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authorJames Yonan <james@openvpn.net>2013-12-09 15:26:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-09 15:28:38 +0400
commit1831c930a5a2144e7941407e2a283cd168897626 (patch)
tree53a979c4efe12074a7a9eb07ef7a721cc8f0d93d /doc
parent964252cdda6feedab58d42fc3fe92a42cd47501d (diff)
Game Engine: Option to record static objects animation
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst10
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index 5d699637eb7..af4852d6ab1 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -151,11 +151,17 @@ base class --- :class:`SCA_IObject`
visibility flag.
:type: boolean
-
+
.. note::
-
+
Game logic will still run for invisible objects.
+ .. attribute:: record_animation
+
+ Record animation for this object.
+
+ :type: boolean
+
.. attribute:: color
The object color of the object. [r, g, b, a]