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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-13 16:38:32 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-13 16:38:32 +0400
commit3b88a29abfdba618cc874f06ac8312218ae29b00 (patch)
treee67cd19270bda424ff929b81e7d23dc62f2b5478 /intern/cycles/blender/blender_sync.cpp
parent51105bb2bd57b1a56517b30384304326b6bc75fb (diff)
Cycles: progressive refine option
Just makes progressive refine :) This means the whole image would be refined gradually using as much threads as it's set in performance settings. Having enough tiles is required to have this option working as it's expected. Technically it's implemented by repeatedly computing next sample for all the tiles before switching to next sample. This works around 7-12% slower than regular tile-based rendering, so use this option only if you really need it. This commit also fixes progressive update of image when Save Buffers option is enabled. And one more thing this commit fixes is handling display buffer with Save Buffers option enabled. If this option is enabled image buffer wouldn't have neither byte nor float buffer until image is fully rendered which could backfire in missing image while rendering in cases color management cache became full. This issue solved by allocating byte buffer for image buffer from tile update callback. Patch was reviewed by Brecht. He also made some minor edits to original version to patch. Thanks, man!
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 3d36eba0c4b..00130f357dd 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -380,8 +380,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
params.reset_timeout = get_float(cscene, "debug_reset_timeout");
params.text_timeout = get_float(cscene, "debug_text_timeout");
+ params.progressive_refine = get_boolean(cscene, "use_progressive_refine");
+
if(background) {
- params.progressive = false;
+ if(params.progressive_refine)
+ params.progressive = true;
+ else
+ params.progressive = false;
+
params.start_resolution = INT_MAX;
}
else