,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify which color buffers are to be drawn into
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffer.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies up to four color buffers to be drawn into.
@@ -404,7 +404,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Write a block of pixels to the frame buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glDrawPixels.xml>`_
:type width, height: int
:arg width, height: Specify the dimensions of the pixel rectangle to be
@@ -423,7 +423,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Flag edges as either boundary or non-boundary
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlag.xml>`_
:type flag: Depends of function prototype
:arg flag: Specifies the current edge flag value.The initial value is GL_TRUE.
@@ -433,7 +433,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Enable server-side GL capabilities
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml>`_
:type cap: Enumerated constant
:arg cap: Specifies a symbolic constant indicating a GL capability.
@@ -443,14 +443,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Delimit the vertices of a primitive or group of like primitives
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml>`_
.. function:: glEndList():
Create or replace a display list
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glNewList.xml>`_
.. function:: glEvalCoord (u,v):
@@ -460,7 +460,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Evaluate enabled one- and two-dimensional maps
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml>`_
:type u: Depends on function prototype.
:arg u: Specifies a value that is the domain coordinate u to the basis function defined
@@ -478,7 +478,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Compute a one- or two-dimensional grid of points or lines
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml>`_
:type mode: Enumerated constant
:arg mode: In glEvalMesh1, specifies whether to compute a one-dimensional
@@ -493,7 +493,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Generate and evaluate a single point in a mesh
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml>`_
:type i: int
:arg i: Specifies the integer value for grid domain variable i.
@@ -505,7 +505,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Controls feedback mode
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glFeedbackBuffer.xml>`_
:type size: int
:arg size: Specifies the maximum number of values that can be written into buffer.
@@ -520,14 +520,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Block until all GL execution is complete
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glFinish.xml>`_
.. function:: glFlush():
Force Execution of GL commands in finite time
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glFlush.xml>`_
.. function:: glFog (pname, param):
@@ -536,7 +536,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify fog parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml>`_
:type pname: Enumerated constant
:arg pname: Specifies a single-valued fog parameter. If the function prototype
@@ -551,7 +551,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Define front- and back-facing polygons
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies the orientation of front-facing polygons.
@@ -561,7 +561,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Multiply the current matrix by a perspective matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glFrustum.xml>`_
:type left, right: double (float)
:arg left, right: Specify the coordinates for the left and right vertical
@@ -578,7 +578,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Generate a contiguous set of empty display lists
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGenLists.xml>`_
:type range: int
:arg range: Specifies the number of contiguous empty display lists to be generated.
@@ -588,7 +588,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Generate texture names
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGenTextures.xml>`_
:type n: int
:arg n: Specifies the number of textures name to be generated.
@@ -602,7 +602,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return the value or values of a selected parameter
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml>`_
:type pname: Enumerated constant
:arg pname: Specifies the parameter value to be returned.
@@ -614,7 +614,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return the coefficients of the specified clipping plane
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetClipPlane.xml>`_
:type plane: Enumerated constant
:arg plane: Specifies a clipping plane. The number of clipping planes depends on the
@@ -629,7 +629,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return error information
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetError.xml>`_
.. function:: glGetLight (light, pname, params):
@@ -638,7 +638,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return light source parameter values
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml>`_
:type light: Enumerated constant
:arg light: Specifies a light source. The number of possible lights depends on the
@@ -656,7 +656,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return evaluator parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml>`_
:type target: Enumerated constant
:arg target: Specifies the symbolic name of a map.
@@ -672,7 +672,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return material parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml>`_
:type face: Enumerated constant
:arg face: Specifies which of the two materials is being queried.
@@ -689,7 +689,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return the specified pixel map
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml>`_
:type map: Enumerated constant
:arg map: Specifies the name of the pixel map to return.
@@ -701,7 +701,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return the polygon stipple pattern
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetPolygonStipple.xml>`_
:type mask: :class:`bgl.Buffer` object I{type GL_BYTE}
:arg mask: Returns the stipple pattern. The initial value is all 1's.
@@ -711,7 +711,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return a string describing the current GL connection
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml>`_
:type name: Enumerated constant
:arg name: Specifies a symbolic constant.
@@ -724,7 +724,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return texture environment parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml>`_
:type target: Enumerated constant
:arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
@@ -740,7 +740,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return texture coordinate generation parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml>`_
:type coord: Enumerated constant
:arg coord: Specifies a texture coordinate.
@@ -754,7 +754,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return a texture image
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml>`_
:type target: Enumerated constant
:arg target: Specifies which texture is to be obtained.
@@ -776,7 +776,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
return texture parameter values for a specific level of detail
- .. seealso:: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml>`_
:type target: Enumerated constant
:arg target: Specifies the symbolic name of the target texture.
@@ -795,7 +795,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Return texture parameter values
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml>`_
:type target: Enumerated constant
:arg target: Specifies the symbolic name of the target texture.
@@ -809,7 +809,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify implementation-specific hints
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml>`_
:type target: Enumerated constant
:arg target: Specifies a symbolic constant indicating the behavior to be
@@ -824,7 +824,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the current color index
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml>`_
:type c: :class:`bgl.Buffer` object. Depends on function prototype.
:arg c: Specifies a pointer to a one element array that contains the new value for
@@ -835,14 +835,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Initialize the name stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glInitNames.xml>`_
.. function:: glIsEnabled(cap):
Test whether a capability is enabled
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabled.xml>`_
:type cap: Enumerated constant
:arg cap: Specifies a constant representing a GL capability.
@@ -852,7 +852,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Determine if a name corresponds to a display-list
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIsList.xml>`_
:type list: unsigned int
:arg list: Specifies a potential display-list name.
@@ -862,7 +862,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Determine if a name corresponds to a texture
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glIsTexture.xml>`_
:type texture: unsigned int
:arg texture: Specifies a value that may be the name of a texture.
@@ -874,7 +874,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the light source parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml>`_
:type light: Enumerated constant
:arg light: Specifies a light. The number of lights depends on the implementation,
@@ -894,7 +894,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the lighting model parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml>`_
:type pname: Enumerated constant
:arg pname: Specifies a single-value light model parameter.
@@ -907,7 +907,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the line stipple pattern
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml>`_
:type factor: int
:arg factor: Specifies a multiplier for each bit in the line stipple pattern.
@@ -924,7 +924,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the width of rasterized lines.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml>`_
:type width: float
:arg width: Specifies the width of rasterized lines. The initial value is 1.
@@ -934,7 +934,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the display-list base for glCallLists
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glListBase.xml>`_
:type base: unsigned int
:arg base: Specifies an integer offset that will be added to glCallLists
@@ -945,7 +945,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Replace the current matrix with the identity matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLoadIdentity.xml>`_
.. function:: glLoadMatrix (m):
@@ -954,7 +954,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Replace the current matrix with the specified matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml>`_
:type m: :class:`bgl.Buffer` object. Depends on function prototype.
:arg m: Specifies a pointer to 16 consecutive values, which are used as the elements
@@ -965,7 +965,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Load a name onto the name stack.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLoadName.xml>`_
:type name: unsigned int
:arg name: Specifies a name that will replace the top value on the name stack.
@@ -975,7 +975,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify a logical pixel operation for color index rendering
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml>`_
:type opcode: Enumerated constant
:arg opcode: Specifies a symbolic constant that selects a logical operation.
@@ -987,7 +987,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Define a one-dimensional evaluator
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glMap1.xml>`_
:type target: Enumerated constant
:arg target: Specifies the kind of values that are generated by the evaluator.
@@ -1012,7 +1012,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Define a two-dimensional evaluator
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glMap2.xml>`_
:type target: Enumerated constant
:arg target: Specifies the kind of values that are generated by the evaluator.
@@ -1053,7 +1053,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Define a one- or two-dimensional mesh
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml>`_
:type un: int
:arg un: Specifies the number of partitions in the grid range interval
@@ -1072,7 +1072,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify material parameters for the lighting model.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml>`_
:type face: Enumerated constant
:arg face: Specifies which face or faces are being updated. Must be one of:
@@ -1089,7 +1089,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify which matrix is the current matrix.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glMatrixMode.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies which matrix stack is the target for subsequent matrix operations.
@@ -1101,7 +1101,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Multiply the current matrix with the specified matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml>`_
:type m: :class:`bgl.Buffer` object. Depends on function prototype.
:arg m: Points to 16 consecutive values that are used as the elements of a 4x4 column
@@ -1112,7 +1112,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Create or replace a display list
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glNewList.xml>`_
:type list: unsigned int
:arg list: Specifies the display list name
@@ -1127,7 +1127,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the current normal vector
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml>`_
:type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
:arg nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
@@ -1141,7 +1141,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Multiply the current matrix with an orthographic matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml>`_
:type left, right: double (float)
:arg left, right: Specify the coordinates for the left and
@@ -1158,7 +1158,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Place a marker in the feedback buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPassThrough.xml>`_
:type token: float
:arg token: Specifies a marker value to be placed in the feedback
@@ -1171,7 +1171,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set up pixel transfer maps
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml>`_
:type map: Enumerated constant
:arg map: Specifies a symbolic map name.
@@ -1187,7 +1187,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set pixel storage modes
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml>`_
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the parameter to be set.
@@ -1203,7 +1203,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set pixel transfer modes
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml>`_
:type pname: Enumerated constant
:arg pname: Specifies the symbolic name of the pixel transfer parameter to be set.
@@ -1215,7 +1215,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the pixel zoom factors
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPixelZoom.xml>`_
:type xfactor, yfactor: float
:arg xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
@@ -1225,7 +1225,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the diameter of rasterized points
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml>`_
:type size: float
:arg size: Specifies the diameter of rasterized points. The initial value is 1.
@@ -1235,7 +1235,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Select a polygon rasterization mode
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml>`_
:type face: Enumerated constant
:arg face: Specifies the polygons that mode applies to.
@@ -1250,7 +1250,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the scale and units used to calculate depth values
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml>`_
:type factor: float
:arg factor: Specifies a scale factor that is used to create a variable depth
@@ -1264,7 +1264,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the polygon stippling pattern
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml>`_
:type mask: :class:`bgl.Buffer` object I{type GL_BYTE}
:arg mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
@@ -1275,35 +1275,35 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Pop the server attribute stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPopAttrib.xml>`_
.. function:: glPopClientAttrib():
Pop the client attribute stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPopClientAttrib.xml>`_
.. function:: glPopMatrix():
Pop the current matrix stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPopMatrix.xml>`_
.. function:: glPopName():
Pop the name stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPopName.xml>`_
.. function:: glPrioritizeTextures(n, textures, priorities):
Set texture residence priority
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPrioritizeTextures.xml>`_
:type n: int
:arg n: Specifies the number of textures to be prioritized.
@@ -1319,7 +1319,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Push the server attribute stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml>`_
:type mask: Enumerated constant(s)
:arg mask: Specifies a mask that indicates which attributes to save.
@@ -1329,7 +1329,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Push the client attribute stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPushClientAttrib.xml>`_
:type mask: Enumerated constant(s)
:arg mask: Specifies a mask that indicates which attributes to save.
@@ -1339,14 +1339,14 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Push the current matrix stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPushMatrix.xml>`_
.. function:: glPushName(name):
Push the name stack
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glPushName.xml>`_
:type name: unsigned int
:arg name: Specifies a name that will be pushed onto the name stack.
@@ -1362,7 +1362,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify the raster position for pixel operations
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml>`_
:type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
:arg x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
@@ -1394,7 +1394,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Select a color buffer source for pixels.
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glReadBuffer.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies a color buffer.
@@ -1404,7 +1404,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Read a block of pixels from the frame buffer
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml>`_
:type x, y: int
:arg x, y: Specify the window coordinates of the first pixel that is read
@@ -1427,7 +1427,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Draw a rectangle
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml>`_
:type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
:arg x1, y1: Specify one vertex of a rectangle
@@ -1442,7 +1442,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set rasterization mode
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glRenderMode.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies the rasterization mode.
@@ -1454,7 +1454,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Multiply the current matrix by a rotation matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml>`_
:type angle: Depends on function prototype.
:arg angle: Specifies the angle of rotation in degrees.
@@ -1468,7 +1468,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Multiply the current matrix by a general scaling matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml>`_
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify scale factors along the x, y, and z axes, respectively.
@@ -1478,7 +1478,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Define the scissor box
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml>`_
:type x, y: int
:arg x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
@@ -1492,7 +1492,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Establish a buffer for selection mode values
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glSelectBuffer.xml>`_
:type size: int
:arg size: Specifies the size of buffer
@@ -1504,7 +1504,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Select flat or smooth shading
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml>`_
:type mode: Enumerated constant
:arg mode: Specifies a symbolic value representing a shading technique.
@@ -1514,7 +1514,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set function and reference value for stencil testing
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuc.xml>`_
:type func: Enumerated constant
:arg func: Specifies the test function.
@@ -1531,7 +1531,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Control the writing of individual bits in the stencil planes
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml>`_
:type mask: unsigned int
:arg mask: Specifies a bit mask to enable and disable writing of individual bits
@@ -1542,7 +1542,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set stencil test actions
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml>`_
:type fail: Enumerated constant
:arg fail: Specifies the action to take when the stencil test fails.
@@ -1570,7 +1570,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the current texture coordinates
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml>`_
:type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
:arg s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
@@ -1586,7 +1586,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set texture environment parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml>`_
:type target: Enumerated constant
:arg target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
@@ -1605,7 +1605,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Control the generation of texture coordinates
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml>`_
:type coord: Enumerated constant
:arg coord: Specifies a texture coordinate.
@@ -1623,7 +1623,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify a one-dimensional texture image
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTexImage1D.xml>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
@@ -1650,7 +1650,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify a two-dimensional texture image
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
@@ -1683,7 +1683,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set texture parameters
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml>`_
:type target: Enumerated constant
:arg target: Specifies the target texture.
@@ -1700,7 +1700,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Multiply the current matrix by a translation matrix
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml>`_
:type x, y, z: Depends on function prototype.
:arg x, y, z: Specify the x, y, and z coordinates of a translation vector.
@@ -1715,7 +1715,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Specify a vertex
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml>`_
:type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
:arg x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
@@ -1731,7 +1731,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
Set the viewport
- .. seealso:: `OpenGL Docs <http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html>`_
+ .. seealso:: `OpenGL Docs <http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml>`_
:type x, y: int
:arg x, y: Specify the lower left corner of the viewport rectangle,