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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-29 05:25:38 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-29 05:25:38 +0400 |
commit | c3e18138206d4d841cf9e08b58a7e9ed792655e3 (patch) | |
tree | 3f0d6acb2382106846d665f0a50f6ad9d5cfe0ab /doc | |
parent | 0d6976ad0ce4570e286ca33b852ee3b6a07a09ab (diff) |
Fix related to #33340: add a warning to bge from_id documentation to not store id()
in game object integer properties since it may not fit in 32 bits integers.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge.types.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index f7a63b48f61..8cf9ccb794c 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -759,6 +759,10 @@ Types The id is derived from a memory location and will be different each time the game engine starts. + .. warning:: + + The id can't be stored as an integer in game object properties, as those only have a limited range that the id may not be contained in. Instead an id can be stored as a string game property and converted back to an integer for use in from_id lookups. + .. class:: KX_BlenderMaterial(PyObjectPlus) KX_BlenderMaterial |