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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
commitef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch)
tree8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /intern/SoundSystem
parentb11c92c66e437166197fed77be698392f941b3a5 (diff)
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
Diffstat (limited to 'intern/SoundSystem')
-rw-r--r--intern/SoundSystem/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/SoundSystem/SConscript b/intern/SoundSystem/SConscript
index 4089453b7f3..a9c1110c09a 100644
--- a/intern/SoundSystem/SConscript
+++ b/intern/SoundSystem/SConscript
@@ -13,4 +13,4 @@ if env['WITH_BF_OPENAL']:
else:
defs = 'NO_SOUND'
-env.BlenderLib ('blender_sndsys', sources, Split(incs), Split(defs), libtype=['core','player2'], priority = [20,10] )
+env.BlenderLib ('bf_soundsystem', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [20,140] )