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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-08-19 16:46:50 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-08-19 16:47:09 +0300
commitaa1e4baa22b3393dc723d48061c9781f4b8b42c7 (patch)
treeabef7319b60e2a1faa5ce227ed8c73ac2d37e1f4 /intern/cycles/blender/blender_geometry.cpp
parent3e56dd8fd9210735c654661c8ada5a5f92623826 (diff)
Cycles : add a Volume Geometry Node
This splits the volume related data (properties for rendering and attributes) of the Mesh node into a new `Volume` node type. This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation. However such code should still check for the geometry type of the object to be `MESH` or `VOLUME` which may be bug prone if this is forgotten. This is part of T79131. Reviewed By: brecht Maniphest Tasks: T79131 Differential Revision: https://developer.blender.org/D8538
Diffstat (limited to 'intern/cycles/blender/blender_geometry.cpp')
-rw-r--r--intern/cycles/blender/blender_geometry.cpp29
1 files changed, 22 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index f7e4623024d..9a82c5e9371 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -19,6 +19,7 @@
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
+#include "render/volume.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
@@ -27,6 +28,19 @@
CCL_NAMESPACE_BEGIN
+static Geometry::Type determine_geom_type(BL::Object &b_ob, bool use_particle_hair)
+{
+ if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ return Geometry::HAIR;
+ }
+
+ if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
+ return Geometry::VOLUME;
+ }
+
+ return Geometry::MESH;
+}
+
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
BL::Object &b_ob_instance,
@@ -40,9 +54,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::Material material_override = view_layer.material_override;
Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume :
scene->default_surface;
- Geometry::Type geom_type = (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) ?
- Geometry::HAIR :
- Geometry::MESH;
+ Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair);
/* Find shader indices. */
vector<Shader *> used_shaders;
@@ -73,6 +85,9 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (geom_type == Geometry::HAIR) {
geom = new Hair();
}
+ else if (geom_type == Geometry::VOLUME) {
+ geom = new Volume();
+ }
else {
geom = new Mesh();
}
@@ -121,13 +136,13 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geom->name = ustring(b_ob_data.name().c_str());
- if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair(b_depsgraph, b_ob, hair, used_shaders);
}
- else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- sync_volume(b_ob, mesh, used_shaders);
+ else if (geom_type == Geometry::VOLUME) {
+ Volume *volume = static_cast<Volume *>(geom);
+ sync_volume(b_ob, volume, used_shaders);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);