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authorErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
commit745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch)
tree7578e1fb20d3fcab16594ca1c519997ee5c21b67 /extern
parent6ce7d18371f8d2d1319082ed3cef553de339a65c (diff)
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
Diffstat (limited to 'extern')
-rw-r--r--extern/Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/Makefile b/extern/Makefile
index 0a85b9b5220..53abb0b1b3c 100644
--- a/extern/Makefile
+++ b/extern/Makefile
@@ -40,7 +40,7 @@ ifeq ($(WITH_FREETYPE2), true)
DIRS += bFTGL/src
endif
-ifeq ($(NAN_USE_BULLET), true)
+ifneq ($(NAN_NO_KETSJI), true)
DIRS += bullet
endif