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authorErwin Coumans <blender@erwincoumans.com>2006-10-31 21:19:57 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-10-31 21:19:57 +0300
commit92fd0433463695bff37167a03e1fd87921368955 (patch)
tree184bd01d47b1fcd0eea144c4a46b1f40520625db /extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
parent35d6c6e695351051febf7d6aa84761db1d733295 (diff)
update Bullet 2.x with latest changes, notice that the integration is not finished yet, and GameBlender is still using extern/bullet.
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
index 8a872264c22..fa916f65505 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
class btTypedConstraint;
+class btRaycastVehicle;
///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
class btDynamicsWorld : public btCollisionWorld
@@ -47,6 +48,11 @@ class btDynamicsWorld : public btCollisionWorld
virtual void removeConstraint(btTypedConstraint* constraint) {};
+ virtual void addVehicle(btRaycastVehicle* vehicle) {};
+
+ virtual void removeVehicle(btRaycastVehicle* vehicle) {};
+
+
virtual void setDebugDrawer(btIDebugDraw* debugDrawer) = 0;
virtual btIDebugDraw* getDebugDrawer() = 0;