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authorErwin Coumans <blender@erwincoumans.com>2008-09-21 19:17:50 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-21 19:17:50 +0400
commit1c29d02305685a942742846c757775800202a52a (patch)
tree516370cd730151a5a6246a713f1622e40b0b287d /extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
parent92829e821f345596edec123e06187186e2471027 (diff)
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.
Diffstat (limited to 'extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h')
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
index 1a7be2cb840..8fcf633fecc 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
@@ -94,7 +94,6 @@ public:
virtual void setLocalScaling(const btVector3& /*scaling*/)
{
///na
- btAssert(0);
}
virtual const btVector3& getLocalScaling() const
{