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authorSybren A. Stüvel <sybren@blender.org>2020-02-11 12:52:37 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-02-11 13:00:12 +0300
commitbe8879718e24e417d299eb298b8a9d4d2ca324ee (patch)
tree9d820724d8c3922abe4e9ada25b4b571b9134109 /doc
parent757da616067376116f831be3e9aa6bb77ef998be (diff)
Documentation: add note on altering data from frame change handlers
Blender can crash while rendering, when scene data is changed from within a `frame_change_pre` or `frame_change_post` callback function. This results in bug reports like T60094, T67627, and T73530. Until this is properly resolved, this limitation should be documented. No functional changes.
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-rw-r--r--doc/python_api/examples/bpy.app.handlers.2.py23
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diff --git a/doc/python_api/examples/bpy.app.handlers.2.py b/doc/python_api/examples/bpy.app.handlers.2.py
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+"""
+Note on Altering Data
++++++++++++++++++++++
+
+Altering data from handlers should be done carefully. While rendering the
+``frame_change_pre`` and ``frame_change_post`` handlers are called from one
+thread and the viewport updates from a different thread. If the handler changes
+data that is accessed by the viewport, this can cause a crash of Blender. In
+such cases, lock the interface (Render → Lock Interface or
+:data:`bpy.types.RenderSettings.use_lock_interface`) before starting a render.
+
+Below is an example of a mesh that is altered from a handler:
+"""
+
+def frame_change_pre(scene):
+ # A triangle that shifts in the z direction
+ zshift = scene.frame_current * 0.1
+ vertices = [(-1, -1, zshift), (1, -1, zshift), (0, 1, zshift)]
+ triangles = [(0, 1, 2)]
+
+ object = bpy.data.objects["The Object"]
+ object.data.clear_geometry()
+ object.data.from_pydata(vertices, [], triangles)