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authorCampbell Barton <ideasman42@gmail.com>2011-06-02 04:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-02 04:05:54 +0400
commit97d7496c96e93d443c90264c877d33b2a091ec7f (patch)
tree668cd2fa51a724a058d8360e9157a251d44f88b7 /extern/glew
parent22ca037c58372ba976b049cbfc5119f7aa9d16fe (diff)
update to glew 1.6 from 1.5.8
Diffstat (limited to 'extern/glew')
-rw-r--r--extern/glew/include/GL/glew.h204
-rw-r--r--extern/glew/include/GL/glxew.h39
-rw-r--r--extern/glew/include/GL/wglew.h78
-rw-r--r--extern/glew/src/glew.c1436
4 files changed, 1154 insertions, 603 deletions
diff --git a/extern/glew/include/GL/glew.h b/extern/glew/include/GL/glew.h
index 2d7b7478622..1775aa784dc 100644
--- a/extern/glew/include/GL/glew.h
+++ b/extern/glew/include/GL/glew.h
@@ -1158,11 +1158,13 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh
/* ---------------------------------- GLU ---------------------------------- */
+#ifndef GLEW_NO_GLU
/* this is where we can safely include GLU */
-#if defined(__APPLE__) && defined(__MACH__)
-#include <OpenGL/glu.h>
-#else
-#include <GL/glu.h>
+# if defined(__APPLE__) && defined(__MACH__)
+# include <OpenGL/glu.h>
+# else
+# include <GL/glu.h>
+# endif
#endif
/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
@@ -2445,6 +2447,18 @@ typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
#endif /* GL_3DFX_texture_compression_FXT1 */
+/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
+
+#endif /* GL_AMD_blend_minmax_factor */
+
/* ----------------------- GL_AMD_conservative_depth ----------------------- */
#ifndef GL_AMD_conservative_depth
@@ -2587,6 +2601,21 @@ typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monito
#endif /* GL_AMD_performance_monitor */
+/* ------------------------ GL_AMD_sample_positions ------------------------ */
+
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+
+typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
+
+#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
+
+#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
+
+#endif /* GL_AMD_sample_positions */
+
/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
#ifndef GL_AMD_seamless_cubemap_per_texture
@@ -3262,12 +3291,6 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#ifndef GL_ARB_draw_instanced
#define GL_ARB_draw_instanced 1
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-
-#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
-#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
-
#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
#endif /* GL_ARB_draw_instanced */
@@ -3827,8 +3850,12 @@ typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum in
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
@@ -6211,8 +6238,8 @@ typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
-#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
+#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
@@ -7599,12 +7626,10 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLen
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
-#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
@@ -8450,6 +8475,10 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level,
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+
#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
#endif /* GL_EXT_texture_array */
@@ -9316,6 +9345,21 @@ typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
#endif /* GL_EXT_vertex_weighting */
+/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+
+typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+
+#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
+
+#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
+
+#endif /* GL_EXT_x11_sync_object */
+
/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
#ifndef GL_GREMEDY_frame_terminator
@@ -10796,6 +10840,32 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
#endif /* GL_NV_texture_expand_normal */
+/* ----------------------- GL_NV_texture_multisample ----------------------- */
+
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+
+#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
+#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
+#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
+
+#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
+
+#endif /* GL_NV_texture_multisample */
+
/* ------------------------ GL_NV_texture_rectangle ------------------------ */
#ifndef GL_NV_texture_rectangle
@@ -11505,6 +11575,71 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei
#endif /* GL_NV_vertex_program4 */
+/* -------------------------- GL_NV_video_capture -------------------------- */
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+
+typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
+
+#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
+#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
+#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
+#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
+#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
+#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
+
+#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
+
+#endif /* GL_NV_video_capture */
+
/* ------------------------ GL_OES_byte_coordinates ------------------------ */
#ifndef GL_OES_byte_coordinates
@@ -13052,6 +13187,8 @@ GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupS
GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
@@ -13132,9 +13269,6 @@ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBase
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
@@ -13234,6 +13368,8 @@ GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
@@ -13711,8 +13847,8 @@ GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderCon
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
@@ -14093,7 +14229,6 @@ GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
@@ -14214,6 +14349,8 @@ GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
@@ -14311,6 +14448,8 @@ GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
@@ -14573,6 +14712,13 @@ GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
@@ -14705,6 +14851,19 @@ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
@@ -14866,12 +15025,14 @@ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
@@ -15106,6 +15267,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
@@ -15174,6 +15336,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
@@ -15191,6 +15354,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
diff --git a/extern/glew/include/GL/glxew.h b/extern/glew/include/GL/glxew.h
index 68fcac295be..2995318f691 100644
--- a/extern/glew/include/GL/glxew.h
+++ b/extern/glew/include/GL/glxew.h
@@ -876,6 +876,33 @@ typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
#endif /* GLX_NV_vertex_array_range */
+/* -------------------------- GLX_NV_video_capture ------------------------- */
+
+#ifndef GLX_NV_video_capture
+#define GLX_NV_video_capture 1
+
+#define GLX_DEVICE_ID_NV 0x20CD
+#define GLX_UNIQUE_ID_NV 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+typedef XID GLXVideoCaptureDeviceNV;
+
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+
+#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
+#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
+#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
+#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
+#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
+
+#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
+
+#endif /* GLX_NV_video_capture */
+
/* -------------------------- GLX_NV_video_output -------------------------- */
#ifndef GLX_NV_video_output
@@ -926,8 +953,7 @@ typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf,
/* -------------------------- GLX_OML_sync_control ------------------------- */
-#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
+#ifndef GLX_OML_sync_control
#define GLX_OML_sync_control 1
typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
@@ -1374,6 +1400,12 @@ extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
@@ -1381,13 +1413,11 @@ extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-#ifdef GLX_OML_sync_control
extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-#endif
extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
@@ -1480,6 +1510,7 @@ GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture;
GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
diff --git a/extern/glew/include/GL/wglew.h b/extern/glew/include/GL/wglew.h
index ab01d343a51..deb64682811 100644
--- a/extern/glew/include/GL/wglew.h
+++ b/extern/glew/include/GL/wglew.h
@@ -141,7 +141,7 @@ typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
-//XXX-blender, added: typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
@@ -831,6 +831,37 @@ typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWO
#endif /* WGL_I3D_swap_frame_usage */
+/* --------------------------- WGL_NV_DX_interop --------------------------- */
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+
+#define WGL_ACCESS_READ_ONLY_NV 0x0000
+#define WGL_ACCESS_READ_WRITE_NV 0x0001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
+
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+
+#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
+#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
+#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
+#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
+#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
+#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
+#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
+#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
+
+#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
+
+#endif /* WGL_NV_DX_interop */
+
/* --------------------------- WGL_NV_copy_image --------------------------- */
#ifndef WGL_NV_copy_image
@@ -996,6 +1027,32 @@ typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif /* WGL_NV_vertex_array_range */
+/* -------------------------- WGL_NV_video_capture ------------------------- */
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
+#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
+#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
+#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
+#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
+
+#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
+
+#endif /* WGL_NV_video_capture */
+
/* -------------------------- WGL_NV_video_output -------------------------- */
#ifndef WGL_NV_video_output
@@ -1080,7 +1137,7 @@ WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContext
WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-//XXX-blender, added: WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
@@ -1168,6 +1225,15 @@ WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
@@ -1190,6 +1256,12 @@ WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
@@ -1237,6 +1309,7 @@ WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop;
WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
@@ -1246,6 +1319,7 @@ WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture;
WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
diff --git a/extern/glew/src/glew.c b/extern/glew/src/glew.c
index ddc97d3b445..b2244a03237 100644
--- a/extern/glew/src/glew.c
+++ b/extern/glew/src/glew.c
@@ -249,6 +249,26 @@ static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
return GL_FALSE;
}
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
+{
+ const GLubyte* p;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = start;
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
#if !defined(_WIN32) || !defined(GLEW_MX)
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
@@ -573,6 +593,8 @@ PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+
PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
@@ -653,9 +675,6 @@ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-
PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
@@ -755,6 +774,8 @@ PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
@@ -1232,8 +1253,8 @@ PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
+PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
@@ -1614,7 +1635,6 @@ PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
@@ -1735,6 +1755,8 @@ PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+
PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
@@ -1832,6 +1854,8 @@ PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
+
PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
@@ -2094,6 +2118,13 @@ PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
+
PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
@@ -2226,6 +2257,19 @@ PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
+PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
+
PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
@@ -2386,12 +2430,14 @@ GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
@@ -2626,6 +2672,7 @@ GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
@@ -2694,6 +2741,7 @@ GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
@@ -2711,6 +2759,7 @@ GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_NV_video_capture = GL_FALSE;
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
GLboolean __GLEW_OES_read_format = GL_FALSE;
@@ -3229,6 +3278,10 @@ static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_blend_minmax_factor
+
+#endif /* GL_AMD_blend_minmax_factor */
+
#ifdef GL_AMD_conservative_depth
#endif /* GL_AMD_conservative_depth */
@@ -3307,6 +3360,19 @@ static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_sample_positions
+
+static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sample_positions */
+
#ifdef GL_AMD_seamless_cubemap_per_texture
#endif /* GL_AMD_seamless_cubemap_per_texture */
@@ -3666,16 +3732,6 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
#ifdef GL_ARB_draw_instanced
-static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
-
- return r;
-}
-
#endif /* GL_ARB_draw_instanced */
#ifdef GL_ARB_explicit_attrib_location
@@ -3875,6 +3931,8 @@ static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
+ r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+ r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
return r;
@@ -5653,7 +5711,6 @@ static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
return r;
@@ -6061,6 +6118,15 @@ static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
#ifdef GL_EXT_texture_array
+static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+
+ return r;
+}
+
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_buffer_object
@@ -6350,6 +6416,19 @@ static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_EXT_x11_sync_object
+
+static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_x11_sync_object */
+
#ifdef GL_GREMEDY_frame_terminator
static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7108,6 +7187,24 @@ static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_multisample
+
+static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_multisample */
+
#ifdef GL_NV_texture_rectangle
#endif /* GL_NV_texture_rectangle */
@@ -7357,6 +7454,30 @@ static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_vertex_program4 */
+#ifdef GL_NV_video_capture
+
+static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
+ r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
+ r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
+ r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_video_capture */
+
#ifdef GL_OES_byte_coordinates
#endif /* GL_OES_byte_coordinates */
@@ -7943,27 +8064,15 @@ static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
/* ------------------------------------------------------------------------- */
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
GLboolean glewGetExtension (const char* name)
{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = (GLubyte*)glGetString(GL_EXTENSIONS);
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
+ const GLubyte* start;
+ const GLubyte* end;
+ start = (const GLubyte*)glGetString(GL_EXTENSIONS);
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
}
/* ------------------------------------------------------------------------- */
@@ -7976,6 +8085,8 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
const GLubyte* s;
GLuint dot;
GLint major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
/* query opengl version */
s = glGetString(GL_VERSION);
dot = _glewStrCLen(s, '.');
@@ -8012,6 +8123,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
+
+ /* query opengl extensions string */
+ extStart = glGetString(GL_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte*)"";
+ extEnd = extStart + _glewStrLen(extStart);
+
/* initialize extensions */
#ifdef GL_VERSION_1_2
if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8051,1388 +8169,1407 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_VERSION_4_1
#endif /* GL_VERSION_4_1 */
#ifdef GL_3DFX_multisample
- CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
+ CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
#endif /* GL_3DFX_multisample */
#ifdef GL_3DFX_tbuffer
- CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
+ CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_3DFX_tbuffer */
#ifdef GL_3DFX_texture_compression_FXT1
- CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
+ CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_blend_minmax_factor
+ CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
+#endif /* GL_AMD_blend_minmax_factor */
#ifdef GL_AMD_conservative_depth
- CONST_CAST(GLEW_AMD_conservative_depth) = glewGetExtension("GL_AMD_conservative_depth");
+ CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
#endif /* GL_AMD_conservative_depth */
#ifdef GL_AMD_debug_output
- CONST_CAST(GLEW_AMD_debug_output) = glewGetExtension("GL_AMD_debug_output");
+ CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_depth_clamp_separate
- CONST_CAST(GLEW_AMD_depth_clamp_separate) = glewGetExtension("GL_AMD_depth_clamp_separate");
+ CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
#endif /* GL_AMD_depth_clamp_separate */
#ifdef GL_AMD_draw_buffers_blend
- CONST_CAST(GLEW_AMD_draw_buffers_blend) = glewGetExtension("GL_AMD_draw_buffers_blend");
+ CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_name_gen_delete
- CONST_CAST(GLEW_AMD_name_gen_delete) = glewGetExtension("GL_AMD_name_gen_delete");
+ CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_name_gen_delete */
#ifdef GL_AMD_performance_monitor
- CONST_CAST(GLEW_AMD_performance_monitor) = glewGetExtension("GL_AMD_performance_monitor");
+ CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_sample_positions
+ CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_seamless_cubemap_per_texture
- CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = glewGetExtension("GL_AMD_seamless_cubemap_per_texture");
+ CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
#endif /* GL_AMD_seamless_cubemap_per_texture */
#ifdef GL_AMD_shader_stencil_export
- CONST_CAST(GLEW_AMD_shader_stencil_export) = glewGetExtension("GL_AMD_shader_stencil_export");
+ CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
#endif /* GL_AMD_shader_stencil_export */
#ifdef GL_AMD_texture_texture4
- CONST_CAST(GLEW_AMD_texture_texture4) = glewGetExtension("GL_AMD_texture_texture4");
+ CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
#endif /* GL_AMD_texture_texture4 */
#ifdef GL_AMD_transform_feedback3_lines_triangles
- CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = glewGetExtension("GL_AMD_transform_feedback3_lines_triangles");
+ CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
#endif /* GL_AMD_transform_feedback3_lines_triangles */
#ifdef GL_AMD_vertex_shader_tessellator
- CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = glewGetExtension("GL_AMD_vertex_shader_tessellator");
+ CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_APPLE_aux_depth_stencil
- CONST_CAST(GLEW_APPLE_aux_depth_stencil) = glewGetExtension("GL_APPLE_aux_depth_stencil");
+ CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
#endif /* GL_APPLE_aux_depth_stencil */
#ifdef GL_APPLE_client_storage
- CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
+ CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
#endif /* GL_APPLE_client_storage */
#ifdef GL_APPLE_element_array
- CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
+ CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
- CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
+ CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_float_pixels
- CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
+ CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
#endif /* GL_APPLE_float_pixels */
#ifdef GL_APPLE_flush_buffer_range
- CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
+ CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_object_purgeable
- CONST_CAST(GLEW_APPLE_object_purgeable) = glewGetExtension("GL_APPLE_object_purgeable");
+ CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_pixel_buffer
- CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
+ CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
#endif /* GL_APPLE_pixel_buffer */
#ifdef GL_APPLE_rgb_422
- CONST_CAST(GLEW_APPLE_rgb_422) = glewGetExtension("GL_APPLE_rgb_422");
+ CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
#endif /* GL_APPLE_rgb_422 */
#ifdef GL_APPLE_row_bytes
- CONST_CAST(GLEW_APPLE_row_bytes) = glewGetExtension("GL_APPLE_row_bytes");
+ CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
#endif /* GL_APPLE_row_bytes */
#ifdef GL_APPLE_specular_vector
- CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
+ CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
#endif /* GL_APPLE_specular_vector */
#ifdef GL_APPLE_texture_range
- CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
+ CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_transform_hint
- CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
+ CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
#endif /* GL_APPLE_transform_hint */
#ifdef GL_APPLE_vertex_array_object
- CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
+ CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
- CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
+ CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
- CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = glewGetExtension("GL_APPLE_vertex_program_evaluators");
+ CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_APPLE_ycbcr_422
- CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
+ CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
#endif /* GL_APPLE_ycbcr_422 */
#ifdef GL_ARB_ES2_compatibility
- CONST_CAST(GLEW_ARB_ES2_compatibility) = glewGetExtension("GL_ARB_ES2_compatibility");
+ CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_blend_func_extended
- CONST_CAST(GLEW_ARB_blend_func_extended) = glewGetExtension("GL_ARB_blend_func_extended");
+ CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_cl_event
- CONST_CAST(GLEW_ARB_cl_event) = glewGetExtension("GL_ARB_cl_event");
+ CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_color_buffer_float
- CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
+ CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compatibility
- CONST_CAST(GLEW_ARB_compatibility) = glewGetExtension("GL_ARB_compatibility");
+ CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
#endif /* GL_ARB_compatibility */
#ifdef GL_ARB_copy_buffer
- CONST_CAST(GLEW_ARB_copy_buffer) = glewGetExtension("GL_ARB_copy_buffer");
+ CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_debug_output
- CONST_CAST(GLEW_ARB_debug_output) = glewGetExtension("GL_ARB_debug_output");
+ CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_depth_buffer_float
- CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
+ CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
#endif /* GL_ARB_depth_buffer_float */
#ifdef GL_ARB_depth_clamp
- CONST_CAST(GLEW_ARB_depth_clamp) = glewGetExtension("GL_ARB_depth_clamp");
+ CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
#endif /* GL_ARB_depth_clamp */
#ifdef GL_ARB_depth_texture
- CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
+ CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
#endif /* GL_ARB_depth_texture */
#ifdef GL_ARB_draw_buffers
- CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
+ CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
- CONST_CAST(GLEW_ARB_draw_buffers_blend) = glewGetExtension("GL_ARB_draw_buffers_blend");
+ CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
- CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = glewGetExtension("GL_ARB_draw_elements_base_vertex");
+ CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
- CONST_CAST(GLEW_ARB_draw_indirect) = glewGetExtension("GL_ARB_draw_indirect");
+ CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_draw_instanced
- CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
- if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+ CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
#endif /* GL_ARB_draw_instanced */
#ifdef GL_ARB_explicit_attrib_location
- CONST_CAST(GLEW_ARB_explicit_attrib_location) = glewGetExtension("GL_ARB_explicit_attrib_location");
+ CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
#endif /* GL_ARB_explicit_attrib_location */
#ifdef GL_ARB_fragment_coord_conventions
- CONST_CAST(GLEW_ARB_fragment_coord_conventions) = glewGetExtension("GL_ARB_fragment_coord_conventions");
+ CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
#endif /* GL_ARB_fragment_coord_conventions */
#ifdef GL_ARB_fragment_program
- CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
+ CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
#endif /* GL_ARB_fragment_program */
#ifdef GL_ARB_fragment_program_shadow
- CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
+ CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
#endif /* GL_ARB_fragment_program_shadow */
#ifdef GL_ARB_fragment_shader
- CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
+ CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
#endif /* GL_ARB_fragment_shader */
#ifdef GL_ARB_framebuffer_object
- CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
+ CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_framebuffer_sRGB
- CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
+ CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GL_ARB_framebuffer_sRGB */
#ifdef GL_ARB_geometry_shader4
- CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
+ CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
- CONST_CAST(GLEW_ARB_get_program_binary) = glewGetExtension("GL_ARB_get_program_binary");
+ CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_get_program_binary */
#ifdef GL_ARB_gpu_shader5
- CONST_CAST(GLEW_ARB_gpu_shader5) = glewGetExtension("GL_ARB_gpu_shader5");
+ CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
#endif /* GL_ARB_gpu_shader5 */
#ifdef GL_ARB_gpu_shader_fp64
- CONST_CAST(GLEW_ARB_gpu_shader_fp64) = glewGetExtension("GL_ARB_gpu_shader_fp64");
+ CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_gpu_shader_fp64 */
#ifdef GL_ARB_half_float_pixel
- CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
+ CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
#endif /* GL_ARB_half_float_pixel */
#ifdef GL_ARB_half_float_vertex
- CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
+ CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
#endif /* GL_ARB_half_float_vertex */
#ifdef GL_ARB_imaging
- CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
+ CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_instanced_arrays
- CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
+ CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_map_buffer_range
- CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
+ CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
- CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
+ CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multisample
- CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
+ CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
- CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
+ CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
- CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
+ CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_occlusion_query2
- CONST_CAST(GLEW_ARB_occlusion_query2) = glewGetExtension("GL_ARB_occlusion_query2");
+ CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
#endif /* GL_ARB_occlusion_query2 */
#ifdef GL_ARB_pixel_buffer_object
- CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
+ CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
#endif /* GL_ARB_pixel_buffer_object */
#ifdef GL_ARB_point_parameters
- CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
+ CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_point_sprite
- CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
+ CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
#endif /* GL_ARB_point_sprite */
#ifdef GL_ARB_provoking_vertex
- CONST_CAST(GLEW_ARB_provoking_vertex) = glewGetExtension("GL_ARB_provoking_vertex");
+ CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_robustness
- CONST_CAST(GLEW_ARB_robustness) = glewGetExtension("GL_ARB_robustness");
+ CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_sample_shading
- CONST_CAST(GLEW_ARB_sample_shading) = glewGetExtension("GL_ARB_sample_shading");
+ CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
- CONST_CAST(GLEW_ARB_sampler_objects) = glewGetExtension("GL_ARB_sampler_objects");
+ CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_seamless_cube_map
- CONST_CAST(GLEW_ARB_seamless_cube_map) = glewGetExtension("GL_ARB_seamless_cube_map");
+ CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
#endif /* GL_ARB_seamless_cube_map */
#ifdef GL_ARB_separate_shader_objects
- CONST_CAST(GLEW_ARB_separate_shader_objects) = glewGetExtension("GL_ARB_separate_shader_objects");
+ CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_bit_encoding
- CONST_CAST(GLEW_ARB_shader_bit_encoding) = glewGetExtension("GL_ARB_shader_bit_encoding");
+ CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
#endif /* GL_ARB_shader_bit_encoding */
#ifdef GL_ARB_shader_objects
- CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
+ CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_precision
- CONST_CAST(GLEW_ARB_shader_precision) = glewGetExtension("GL_ARB_shader_precision");
+ CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
#endif /* GL_ARB_shader_precision */
#ifdef GL_ARB_shader_stencil_export
- CONST_CAST(GLEW_ARB_shader_stencil_export) = glewGetExtension("GL_ARB_shader_stencil_export");
+ CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
#endif /* GL_ARB_shader_stencil_export */
#ifdef GL_ARB_shader_subroutine
- CONST_CAST(GLEW_ARB_shader_subroutine) = glewGetExtension("GL_ARB_shader_subroutine");
+ CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_subroutine */
#ifdef GL_ARB_shader_texture_lod
- CONST_CAST(GLEW_ARB_shader_texture_lod) = glewGetExtension("GL_ARB_shader_texture_lod");
+ CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
#endif /* GL_ARB_shader_texture_lod */
#ifdef GL_ARB_shading_language_100
- CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
+ CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
#endif /* GL_ARB_shading_language_100 */
#ifdef GL_ARB_shading_language_include
- CONST_CAST(GLEW_ARB_shading_language_include) = glewGetExtension("GL_ARB_shading_language_include");
+ CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_shadow
- CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
+ CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
#endif /* GL_ARB_shadow */
#ifdef GL_ARB_shadow_ambient
- CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
+ CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
#endif /* GL_ARB_shadow_ambient */
#ifdef GL_ARB_sync
- CONST_CAST(GLEW_ARB_sync) = glewGetExtension("GL_ARB_sync");
+ CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
- CONST_CAST(GLEW_ARB_tessellation_shader) = glewGetExtension("GL_ARB_tessellation_shader");
+ CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_tessellation_shader */
#ifdef GL_ARB_texture_border_clamp
- CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
+ CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
#endif /* GL_ARB_texture_border_clamp */
#ifdef GL_ARB_texture_buffer_object
- CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
+ CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_object_rgb32
- CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = glewGetExtension("GL_ARB_texture_buffer_object_rgb32");
+ CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
#endif /* GL_ARB_texture_buffer_object_rgb32 */
#ifdef GL_ARB_texture_compression
- CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
+ CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_compression_bptc
- CONST_CAST(GLEW_ARB_texture_compression_bptc) = glewGetExtension("GL_ARB_texture_compression_bptc");
+ CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
#endif /* GL_ARB_texture_compression_bptc */
#ifdef GL_ARB_texture_compression_rgtc
- CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
+ CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
#endif /* GL_ARB_texture_compression_rgtc */
#ifdef GL_ARB_texture_cube_map
- CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
+ CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
#endif /* GL_ARB_texture_cube_map */
#ifdef GL_ARB_texture_cube_map_array
- CONST_CAST(GLEW_ARB_texture_cube_map_array) = glewGetExtension("GL_ARB_texture_cube_map_array");
+ CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
#endif /* GL_ARB_texture_cube_map_array */
#ifdef GL_ARB_texture_env_add
- CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
+ CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
#endif /* GL_ARB_texture_env_add */
#ifdef GL_ARB_texture_env_combine
- CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
+ CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
#endif /* GL_ARB_texture_env_combine */
#ifdef GL_ARB_texture_env_crossbar
- CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
+ CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
#endif /* GL_ARB_texture_env_crossbar */
#ifdef GL_ARB_texture_env_dot3
- CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
+ CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
#endif /* GL_ARB_texture_env_dot3 */
#ifdef GL_ARB_texture_float
- CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
+ CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
#endif /* GL_ARB_texture_float */
#ifdef GL_ARB_texture_gather
- CONST_CAST(GLEW_ARB_texture_gather) = glewGetExtension("GL_ARB_texture_gather");
+ CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
#endif /* GL_ARB_texture_gather */
#ifdef GL_ARB_texture_mirrored_repeat
- CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
+ CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
#endif /* GL_ARB_texture_mirrored_repeat */
#ifdef GL_ARB_texture_multisample
- CONST_CAST(GLEW_ARB_texture_multisample) = glewGetExtension("GL_ARB_texture_multisample");
+ CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_non_power_of_two
- CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
+ CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
#endif /* GL_ARB_texture_non_power_of_two */
#ifdef GL_ARB_texture_query_lod
- CONST_CAST(GLEW_ARB_texture_query_lod) = glewGetExtension("GL_ARB_texture_query_lod");
+ CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
#endif /* GL_ARB_texture_query_lod */
#ifdef GL_ARB_texture_rectangle
- CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
+ CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
#endif /* GL_ARB_texture_rectangle */
#ifdef GL_ARB_texture_rg
- CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
+ CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
#endif /* GL_ARB_texture_rg */
#ifdef GL_ARB_texture_rgb10_a2ui
- CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = glewGetExtension("GL_ARB_texture_rgb10_a2ui");
+ CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
#endif /* GL_ARB_texture_rgb10_a2ui */
#ifdef GL_ARB_texture_swizzle
- CONST_CAST(GLEW_ARB_texture_swizzle) = glewGetExtension("GL_ARB_texture_swizzle");
+ CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
#endif /* GL_ARB_texture_swizzle */
#ifdef GL_ARB_timer_query
- CONST_CAST(GLEW_ARB_timer_query) = glewGetExtension("GL_ARB_timer_query");
+ CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
- CONST_CAST(GLEW_ARB_transform_feedback2) = glewGetExtension("GL_ARB_transform_feedback2");
+ CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
- CONST_CAST(GLEW_ARB_transform_feedback3) = glewGetExtension("GL_ARB_transform_feedback3");
+ CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transpose_matrix
- CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
+ CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
- CONST_CAST(GLEW_ARB_uniform_buffer_object) = glewGetExtension("GL_ARB_uniform_buffer_object");
+ CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_bgra
- CONST_CAST(GLEW_ARB_vertex_array_bgra) = glewGetExtension("GL_ARB_vertex_array_bgra");
+ CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
#endif /* GL_ARB_vertex_array_bgra */
#ifdef GL_ARB_vertex_array_object
- CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
+ CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
- CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = glewGetExtension("GL_ARB_vertex_attrib_64bit");
+ CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_blend
- CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
+ CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
- CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
+ CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
- CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
+ CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
- CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
+ CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev");
+ CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
- CONST_CAST(GLEW_ARB_viewport_array) = glewGetExtension("GL_ARB_viewport_array");
+ CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
- CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
+ CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_window_pos */
#ifdef GL_ATIX_point_sprites
- CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
+ CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
#endif /* GL_ATIX_point_sprites */
#ifdef GL_ATIX_texture_env_combine3
- CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
+ CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
#endif /* GL_ATIX_texture_env_combine3 */
#ifdef GL_ATIX_texture_env_route
- CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
+ CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
#endif /* GL_ATIX_texture_env_route */
#ifdef GL_ATIX_vertex_shader_output_point_size
- CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
+ CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
#endif /* GL_ATIX_vertex_shader_output_point_size */
#ifdef GL_ATI_draw_buffers
- CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
+ CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
- CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
+ CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
- CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
+ CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
- CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
+ CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
- CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
+ CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_meminfo
- CONST_CAST(GLEW_ATI_meminfo) = glewGetExtension("GL_ATI_meminfo");
+ CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
#endif /* GL_ATI_meminfo */
#ifdef GL_ATI_pn_triangles
- CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
+ CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
- CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
+ CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_shader_texture_lod
- CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
+ CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
#endif /* GL_ATI_shader_texture_lod */
#ifdef GL_ATI_text_fragment_shader
- CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
+ CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
#endif /* GL_ATI_text_fragment_shader */
#ifdef GL_ATI_texture_compression_3dc
- CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
+ CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
#endif /* GL_ATI_texture_compression_3dc */
#ifdef GL_ATI_texture_env_combine3
- CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
+ CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
#endif /* GL_ATI_texture_env_combine3 */
#ifdef GL_ATI_texture_float
- CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
+ CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
#endif /* GL_ATI_texture_float */
#ifdef GL_ATI_texture_mirror_once
- CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
+ CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
#endif /* GL_ATI_texture_mirror_once */
#ifdef GL_ATI_vertex_array_object
- CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
+ CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
- CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
+ CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
- CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
+ CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_422_pixels
- CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
+ CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
#endif /* GL_EXT_422_pixels */
#ifdef GL_EXT_Cg_shader
- CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
+ CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
#endif /* GL_EXT_Cg_shader */
#ifdef GL_EXT_abgr
- CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
+ CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
#endif /* GL_EXT_abgr */
#ifdef GL_EXT_bgra
- CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
+ CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
#endif /* GL_EXT_bgra */
#ifdef GL_EXT_bindable_uniform
- CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
+ CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
- CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
+ CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
- CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
+ CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_separate
- CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
+ CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_logic_op
- CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
+ CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
#endif /* GL_EXT_blend_logic_op */
#ifdef GL_EXT_blend_minmax
- CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
+ CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_blend_subtract
- CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
+ CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
#endif /* GL_EXT_blend_subtract */
#ifdef GL_EXT_clip_volume_hint
- CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
+ CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
#endif /* GL_EXT_clip_volume_hint */
#ifdef GL_EXT_cmyka
- CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
+ CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
#endif /* GL_EXT_cmyka */
#ifdef GL_EXT_color_subtable
- CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
+ CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
- CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
+ CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
- CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
+ CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
- CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
+ CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_texture
- CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
+ CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
- CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
+ CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_cull_vertex */
#ifdef GL_EXT_depth_bounds_test
- CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
+ CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
- CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
+ CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_draw_buffers2
- CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
+ CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_instanced
- CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
+ CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
- CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
+ CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_fog_coord
- CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
+ CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
- CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
+ CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
- CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
+ CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
- CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
+ CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_object
- CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
+ CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_framebuffer_sRGB
- CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
+ CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GL_EXT_framebuffer_sRGB */
#ifdef GL_EXT_geometry_shader4
- CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
+ CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
- CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
+ CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
- CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
+ CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
- CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
+ CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_array_formats
- CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
+ CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
#endif /* GL_EXT_index_array_formats */
#ifdef GL_EXT_index_func
- CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
+ CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
- CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
+ CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_index_texture
- CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
+ CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
#endif /* GL_EXT_index_texture */
#ifdef GL_EXT_light_texture
- CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
+ CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_misc_attribute
- CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
+ CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
#endif /* GL_EXT_misc_attribute */
#ifdef GL_EXT_multi_draw_arrays
- CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
+ CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multisample
- CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
+ CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_packed_depth_stencil
- CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
+ CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
#endif /* GL_EXT_packed_depth_stencil */
#ifdef GL_EXT_packed_float
- CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
+ CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
#endif /* GL_EXT_packed_float */
#ifdef GL_EXT_packed_pixels
- CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
+ CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
#endif /* GL_EXT_packed_pixels */
#ifdef GL_EXT_paletted_texture
- CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
+ CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_buffer_object
- CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
+ CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
#endif /* GL_EXT_pixel_buffer_object */
#ifdef GL_EXT_pixel_transform
- CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
+ CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_pixel_transform_color_table
- CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
+ CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
#endif /* GL_EXT_pixel_transform_color_table */
#ifdef GL_EXT_point_parameters
- CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
+ CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
- CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
+ CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_polygon_offset */
#ifdef GL_EXT_provoking_vertex
- CONST_CAST(GLEW_EXT_provoking_vertex) = glewGetExtension("GL_EXT_provoking_vertex");
+ CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_rescale_normal
- CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
+ CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
#endif /* GL_EXT_rescale_normal */
#ifdef GL_EXT_scene_marker
- CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
+ CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
- CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
+ CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_separate_shader_objects
- CONST_CAST(GLEW_EXT_separate_shader_objects) = glewGetExtension("GL_EXT_separate_shader_objects");
+ CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_separate_specular_color
- CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
+ CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
#endif /* GL_EXT_separate_specular_color */
#ifdef GL_EXT_shader_image_load_store
- CONST_CAST(GLEW_EXT_shader_image_load_store) = glewGetExtension("GL_EXT_shader_image_load_store");
+ CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_shader_image_load_store */
#ifdef GL_EXT_shadow_funcs
- CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
+ CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
#endif /* GL_EXT_shadow_funcs */
#ifdef GL_EXT_shared_texture_palette
- CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
+ CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
#endif /* GL_EXT_shared_texture_palette */
#ifdef GL_EXT_stencil_clear_tag
- CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
+ CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
#endif /* GL_EXT_stencil_clear_tag */
#ifdef GL_EXT_stencil_two_side
- CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
+ CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_stencil_wrap
- CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
+ CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
#endif /* GL_EXT_stencil_wrap */
#ifdef GL_EXT_subtexture
- CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
+ CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_texture
- CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
+ CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
#endif /* GL_EXT_texture */
#ifdef GL_EXT_texture3D
- CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
+ CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
- CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
+ CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_buffer_object
- CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
+ CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_compression_dxt1
- CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
+ CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
#endif /* GL_EXT_texture_compression_dxt1 */
#ifdef GL_EXT_texture_compression_latc
- CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
+ CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
#endif /* GL_EXT_texture_compression_latc */
#ifdef GL_EXT_texture_compression_rgtc
- CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
+ CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
#endif /* GL_EXT_texture_compression_rgtc */
#ifdef GL_EXT_texture_compression_s3tc
- CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
+ CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
#endif /* GL_EXT_texture_compression_s3tc */
#ifdef GL_EXT_texture_cube_map
- CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
+ CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
#endif /* GL_EXT_texture_cube_map */
#ifdef GL_EXT_texture_edge_clamp
- CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
+ CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
#endif /* GL_EXT_texture_edge_clamp */
#ifdef GL_EXT_texture_env
- CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
+ CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
#endif /* GL_EXT_texture_env */
#ifdef GL_EXT_texture_env_add
- CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
+ CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
#endif /* GL_EXT_texture_env_add */
#ifdef GL_EXT_texture_env_combine
- CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
+ CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
#endif /* GL_EXT_texture_env_combine */
#ifdef GL_EXT_texture_env_dot3
- CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
+ CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
#endif /* GL_EXT_texture_env_dot3 */
#ifdef GL_EXT_texture_filter_anisotropic
- CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
+ CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
#endif /* GL_EXT_texture_filter_anisotropic */
#ifdef GL_EXT_texture_integer
- CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
+ CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_lod_bias
- CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
+ CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
#endif /* GL_EXT_texture_lod_bias */
#ifdef GL_EXT_texture_mirror_clamp
- CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
+ CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
#endif /* GL_EXT_texture_mirror_clamp */
#ifdef GL_EXT_texture_object
- CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
+ CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
- CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
+ CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_rectangle
- CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
+ CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
#endif /* GL_EXT_texture_rectangle */
#ifdef GL_EXT_texture_sRGB
- CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
+ CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
#endif /* GL_EXT_texture_sRGB */
#ifdef GL_EXT_texture_sRGB_decode
- CONST_CAST(GLEW_EXT_texture_sRGB_decode) = glewGetExtension("GL_EXT_texture_sRGB_decode");
+ CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
#endif /* GL_EXT_texture_sRGB_decode */
#ifdef GL_EXT_texture_shared_exponent
- CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
+ CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
#endif /* GL_EXT_texture_shared_exponent */
#ifdef GL_EXT_texture_snorm
- CONST_CAST(GLEW_EXT_texture_snorm) = glewGetExtension("GL_EXT_texture_snorm");
+ CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
#endif /* GL_EXT_texture_snorm */
#ifdef GL_EXT_texture_swizzle
- CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
+ CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
#endif /* GL_EXT_texture_swizzle */
#ifdef GL_EXT_timer_query
- CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
+ CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
- CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
+ CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
- CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
+ CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_bgra
- CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
+ CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
#endif /* GL_EXT_vertex_array_bgra */
#ifdef GL_EXT_vertex_attrib_64bit
- CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = glewGetExtension("GL_EXT_vertex_attrib_64bit");
+ CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
- CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
+ CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
- CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
+ CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_EXT_x11_sync_object
+ CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
- CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
+ CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
- CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
+ CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_convolution_border_modes
- CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
+ CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
#endif /* GL_HP_convolution_border_modes */
#ifdef GL_HP_image_transform
- CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
+ CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_HP_image_transform */
#ifdef GL_HP_occlusion_test
- CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
+ CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
#endif /* GL_HP_occlusion_test */
#ifdef GL_HP_texture_lighting
- CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
+ CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
#endif /* GL_HP_texture_lighting */
#ifdef GL_IBM_cull_vertex
- CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
+ CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
#endif /* GL_IBM_cull_vertex */
#ifdef GL_IBM_multimode_draw_arrays
- CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
+ CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_rasterpos_clip
- CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
+ CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
#endif /* GL_IBM_rasterpos_clip */
#ifdef GL_IBM_static_data
- CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
+ CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
#endif /* GL_IBM_static_data */
#ifdef GL_IBM_texture_mirrored_repeat
- CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
+ CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
#endif /* GL_IBM_texture_mirrored_repeat */
#ifdef GL_IBM_vertex_array_lists
- CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
+ CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_INGR_color_clamp
- CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
+ CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
#endif /* GL_INGR_color_clamp */
#ifdef GL_INGR_interlace_read
- CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
+ CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
#endif /* GL_INGR_interlace_read */
#ifdef GL_INTEL_parallel_arrays
- CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
+ CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_parallel_arrays */
#ifdef GL_INTEL_texture_scissor
- CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
+ CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_texture_scissor */
#ifdef GL_KTX_buffer_region
- CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
+ CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESAX_texture_stack
- CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
+ CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
#endif /* GL_MESAX_texture_stack */
#ifdef GL_MESA_pack_invert
- CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
+ CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
#endif /* GL_MESA_pack_invert */
#ifdef GL_MESA_resize_buffers
- CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
+ CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
- CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
+ CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_MESA_window_pos */
#ifdef GL_MESA_ycbcr_texture
- CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
+ CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
#endif /* GL_MESA_ycbcr_texture */
#ifdef GL_NVX_gpu_memory_info
- CONST_CAST(GLEW_NVX_gpu_memory_info) = glewGetExtension("GL_NVX_gpu_memory_info");
+ CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
#endif /* GL_NVX_gpu_memory_info */
#ifdef GL_NV_blend_square
- CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
+ CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
#endif /* GL_NV_blend_square */
#ifdef GL_NV_conditional_render
- CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
+ CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_conditional_render */
#ifdef GL_NV_copy_depth_to_color
- CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
+ CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
#endif /* GL_NV_copy_depth_to_color */
#ifdef GL_NV_copy_image
- CONST_CAST(GLEW_NV_copy_image) = glewGetExtension("GL_NV_copy_image");
+ CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
- CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
+ CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_depth_clamp
- CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
+ CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
#endif /* GL_NV_depth_clamp */
#ifdef GL_NV_depth_range_unclamped
- CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
+ CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
#endif /* GL_NV_depth_range_unclamped */
#ifdef GL_NV_evaluators
- CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
+ CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
- CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
+ CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
- CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
+ CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_fence */
#ifdef GL_NV_float_buffer
- CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
+ CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
#endif /* GL_NV_float_buffer */
#ifdef GL_NV_fog_distance
- CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
+ CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
#endif /* GL_NV_fog_distance */
#ifdef GL_NV_fragment_program
- CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
+ CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_fragment_program2
- CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
+ CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
#endif /* GL_NV_fragment_program2 */
#ifdef GL_NV_fragment_program4
- CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_gpu_program4");
+ CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
#endif /* GL_NV_fragment_program4 */
#ifdef GL_NV_fragment_program_option
- CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
+ CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
#endif /* GL_NV_fragment_program_option */
#ifdef GL_NV_framebuffer_multisample_coverage
- CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
+ CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
- CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_gpu_program4");
+ CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_geometry_shader4
- CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
+ CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
#endif /* GL_NV_geometry_shader4 */
#ifdef GL_NV_gpu_program4
- CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
+ CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_program5
- CONST_CAST(GLEW_NV_gpu_program5) = glewGetExtension("GL_NV_gpu_program5");
+ CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_gpu_program5 */
#ifdef GL_NV_gpu_program_fp64
- CONST_CAST(GLEW_NV_gpu_program_fp64) = glewGetExtension("GL_NV_gpu_program_fp64");
+ CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
#endif /* GL_NV_gpu_program_fp64 */
#ifdef GL_NV_gpu_shader5
- CONST_CAST(GLEW_NV_gpu_shader5) = glewGetExtension("GL_NV_gpu_shader5");
+ CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
- CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
+ CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_half_float */
#ifdef GL_NV_light_max_exponent
- CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
+ CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
#endif /* GL_NV_light_max_exponent */
#ifdef GL_NV_multisample_coverage
- CONST_CAST(GLEW_NV_multisample_coverage) = glewGetExtension("GL_NV_multisample_coverage");
+ CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
#endif /* GL_NV_multisample_coverage */
#ifdef GL_NV_multisample_filter_hint
- CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
+ CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
#endif /* GL_NV_multisample_filter_hint */
#ifdef GL_NV_occlusion_query
- CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
+ CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_packed_depth_stencil
- CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
+ CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
#endif /* GL_NV_packed_depth_stencil */
#ifdef GL_NV_parameter_buffer_object
- CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
+ CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_parameter_buffer_object2
- CONST_CAST(GLEW_NV_parameter_buffer_object2) = glewGetExtension("GL_NV_parameter_buffer_object2");
+ CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
#endif /* GL_NV_parameter_buffer_object2 */
#ifdef GL_NV_pixel_data_range
- CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
+ CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
- CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
+ CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_present_video
- CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
+ CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
- CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
+ CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_register_combiners
- CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
+ CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
- CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
+ CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners2 */
#ifdef GL_NV_shader_buffer_load
- CONST_CAST(GLEW_NV_shader_buffer_load) = glewGetExtension("GL_NV_shader_buffer_load");
+ CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_tessellation_program5
- CONST_CAST(GLEW_NV_tessellation_program5) = glewGetExtension("GL_NV_gpu_program5");
+ CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_tessellation_program5 */
#ifdef GL_NV_texgen_emboss
- CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
+ CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
#endif /* GL_NV_texgen_emboss */
#ifdef GL_NV_texgen_reflection
- CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
+ CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
#endif /* GL_NV_texgen_reflection */
#ifdef GL_NV_texture_barrier
- CONST_CAST(GLEW_NV_texture_barrier) = glewGetExtension("GL_NV_texture_barrier");
+ CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_compression_vtc
- CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
+ CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
#endif /* GL_NV_texture_compression_vtc */
#ifdef GL_NV_texture_env_combine4
- CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
+ CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
#endif /* GL_NV_texture_env_combine4 */
#ifdef GL_NV_texture_expand_normal
- CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
+ CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_multisample
+ CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_texture_rectangle
- CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
+ CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
#endif /* GL_NV_texture_rectangle */
#ifdef GL_NV_texture_shader
- CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
+ CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
#endif /* GL_NV_texture_shader */
#ifdef GL_NV_texture_shader2
- CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
+ CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
#endif /* GL_NV_texture_shader2 */
#ifdef GL_NV_texture_shader3
- CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
+ CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
#endif /* GL_NV_texture_shader3 */
#ifdef GL_NV_transform_feedback
- CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
+ CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
- CONST_CAST(GLEW_NV_transform_feedback2) = glewGetExtension("GL_NV_transform_feedback2");
+ CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vdpau_interop
- CONST_CAST(GLEW_NV_vdpau_interop) = glewGetExtension("GL_NV_vdpau_interop");
+ CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vertex_array_range
- CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
+ CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_array_range2
- CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
+ CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
#endif /* GL_NV_vertex_array_range2 */
#ifdef GL_NV_vertex_attrib_integer_64bit
- CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = glewGetExtension("GL_NV_vertex_attrib_integer_64bit");
+ CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
- CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = glewGetExtension("GL_NV_vertex_buffer_unified_memory");
+ CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
- CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
+ CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_vertex_program1_1
- CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
+ CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
#endif /* GL_NV_vertex_program1_1 */
#ifdef GL_NV_vertex_program2
- CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
+ CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
#endif /* GL_NV_vertex_program2 */
#ifdef GL_NV_vertex_program2_option
- CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
+ CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
#endif /* GL_NV_vertex_program2_option */
#ifdef GL_NV_vertex_program3
- CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
+ CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
#endif /* GL_NV_vertex_program3 */
#ifdef GL_NV_vertex_program4
- CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_gpu_program4");
+ CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
#endif /* GL_NV_vertex_program4 */
+#ifdef GL_NV_video_capture
+ CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_video_capture */
#ifdef GL_OES_byte_coordinates
- CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
+ CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
#endif /* GL_OES_byte_coordinates */
#ifdef GL_OES_compressed_paletted_texture
- CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
+ CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
#endif /* GL_OES_compressed_paletted_texture */
#ifdef GL_OES_read_format
- CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
+ CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
#endif /* GL_OES_read_format */
#ifdef GL_OES_single_precision
- CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
+ CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_OES_single_precision */
#ifdef GL_OML_interlace
- CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
+ CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
#endif /* GL_OML_interlace */
#ifdef GL_OML_resample
- CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
+ CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
#endif /* GL_OML_resample */
#ifdef GL_OML_subsample
- CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
+ CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
#endif /* GL_OML_subsample */
#ifdef GL_PGI_misc_hints
- CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
+ CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
#endif /* GL_PGI_misc_hints */
#ifdef GL_PGI_vertex_hints
- CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
+ CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
#endif /* GL_PGI_vertex_hints */
#ifdef GL_REND_screen_coordinates
- CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
+ CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
#endif /* GL_REND_screen_coordinates */
#ifdef GL_S3_s3tc
- CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
+ CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
#endif /* GL_S3_s3tc */
#ifdef GL_SGIS_color_range
- CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
+ CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
#endif /* GL_SGIS_color_range */
#ifdef GL_SGIS_detail_texture
- CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
+ CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
- CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
+ CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_generate_mipmap
- CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
+ CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
#endif /* GL_SGIS_generate_mipmap */
#ifdef GL_SGIS_multisample
- CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
+ CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_pixel_texture
- CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
+ CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
#endif /* GL_SGIS_pixel_texture */
#ifdef GL_SGIS_point_line_texgen
- CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
+ CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
#endif /* GL_SGIS_point_line_texgen */
#ifdef GL_SGIS_sharpen_texture
- CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
+ CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
- CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
+ CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_border_clamp
- CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
+ CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
#endif /* GL_SGIS_texture_border_clamp */
#ifdef GL_SGIS_texture_edge_clamp
- CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
+ CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
#endif /* GL_SGIS_texture_edge_clamp */
#ifdef GL_SGIS_texture_filter4
- CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
+ CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIS_texture_lod
- CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
+ CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
#endif /* GL_SGIS_texture_lod */
#ifdef GL_SGIS_texture_select
- CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
+ CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
#endif /* GL_SGIS_texture_select */
#ifdef GL_SGIX_async
- CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
+ CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_async_histogram
- CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
+ CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
#endif /* GL_SGIX_async_histogram */
#ifdef GL_SGIX_async_pixel
- CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
+ CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
#endif /* GL_SGIX_async_pixel */
#ifdef GL_SGIX_blend_alpha_minmax
- CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
+ CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
#endif /* GL_SGIX_blend_alpha_minmax */
#ifdef GL_SGIX_clipmap
- CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
+ CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
#endif /* GL_SGIX_clipmap */
#ifdef GL_SGIX_convolution_accuracy
- CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
+ CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
#endif /* GL_SGIX_convolution_accuracy */
#ifdef GL_SGIX_depth_texture
- CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
+ CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
#endif /* GL_SGIX_depth_texture */
#ifdef GL_SGIX_flush_raster
- CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
+ CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_offset
- CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
+ CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
#endif /* GL_SGIX_fog_offset */
#ifdef GL_SGIX_fog_texture
- CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
+ CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
- CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
+ CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
- CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
+ CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_interlace
- CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
+ CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
#endif /* GL_SGIX_interlace */
#ifdef GL_SGIX_ir_instrument1
- CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
+ CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
#endif /* GL_SGIX_ir_instrument1 */
#ifdef GL_SGIX_list_priority
- CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
+ CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
#endif /* GL_SGIX_list_priority */
#ifdef GL_SGIX_pixel_texture
- CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
+ CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_pixel_texture_bits
- CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
+ CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
#endif /* GL_SGIX_pixel_texture_bits */
#ifdef GL_SGIX_reference_plane
- CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
+ CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_resample
- CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
+ CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
#endif /* GL_SGIX_resample */
#ifdef GL_SGIX_shadow
- CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
+ CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
#endif /* GL_SGIX_shadow */
#ifdef GL_SGIX_shadow_ambient
- CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
+ CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
#endif /* GL_SGIX_shadow_ambient */
#ifdef GL_SGIX_sprite
- CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
+ CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
- CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
+ CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_texture_add_env
- CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
+ CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
#endif /* GL_SGIX_texture_add_env */
#ifdef GL_SGIX_texture_coordinate_clamp
- CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
+ CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
#endif /* GL_SGIX_texture_coordinate_clamp */
#ifdef GL_SGIX_texture_lod_bias
- CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
+ CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
#endif /* GL_SGIX_texture_lod_bias */
#ifdef GL_SGIX_texture_multi_buffer
- CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
+ CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
#endif /* GL_SGIX_texture_multi_buffer */
#ifdef GL_SGIX_texture_range
- CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
+ CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
#endif /* GL_SGIX_texture_range */
#ifdef GL_SGIX_texture_scale_bias
- CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
+ CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
#endif /* GL_SGIX_texture_scale_bias */
#ifdef GL_SGIX_vertex_preclip
- CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
+ CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
#endif /* GL_SGIX_vertex_preclip */
#ifdef GL_SGIX_vertex_preclip_hint
- CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
+ CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
#endif /* GL_SGIX_vertex_preclip_hint */
#ifdef GL_SGIX_ycrcb
- CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
+ CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
#endif /* GL_SGIX_ycrcb */
#ifdef GL_SGI_color_matrix
- CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
+ CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
#endif /* GL_SGI_color_matrix */
#ifdef GL_SGI_color_table
- CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
+ CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_texture_color_table
- CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
+ CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
#endif /* GL_SGI_texture_color_table */
#ifdef GL_SUNX_constant_data
- CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
+ CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_convolution_border_modes
- CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
+ CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
#endif /* GL_SUN_convolution_border_modes */
#ifdef GL_SUN_global_alpha
- CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
+ CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_mesh_array
- CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
+ CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
#endif /* GL_SUN_mesh_array */
#ifdef GL_SUN_read_video_pixels
- CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
+ CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_slice_accum
- CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
+ CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
#endif /* GL_SUN_slice_accum */
#ifdef GL_SUN_triangle_list
- CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
+ CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
- CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
+ CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_phong_shading
- CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
+ CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
#endif /* GL_WIN_phong_shading */
#ifdef GL_WIN_specular_fog
- CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
+ CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
#endif /* GL_WIN_specular_fog */
#ifdef GL_WIN_swap_hint
- CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
+ CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_WIN_swap_hint */
@@ -9453,7 +9590,7 @@ PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
-//XXX-blender, added: PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
@@ -9541,6 +9678,15 @@ PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
+PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
+PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
+PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
+PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
+PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
+PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
+PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
+
PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
@@ -9563,6 +9709,12 @@ PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
+PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
+PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
+PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
+
PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
@@ -9610,6 +9762,7 @@ GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
@@ -9619,6 +9772,7 @@ GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_NV_swap_group = GL_FALSE;
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_capture = GL_FALSE;
GLboolean __WGLEW_NV_video_output = GL_FALSE;
GLboolean __WGLEW_OML_sync_control = GL_FALSE;
@@ -9654,7 +9808,7 @@ static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
-//XXX-blender, added: r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+ r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
return r;
@@ -10004,6 +10158,26 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_DX_interop
+
+static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
+ r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
+ r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
+ r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
+ r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
+ r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
+ r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
+ r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_DX_interop */
+
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -10097,6 +10271,23 @@ static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT
#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_capture
+
+static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_capture */
+
#ifdef WGL_NV_video_output
static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -10140,196 +10331,209 @@ static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
GLboolean wglewGetExtension (const char* name)
{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
+ const GLubyte* start;
+ const GLubyte* end;
if (_wglewGetExtensionsStringARB == NULL)
if (_wglewGetExtensionsStringEXT == NULL)
return GL_FALSE;
else
- p = (GLubyte*)_wglewGetExtensionsStringEXT();
+ start = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
- p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
+ start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
}
GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
{
GLboolean crippled;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
/* find wgl extension string query functions */
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* query wgl extension string */
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ extStart = (const GLubyte*)"";
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
#ifdef WGL_3DFX_multisample
- CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
+ CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
- CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
+ CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
- CONST_CAST(WGLEW_AMD_gpu_association) = wglewGetExtension("WGL_AMD_gpu_association");
+ CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
- CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
+ CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_create_context
- CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
+ CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_create_context_profile
- CONST_CAST(WGLEW_ARB_create_context_profile) = wglewGetExtension("WGL_ARB_create_context_profile");
+ CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_create_context_robustness
- CONST_CAST(WGLEW_ARB_create_context_robustness) = wglewGetExtension("WGL_ARB_create_context_robustness");
+ CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
#endif /* WGL_ARB_create_context_robustness */
#ifdef WGL_ARB_extensions_string
- CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
+ CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_framebuffer_sRGB
- CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
+ CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_ARB_framebuffer_sRGB */
#ifdef WGL_ARB_make_current_read
- CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
+ CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
- CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
+ CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
- CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
+ CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
- CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
+ CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
- CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
+ CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
- CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
+ CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ATI_pixel_format_float
- CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
+ CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
- CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
+ CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_create_context_es2_profile
- CONST_CAST(WGLEW_EXT_create_context_es2_profile) = wglewGetExtension("WGL_EXT_create_context_es2_profile");
+ CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
#ifdef WGL_EXT_depth_float
- CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
+ CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
- CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
+ CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
- CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
+ CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_framebuffer_sRGB
- CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
+ CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_EXT_framebuffer_sRGB */
#ifdef WGL_EXT_make_current_read
- CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
+ CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
- CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
+ CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
- CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
+ CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
- CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
+ CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_pixel_format_packed_float
- CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
+ CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
#endif /* WGL_EXT_pixel_format_packed_float */
#ifdef WGL_EXT_swap_control
- CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
+ CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_swap_control */
#ifdef WGL_I3D_digital_video_control
- CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
+ CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
- CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
+ CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
- CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
+ CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
- CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
+ CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
- CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
+ CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
- CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
+ CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_DX_interop
+ CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_copy_image
- CONST_CAST(WGLEW_NV_copy_image) = wglewGetExtension("WGL_NV_copy_image");
+ CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_float_buffer
- CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
+ CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_gpu_affinity
- CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
+ CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_multisample_coverage
- CONST_CAST(WGLEW_NV_multisample_coverage) = wglewGetExtension("WGL_NV_multisample_coverage");
+ CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
#endif /* WGL_NV_multisample_coverage */
#ifdef WGL_NV_present_video
- CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
+ CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_render_depth_texture
- CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
+ CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
- CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
+ CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_swap_group
- CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
+ CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
- CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
+ CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_capture
+ CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
- CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
+ CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
- CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
+ CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_OML_sync_control */
@@ -10399,6 +10603,12 @@ PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
+PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
+PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
+PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
+PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
+
PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
@@ -10406,13 +10616,11 @@ PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-#ifdef GLX_OML_sync_control
PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-#endif
PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
@@ -10502,11 +10710,10 @@ GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_capture = GL_FALSE;
GLboolean __GLXEW_NV_video_output = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-#ifdef GLX_OML_sync_control
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-#endif
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
@@ -10844,6 +11051,23 @@ static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT
#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_capture
+
+static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_capture */
+
#ifdef GLX_NV_video_output
static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -10866,8 +11090,7 @@ static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_OML_swap_method */
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
+#ifdef GLX_OML_sync_control
static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
@@ -11088,27 +11311,21 @@ static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
GLboolean glxewGetExtension (const char* name)
{
- GLubyte* p;
- GLubyte* end;
- GLuint len;
+ const GLubyte* start;
+ const GLubyte* end;
if (glXGetCurrentDisplay == NULL) return GL_FALSE;
- len = _glewStrLen((const GLubyte*)name);
- p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
+ start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == start) return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
}
GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
{
int major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
/* initialize core GLX 1.2 */
if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
/* initialize flags */
@@ -11135,196 +11352,206 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
break;
}
}
+ /* query GLX extension string */
+ extStart = 0;
+ if (glXGetCurrentDisplay != NULL)
+ extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte *)"";
+ extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
#ifdef GLX_VERSION_1_3
if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_3DFX_multisample
- CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
+ CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
- CONST_CAST(GLXEW_AMD_gpu_association) = glxewGetExtension("GLX_AMD_gpu_association");
+ CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
- CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
+ CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ARB_create_context */
#ifdef GLX_ARB_create_context_profile
- CONST_CAST(GLXEW_ARB_create_context_profile) = glxewGetExtension("GLX_ARB_create_context_profile");
+ CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_create_context_robustness
- CONST_CAST(GLXEW_ARB_create_context_robustness) = glxewGetExtension("GLX_ARB_create_context_robustness");
+ CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
#endif /* GLX_ARB_create_context_robustness */
#ifdef GLX_ARB_fbconfig_float
- CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
+ CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_framebuffer_sRGB
- CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
+ CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_ARB_framebuffer_sRGB */
#ifdef GLX_ARB_get_proc_address
- CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
+ CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
- CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
+ CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
#ifdef GLX_ARB_vertex_buffer_object
- CONST_CAST(GLXEW_ARB_vertex_buffer_object) = glxewGetExtension("GLX_ARB_vertex_buffer_object");
+ CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
#ifdef GLX_ATI_pixel_format_float
- CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
+ CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
- CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
+ CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_create_context_es2_profile
- CONST_CAST(GLXEW_EXT_create_context_es2_profile) = glxewGetExtension("GLX_EXT_create_context_es2_profile");
+ CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
#ifdef GLX_EXT_fbconfig_packed_float
- CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
+ CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
#ifdef GLX_EXT_framebuffer_sRGB
- CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
+ CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_EXT_framebuffer_sRGB */
#ifdef GLX_EXT_import_context
- CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
+ CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_scene_marker
- CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
+ CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
#endif /* GLX_EXT_scene_marker */
#ifdef GLX_EXT_swap_control
- CONST_CAST(GLXEW_EXT_swap_control) = glxewGetExtension("GLX_EXT_swap_control");
+ CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_texture_from_pixmap
- CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
+ CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_EXT_visual_info
- CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
+ CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
- CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
+ CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_INTEL_swap_event
- CONST_CAST(GLXEW_INTEL_swap_event) = glxewGetExtension("GLX_INTEL_swap_event");
+ CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
#endif /* GLX_INTEL_swap_event */
#ifdef GLX_MESA_agp_offset
- CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
+ CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
- CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
+ CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
- CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
+ CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_pixmap_colormap */
#ifdef GLX_MESA_release_buffers
- CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
+ CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
- CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
+ CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_NV_copy_image
- CONST_CAST(GLXEW_NV_copy_image) = glxewGetExtension("GLX_NV_copy_image");
+ CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_float_buffer
- CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
+ CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_multisample_coverage
- CONST_CAST(GLXEW_NV_multisample_coverage) = glxewGetExtension("GLX_NV_multisample_coverage");
+ CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
#endif /* GLX_NV_multisample_coverage */
#ifdef GLX_NV_present_video
- CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
+ CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_swap_group
- CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
+ CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
- CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
+ CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_capture
+ CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_capture */
#ifdef GLX_NV_video_output
- CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
+ CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_video_output */
#ifdef GLX_OML_swap_method
- CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
+ CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
#endif /* GLX_OML_swap_method */
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
- CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
+#ifdef GLX_OML_sync_control
+ CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
- CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
+ CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
- CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
+ CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
- CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
+ CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
- CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
+ CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
- CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
+ CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
- CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
+ CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
- CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
+ CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
- CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
+ CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
- CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
+ CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
- CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
+ CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
- CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
+ CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
- CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
+ CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
- CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
+ CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
- CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
+ CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
- CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
+ CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
- CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
+ CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
- CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
+ CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SUN_video_resize */
@@ -11354,10 +11581,10 @@ const GLubyte* glewGetString (GLenum name)
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
- (const GLubyte*)"1.5.8",
+ (const GLubyte*)"1.6.0",
(const GLubyte*)"1",
- (const GLubyte*)"5",
- (const GLubyte*)"8"
+ (const GLubyte*)"6",
+ (const GLubyte*)"0"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
return _glewString[(int)name > max_string ? 0 : (int)name];
@@ -11522,6 +11749,13 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
+#ifdef GL_AMD_blend_minmax_factor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
+ {
+ ret = GLEW_AMD_blend_minmax_factor;
+ continue;
+ }
+#endif
#ifdef GL_AMD_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
@@ -11564,6 +11798,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_sample_positions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
+ {
+ ret = GLEW_AMD_sample_positions;
+ continue;
+ }
+#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
@@ -13217,6 +13458,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_x11_sync_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
+ {
+ ret = GLEW_EXT_x11_sync_object;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
{
@@ -13723,6 +13971,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_NV_texture_multisample;
+ continue;
+ }
+#endif
#ifdef GL_NV_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
@@ -13842,6 +14097,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLEW_NV_video_capture;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
{
@@ -14655,6 +14917,13 @@ GLboolean wglewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
+#ifdef WGL_NV_DX_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
+ {
+ ret = WGLEW_NV_DX_interop;
+ continue;
+ }
+#endif
#ifdef WGL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
@@ -14718,6 +14987,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = WGLEW_NV_video_capture;
+ continue;
+ }
+#endif
#ifdef WGL_NV_video_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
{
@@ -15035,6 +15311,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLXEW_NV_video_capture;
+ continue;
+ }
+#endif
#ifdef GLX_NV_video_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
{
@@ -15052,8 +15335,7 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
+#ifdef GLX_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = GLXEW_OML_sync_control;