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author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/SConscript | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/SConscript')
-rw-r--r-- | extern/SConscript | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/extern/SConscript b/extern/SConscript index 09eaf080c28..c94b6573eb9 100644 --- a/extern/SConscript +++ b/extern/SConscript @@ -21,5 +21,11 @@ if env['WITH_BF_FFMPEG'] and env['BF_FFMPEG_LIB'] == '': SConscript(['xvidcore/SConscript']) SConscript(['ffmpeg/SConscript']) +if env['WITH_BF_OPENJPEG'] and env['BF_OPENJPEG_LIB'] == '': + SConscript(['libopenjpeg/SConscript']) + +if env['WITH_BF_REDCODE'] and env['BF_REDCODE_LIB'] == '': + SConscript(['libredcode/SConscript']) + if env['OURPLATFORM'] == 'linux2': SConscript(['binreloc/SConscript']); |