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authorBrecht Van Lommel <brecht@blender.org>2021-10-04 13:07:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-04 14:58:37 +0300
commit76238af213d44349821612db6a43f3a89d9be5f4 (patch)
treebef2016d1690e53480a431cd29e18646c1b12982 /intern/cycles/blender/addon/engine.py
parent8ca7250982087c137370f72c6b2de91c7ce09e91 (diff)
Fix Cycles render time pass being available in UI, but it was removed
This previously only work for CPU rendering, and isn't that practical to get working in the new architecture.
Diffstat (limited to 'intern/cycles/blender/addon/engine.py')
-rw-r--r--intern/cycles/blender/addon/engine.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index d729cb1ee69..c402df12ba9 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -211,7 +211,6 @@ def list_render_passes(scene, srl):
if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
# Debug passes.
- if crl.pass_debug_render_time: yield ("Debug Render Time", "X", 'VALUE')
if crl.pass_debug_sample_count: yield ("Debug Sample Count", "X", 'VALUE')
# Cryptomatte passes.