diff options
author | Peter Kim <pk15950@gmail.com> | 2022-09-08 07:00:12 +0300 |
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committer | Peter Kim <pk15950@gmail.com> | 2022-09-08 07:00:12 +0300 |
commit | 00dcfdf916c69672210b006e62d966f1bc2fbeb7 (patch) | |
tree | 0cbb1b91fe26c750197126085b74224a795a103c /intern/cycles/kernel/integrator/subsurface_disk.h | |
parent | a39532670f6b668da7be5810fb1f844b82feeba3 (diff) | |
parent | d5934974219135102f364f57c45a8b1465e2b8d9 (diff) |
Merge branch 'master' into xr-devxr-dev
Diffstat (limited to 'intern/cycles/kernel/integrator/subsurface_disk.h')
-rw-r--r-- | intern/cycles/kernel/integrator/subsurface_disk.h | 53 |
1 files changed, 23 insertions, 30 deletions
diff --git a/intern/cycles/kernel/integrator/subsurface_disk.h b/intern/cycles/kernel/integrator/subsurface_disk.h index 34330671748..a44b6a74d7b 100644 --- a/intern/cycles/kernel/integrator/subsurface_disk.h +++ b/intern/cycles/kernel/integrator/subsurface_disk.h @@ -9,11 +9,11 @@ CCL_NAMESPACE_BEGIN * http://library.imageworks.com/pdfs/imageworks-library-BSSRDF-sampling.pdf */ -ccl_device_inline float3 subsurface_disk_eval(const float3 radius, float disk_r, float r) +ccl_device_inline Spectrum subsurface_disk_eval(const Spectrum radius, float disk_r, float r) { - const float3 eval = bssrdf_eval(radius, r); + const Spectrum eval = bssrdf_eval(radius, r); const float pdf = bssrdf_pdf(radius, disk_r); - return (pdf > 0.0f) ? eval / pdf : zero_float3(); + return (pdf > 0.0f) ? eval / pdf : zero_spectrum(); } /* Subsurface scattering step, from a point on the surface to other @@ -25,8 +25,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, ccl_private LocalIntersection &ss_isect) { - float disk_u, disk_v; - path_state_rng_2D(kg, &rng_state, PRNG_BSDF_U, &disk_u, &disk_v); + float2 rand_disk = path_state_rng_2D(kg, &rng_state, PRNG_SUBSURFACE_DISK); /* Read shading point info from integrator state. */ const float3 P = INTEGRATOR_STATE(state, ray, P); @@ -37,7 +36,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag); /* Read subsurface scattering parameters. */ - const float3 radius = INTEGRATOR_STATE(state, subsurface, radius); + const Spectrum radius = INTEGRATOR_STATE(state, subsurface, radius); /* Pick random axis in local frame and point on disk. */ float3 disk_N, disk_T, disk_B; @@ -46,20 +45,20 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, disk_N = Ng; make_orthonormals(disk_N, &disk_T, &disk_B); - if (disk_v < 0.5f) { + if (rand_disk.y < 0.5f) { pick_pdf_N = 0.5f; pick_pdf_T = 0.25f; pick_pdf_B = 0.25f; - disk_v *= 2.0f; + rand_disk.y *= 2.0f; } - else if (disk_v < 0.75f) { + else if (rand_disk.y < 0.75f) { float3 tmp = disk_N; disk_N = disk_T; disk_T = tmp; pick_pdf_N = 0.25f; pick_pdf_T = 0.5f; pick_pdf_B = 0.25f; - disk_v = (disk_v - 0.5f) * 4.0f; + rand_disk.y = (rand_disk.y - 0.5f) * 4.0f; } else { float3 tmp = disk_N; @@ -68,21 +67,22 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, pick_pdf_N = 0.25f; pick_pdf_T = 0.25f; pick_pdf_B = 0.5f; - disk_v = (disk_v - 0.75f) * 4.0f; + rand_disk.y = (rand_disk.y - 0.75f) * 4.0f; } /* Sample point on disk. */ - float phi = M_2PI_F * disk_v; + float phi = M_2PI_F * rand_disk.y; float disk_height, disk_r; - bssrdf_sample(radius, disk_u, &disk_r, &disk_height); + bssrdf_sample(radius, rand_disk.x, &disk_r, &disk_height); float3 disk_P = (disk_r * cosf(phi)) * disk_T + (disk_r * sinf(phi)) * disk_B; /* Create ray. */ ray.P = P + disk_N * disk_height + disk_P; ray.D = -disk_N; - ray.t = 2.0f * disk_height; + ray.tmin = 0.0f; + ray.tmax = 2.0f * disk_height; ray.dP = ray_dP; ray.dD = differential_zero_compact(); ray.time = time; @@ -107,13 +107,13 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, * traversal algorithm. */ sort_intersections_and_normals(ss_isect.hits, ss_isect.Ng, num_eval_hits); - float3 weights[BSSRDF_MAX_HITS]; /* TODO: zero? */ + Spectrum weights[BSSRDF_MAX_HITS]; /* TODO: zero? */ float sum_weights = 0.0f; for (int hit = 0; hit < num_eval_hits; hit++) { /* Get geometric normal. */ const int object = ss_isect.hits[hit].object; - const int object_flag = kernel_tex_fetch(__object_flag, object); + const int object_flag = kernel_data_fetch(object_flag, object); float3 hit_Ng = ss_isect.Ng[hit]; if (path_flag & PATH_RAY_SUBSURFACE_BACKFACING) { hit_Ng = -hit_Ng; @@ -125,17 +125,8 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, if (!(object_flag & SD_OBJECT_TRANSFORM_APPLIED)) { /* Transform normal to world space. */ Transform itfm; - Transform tfm = object_fetch_transform_motion_test(kg, object, time, &itfm); + object_fetch_transform_motion_test(kg, object, time, &itfm); hit_Ng = normalize(transform_direction_transposed(&itfm, hit_Ng)); - - /* Transform t to world space, except for OptiX and MetalRT where it already is. */ -#ifdef __KERNEL_GPU_RAYTRACING__ - (void)tfm; -#else - float3 D = transform_direction(&itfm, ray.D); - D = normalize(D) * ss_isect.hits[hit].t; - ss_isect.hits[hit].t = len(transform_direction(&tfm, D)); -#endif } /* Quickly retrieve P and Ng without setting up ShaderData. */ @@ -158,7 +149,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, const float r = len(hit_P - P); /* Evaluate profiles. */ - const float3 weight = subsurface_disk_eval(radius, disk_r, r) * w; + const Spectrum weight = subsurface_disk_eval(radius, disk_r, r) * w; /* Store result. */ ss_isect.Ng[hit] = hit_Ng; @@ -171,11 +162,12 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, } /* Use importance resampling, sampling one of the hits proportional to weight. */ - const float r = lcg_step_float(&lcg_state) * sum_weights; + const float rand_resample = path_state_rng_1D(kg, &rng_state, PRNG_SUBSURFACE_DISK_RESAMPLE); + const float r = rand_resample * sum_weights; float partial_sum = 0.0f; for (int hit = 0; hit < num_eval_hits; hit++) { - const float3 weight = weights[hit]; + const Spectrum weight = weights[hit]; const float sample_weight = average(fabs(weight)); float next_sum = partial_sum + sample_weight; @@ -188,7 +180,8 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg, ray.P = ray.P + ray.D * ss_isect.hits[hit].t; ray.D = ss_isect.Ng[hit]; - ray.t = 1.0f; + ray.tmin = 0.0f; + ray.tmax = 1.0f; return true; } |