diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-16 15:57:46 +0400 |
commit | 9be4c94204eaaddbfbbe4851eb517a684c853c54 (patch) | |
tree | c05d0ae971c403e09c6b0026611de049ab1f207d /intern/cycles/blender/blender_sync.h | |
parent | af537c283c968dc90a203f1aabdb4d261b7dfbb4 (diff) |
Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even
when not looking through the camera.
Render border could be defined by Ctrl-B shortcut (works for both
camera render border and viewport render border).
Camera render border could still be defined using Shift-B (so no
muscule memory would be broken). Currently used a special flag of
operator to do this, otherwise you'll need to either two operators
with different poll callback or it could go into conflict with a
border zoom,
Border render of a viewport could be enabled/disabled in View
panel using "Render Border" option.
Diffstat (limited to 'intern/cycles/blender/blender_sync.h')
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index ce563087b4a..d7fcb014931 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -63,7 +63,7 @@ public: static SceneParams get_scene_params(BL::Scene b_scene, bool background); static SessionParams get_session_params(BL::RenderEngine b_engine, BL::UserPreferences b_userpref, BL::Scene b_scene, bool background); static bool get_session_pause(BL::Scene b_scene, bool background); - static BufferParams get_buffer_params(BL::Scene b_scene, Camera *cam, int width, int height); + static BufferParams get_buffer_params(BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height); private: /* sync */ |