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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-15 02:26:55 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-15 02:26:55 +0400
commit089abdecf7b14b97c460aa7697fa9191db281d92 (patch)
tree947c8f46a48eaca4901c1d7ade993f931b0ba39c /intern/cycles/device/device.cpp
parentf97d7b234daaed836172a7caaa5b8d590c7513e5 (diff)
Cycles: attempted fixes for OS X preview render problem, and disable
kernel cache there now as well since it seems to give issues there.
Diffstat (limited to 'intern/cycles/device/device.cpp')
-rw-r--r--intern/cycles/device/device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index ab57d7cfe86..6ba50154dac 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -108,7 +108,7 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int width, in
/* for multi devices, this assumes the ineffecient method that we allocate
all pixels on the device even though we only render to a subset */
- pixels += sizeof(uint8_t)*4*y*w;
+ pixels += 4*y*w;
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);