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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/SConscript
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/SConscript')
-rw-r--r--extern/SConscript6
1 files changed, 6 insertions, 0 deletions
diff --git a/extern/SConscript b/extern/SConscript
index 09eaf080c28..c94b6573eb9 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -21,5 +21,11 @@ if env['WITH_BF_FFMPEG'] and env['BF_FFMPEG_LIB'] == '':
SConscript(['xvidcore/SConscript'])
SConscript(['ffmpeg/SConscript'])
+if env['WITH_BF_OPENJPEG'] and env['BF_OPENJPEG_LIB'] == '':
+ SConscript(['libopenjpeg/SConscript'])
+
+if env['WITH_BF_REDCODE'] and env['BF_REDCODE_LIB'] == '':
+ SConscript(['libredcode/SConscript'])
+
if env['OURPLATFORM'] == 'linux2':
SConscript(['binreloc/SConscript']);