diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-26 06:27:59 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-26 06:27:59 +0400 |
commit | a1bef84ea859cf85487d4cac8664402dd86f4465 (patch) | |
tree | aab43249487d338e39e9df721a5675536ffb65ff /extern/bullet2/src/SConscript | |
parent | 6732718ef1b7f212e2368cf237c08d72f13d06ab (diff) |
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/*
This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
Diffstat (limited to 'extern/bullet2/src/SConscript')
-rw-r--r-- | extern/bullet2/src/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index 77d94bc8dab..babd4e671f6 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -25,7 +25,7 @@ linearmath_src = env.Glob("LinearMath/*.cpp") bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") -collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") +collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") + env.Glob("BulletCollision/Gimpact/*.cpp") collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") softbody_src = env.Glob("BulletSoftBody/*.cpp") |