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2013-07-19Fix for [#36216] Viewport render with CMJ sampler and unlimited passes freezes Thomas Dinges
2013-06-09Fix #35696: cycles crash with no world assigned to scene, after recent changes.Brecht Van Lommel
2013-06-07Cycles: experimental correlated multi-jittered sampling pattern that can be usedBrecht Van Lommel
2013-06-07Code cleanup: avoid some warnings due to implicit uint/int/float/double conve...Brecht Van Lommel
2013-06-07Cycles: mist pass added, with start/depth/falloff control. If the pass isBrecht Van Lommel
2013-05-10Cycles: add Use Surfaces and Use Hair option to render layers, to disable ren...Brecht Van Lommel
2013-04-16Cycles: when render layers have per layer number of samples set, the SamplingBrecht Van Lommel
2013-04-02Cycles: initial subsurface multiple scattering support. It's not working asBrecht Van Lommel
2013-04-02Cycles: code refactoring to add generic lookup table memory.Brecht Van Lommel
2013-02-14Further fix for #34121: OSL + persistent images could crash in some cases still.Brecht Van Lommel
2013-02-14Fix #34121: OSL + persistent images option was not freeing shader memory prop...Brecht Van Lommel
2013-01-17Cycles:Thomas Dinges
2013-01-07Cycles / Tile Rendering:Thomas Dinges
2012-12-28New featureStuart Broadfoot
2012-12-21Cycles: merge some changes from a local branch to bring network rendering a bitBrecht Van Lommel
2012-12-14Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU ...Brecht Van Lommel
2012-11-16Fix #33170: cycles viewport update issue with motion blur enabledBrecht Van Lommel
2012-11-10Fix part of #33132: render resoltuion refresh issues after persistent imagesBrecht Van Lommel
2012-11-10Fix #33131: more useful cycles behavior for layers that are both marked excludedBrecht Van Lommel
2012-11-09Cycles: persistent images optionSergey Sharybin
2012-11-08Fix #33107: cycles fixed threads 1 was still having two cores do work,Brecht Van Lommel
2012-10-26Fix #32972: cycles crash switching OSL to SVM in viewport render.Brecht Van Lommel
2012-10-18Fix #32912: cycles crash with dead particles, actual crash was caused by anBrecht Van Lommel
2012-10-16Cycles: fix some update issues with camera motion blur, and do some more workBrecht Van Lommel
2012-10-13Cycles: progressive refine optionSergey Sharybin
2012-10-09Cycles: camera motion blur enabled.Brecht Van Lommel
2012-09-17Cycles: change preview "resolution divider" that gave the number of lowerBrecht Van Lommel
2012-09-04Cycles: merge of changes from tomato branch.Brecht Van Lommel
2012-09-01Fix #32463, Cycles crashing. The particle system sync_recalc part was checkin...Lukas Toenne
2012-08-31Fix for #32184 and redesign of particle storage in Cycles.Lukas Toenne
2012-07-23fix for cycles bug in localview: see r48269, bits used for localview gave col...Campbell Barton
2012-06-25Fix cycles not working in 3d local view, and missing update when toggling hidingBrecht Van Lommel
2012-06-13Cycles: first step for implementation of non-progressive sampler that handlesBrecht Van Lommel
2012-06-09style cleanup: assignment & indentation.Campbell Barton
2012-06-09style cleanup: block commentsCampbell Barton
2012-05-28Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows andBrecht Van Lommel
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-05Fix related to #31317: viewport render layer rendering now uses render visibi...Brecht Van Lommel
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
2012-04-28Cycles: merging features from tomato branch.Brecht Van Lommel
2012-04-13Cycles: add render layer use environment option to disable world lighting onBrecht Van Lommel
2012-04-05Cycles: add rejection of inf/nan samples, in principle these should not happenBrecht Van Lommel
2012-03-28Cycles: add rendered draw mode option in 3d view header to show the activeBrecht Van Lommel
2012-03-12fix [#30472] 3d view objects not rendered, cycles.Campbell Barton
2012-03-07Cycles: mask layers were still confusing, now they work more like in the orig...Brecht Van Lommel
2012-02-28Cycles: fix AO pass not rendering with AO enabled for world, and make maskBrecht Van Lommel
2012-02-28Cycles: support for mask layers in render layer, this has the same effect asBrecht Van Lommel
2012-02-08Fix #30061: cycles single render layer through python operator parameter notBrecht Van Lommel
2012-01-16Cycles: add option to cache BVH's between subsequent renders, storing the BVH onBrecht Van Lommel
2012-01-09Cycles: multi GPU rendering support.Brecht Van Lommel